diff options
Diffstat (limited to 'source/blender/io/alembic/intern/abc_writer_mball.h')
-rw-r--r-- | source/blender/io/alembic/intern/abc_writer_mball.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/io/alembic/intern/abc_writer_mball.h b/source/blender/io/alembic/intern/abc_writer_mball.h new file mode 100644 index 00000000000..c752472c86d --- /dev/null +++ b/source/blender/io/alembic/intern/abc_writer_mball.h @@ -0,0 +1,56 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup balembic + */ + +#ifndef __ABC_WRITER_MBALL_H__ +#define __ABC_WRITER_MBALL_H__ + +#include "abc_writer_object.h" +#include "abc_writer_mesh.h" + +struct Main; +struct Object; + +/* AbcMBallWriter converts the metaballs to meshes at every frame, + * and defers to AbcGenericMeshWriter to perform the writing + * to the Alembic file. Only the basis balls are exported, as this + * results in the entire shape as one mesh. */ +class AbcMBallWriter : public AbcGenericMeshWriter { + Main *m_bmain; + + public: + explicit AbcMBallWriter(Main *bmain, + Object *ob, + AbcTransformWriter *parent, + uint32_t time_sampling, + ExportSettings &settings); + + ~AbcMBallWriter(); + + static bool isBasisBall(Scene *scene, Object *ob); + + protected: + Mesh *getEvaluatedMesh(Scene *scene_eval, Object *ob_eval, bool &r_needsfree) override; + void freeEvaluatedMesh(struct Mesh *mesh) override; + + private: + bool isAnimated() const override; +}; + +#endif /* __ABC_WRITER_MBALL_H__ */ |