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Diffstat (limited to 'source/blender/io/collada/AnimationExporter.cpp')
-rw-r--r--source/blender/io/collada/AnimationExporter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/io/collada/AnimationExporter.cpp b/source/blender/io/collada/AnimationExporter.cpp
index 73952b06bc9..9ba59c0414d 100644
--- a/source/blender/io/collada/AnimationExporter.cpp
+++ b/source/blender/io/collada/AnimationExporter.cpp
@@ -135,7 +135,7 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
container_is_open = open_animation_container(container_is_open, ob);
/* Now take care of the Object Animations
- * Note: For Armatures the skeletal animation has already been exported (see above)
+ * NOTE: For Armatures the skeletal animation has already been exported (see above)
* However Armatures also can have Object animation.
*/
bool export_as_matrix = this->export_settings.get_animation_transformation_type() ==
@@ -168,7 +168,7 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
/*
* Export all animation FCurves of an Object.
*
- * Note: This uses the keyframes as sample points,
+ * NOTE: This uses the keyframes as sample points,
* and exports "baked keyframes" while keeping the tangent information
* of the FCurves intact. This works for simple cases, but breaks
* especially when negative scales are involved in the animation.
@@ -337,7 +337,7 @@ void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &cur
/*
* Some curves can not be exported as is and need some conversion
* For more information see implementation of get_modified_export_curve()
- * note: if mcurve is not NULL then it must be deleted at end of this method;
+ * NOTE: if mcurve is not NULL then it must be deleted at end of this method;
*/
int channel_index = curve.get_channel_index();
@@ -775,7 +775,7 @@ std::string AnimationExporter::get_collada_name(std::string channel_type) const
{
/*
* Translation table to map FCurve animation types to Collada animation.
- * Todo: Maybe we can keep the names from the fcurves here instead of
+ * TODO: Maybe we can keep the names from the fcurves here instead of
* mapping. However this is what i found in the old code. So keep
* this map for now.
*/
@@ -799,9 +799,9 @@ std::string AnimationExporter::get_collada_name(std::string channel_type) const
{"spot_size", "falloff_angle"},
{"fall_off_exponent", "falloff_exponent"},
{"spot_blend", "falloff_exponent"},
- /* Special blender profile (todo: make this more elegant). */
+ /* Special blender profile (TODO: make this more elegant). */
{"blender/blender_dist", "blender/blender_dist"},
- /* Special blender profile (todo: make this more elegant). */
+ /* Special blender profile (TODO: make this more elegant). */
{"distance", "blender/blender_dist"},
/* Cameras */