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Diffstat (limited to 'source/blender/io/collada/AnimationExporter.cpp')
-rw-r--r--source/blender/io/collada/AnimationExporter.cpp877
1 files changed, 877 insertions, 0 deletions
diff --git a/source/blender/io/collada/AnimationExporter.cpp b/source/blender/io/collada/AnimationExporter.cpp
new file mode 100644
index 00000000000..cd4319e3101
--- /dev/null
+++ b/source/blender/io/collada/AnimationExporter.cpp
@@ -0,0 +1,877 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#include "GeometryExporter.h"
+#include "AnimationExporter.h"
+#include "AnimationClipExporter.h"
+#include "BCAnimationSampler.h"
+#include "MaterialExporter.h"
+#include "collada_utils.h"
+
+std::string EMPTY_STRING;
+
+std::string AnimationExporter::get_axis_name(std::string channel_type, int id)
+{
+
+ static std::map<std::string, std::vector<std::string>> BC_COLLADA_AXIS_FROM_TYPE = {
+ {"color", {"R", "G", "B"}},
+ {"specular_color", {"R", "G", "B"}},
+ {"diffuse_color", {"R", "G", "B"}},
+ {"alpha", {"R", "G", "B"}},
+ {"scale", {"X", "Y", "Z"}},
+ {"location", {"X", "Y", "Z"}},
+ {"rotation_euler", {"X", "Y", "Z"}}};
+
+ std::map<std::string, std::vector<std::string>>::const_iterator it;
+
+ it = BC_COLLADA_AXIS_FROM_TYPE.find(channel_type);
+ if (it == BC_COLLADA_AXIS_FROM_TYPE.end()) {
+ return "";
+ }
+
+ const std::vector<std::string> &subchannel = it->second;
+ if (id >= subchannel.size()) {
+ return "";
+ }
+ return subchannel[id];
+}
+
+bool AnimationExporter::open_animation_container(bool has_container, Object *ob)
+{
+ if (!has_container) {
+ char anim_id[200];
+ sprintf(anim_id, "action_container-%s", translate_id(id_name(ob)).c_str());
+ openAnimation(anim_id, encode_xml(id_name(ob)));
+ }
+ return true;
+}
+
+void AnimationExporter::openAnimationWithClip(std::string action_id, std::string action_name)
+{
+ std::vector<std::string> anim_meta_entry;
+ anim_meta_entry.push_back(translate_id(action_id));
+ anim_meta_entry.push_back(action_name);
+ anim_meta.push_back(anim_meta_entry);
+
+ openAnimation(translate_id(action_id), action_name);
+}
+
+void AnimationExporter::close_animation_container(bool has_container)
+{
+ if (has_container) {
+ closeAnimation();
+ }
+}
+
+bool AnimationExporter::exportAnimations()
+{
+ Scene *sce = export_settings.get_scene();
+
+ LinkNode *export_set = this->export_settings.get_export_set();
+ bool has_anim_data = bc_has_animations(sce, export_set);
+ int animation_count = 0;
+ if (has_anim_data) {
+
+ BCObjectSet animated_subset;
+ BCAnimationSampler::get_animated_from_export_set(animated_subset, *export_set);
+ animation_count = animated_subset.size();
+ BCAnimationSampler animation_sampler(export_settings, animated_subset);
+
+ try {
+ animation_sampler.sample_scene(export_settings, /*keyframe_at_end = */ true);
+
+ openLibrary();
+
+ BCObjectSet::iterator it;
+ for (it = animated_subset.begin(); it != animated_subset.end(); ++it) {
+ Object *ob = *it;
+ exportAnimation(ob, animation_sampler);
+ }
+ }
+ catch (std::invalid_argument &iae) {
+ fprintf(stderr, "Animation export interrupted");
+ fprintf(stderr, "Exception was: %s", iae.what());
+ }
+
+ closeLibrary();
+
+#if 0
+ /* TODO: If all actions shall be exported, we need to call the
+ * AnimationClipExporter which will figure out which actions
+ * need to be exported for which objects
+ */
+ if (this->export_settings->include_all_actions) {
+ AnimationClipExporter ace(eval_ctx, sw, export_settings, anim_meta);
+ ace.exportAnimationClips(sce);
+ }
+#endif
+ }
+ return animation_count;
+}
+
+/* called for each exported object */
+void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
+{
+ bool container_is_open = false;
+
+ /* Transform animations (trans, rot, scale). */
+ container_is_open = open_animation_container(container_is_open, ob);
+
+ /* Now take care of the Object Animations
+ * Note: For Armatures the skeletal animation has already been exported (see above)
+ * However Armatures also can have Object animation.
+ */
+ bool export_as_matrix = this->export_settings.get_animation_transformation_type() ==
+ BC_TRANSFORMATION_TYPE_MATRIX;
+
+ if (export_as_matrix) {
+ /* export all transform_curves as one single matrix animation */
+ export_matrix_animation(ob, sampler);
+ }
+
+ export_curve_animation_set(ob, sampler, export_as_matrix);
+
+ if (ob->type == OB_ARMATURE && export_as_matrix) {
+
+#ifdef WITH_MORPH_ANIMATION
+ /* TODO: This needs to be handled by extra profiles, postponed for now */
+ export_morph_animation(ob);
+#endif
+
+ /* Export skeletal animation (if any) */
+ bArmature *arm = (bArmature *)ob->data;
+ for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) {
+ export_bone_animations_recursive(ob, root_bone, sampler);
+ }
+ }
+
+ close_animation_container(container_is_open);
+}
+
+/*
+ * Export all animation FCurves of an Object.
+ *
+ * Note: This uses the keyframes as sample points,
+ * and exports "baked keyframes" while keeping the tangent information
+ * of the FCurves intact. This works for simple cases, but breaks
+ * especially when negative scales are involved in the animation.
+ * And when parent inverse matrices are involved (when exporting
+ * object hierarchies)
+ */
+void AnimationExporter::export_curve_animation_set(Object *ob,
+ BCAnimationSampler &sampler,
+ bool export_as_matrix)
+{
+ BCAnimationCurveMap *curves = sampler.get_curves(ob);
+ bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
+
+ BCAnimationCurveMap::iterator it;
+ for (it = curves->begin(); it != curves->end(); ++it) {
+ BCAnimationCurve &curve = *it->second;
+ std::string channel_type = curve.get_channel_type();
+ if (channel_type == "rotation_quaternion") {
+ /* Can not export Quaternion animation in Collada as far as i know)
+ * Maybe automatically convert to euler rotation?
+ * Discard for now. */
+ continue;
+ }
+
+ if (export_as_matrix && curve.is_transform_curve()) {
+ /* All Transform curves will be exported within a single matrix animation,
+ * see export_matrix_animation()
+ * No need to export the curves here again.
+ */
+ continue;
+ }
+
+ if (!keep_flat_curves && !curve.is_animated()) {
+ continue;
+ }
+
+ BCAnimationCurve *mcurve = get_modified_export_curve(ob, curve, *curves);
+ if (mcurve) {
+ export_curve_animation(ob, *mcurve);
+ delete mcurve;
+ }
+ else {
+ export_curve_animation(ob, curve);
+ }
+ }
+}
+
+void AnimationExporter::export_matrix_animation(Object *ob, BCAnimationSampler &sampler)
+{
+ bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
+
+ std::vector<float> frames;
+ sampler.get_object_frames(frames, ob);
+ if (frames.size() > 0) {
+ BCMatrixSampleMap samples;
+ bool is_animated = sampler.get_object_samples(samples, ob);
+ if (keep_flat_curves || is_animated) {
+ bAction *action = bc_getSceneObjectAction(ob);
+ std::string name = encode_xml(id_name(ob));
+ std::string action_name = (action == NULL) ? name + "-action" : id_name(action);
+ std::string channel_type = "transform";
+ std::string axis = "";
+ std::string id = bc_get_action_id(action_name, name, channel_type, axis);
+
+ std::string target = translate_id(name) + '/' + channel_type;
+
+ BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
+ export_collada_matrix_animation(
+ id, name, target, frames, samples, global_rotation_type, ob->parentinv);
+ }
+ }
+}
+
+BC_global_rotation_type AnimationExporter::get_global_rotation_type(Object *ob)
+{
+ bool is_export_root = this->export_settings.is_export_root(ob);
+ if (!is_export_root) {
+ return BC_NO_ROTATION;
+ }
+
+ bool apply_global_rotation = this->export_settings.get_apply_global_orientation();
+
+ return (apply_global_rotation) ? BC_DATA_ROTATION : BC_OBJECT_ROTATION;
+}
+
+/* Write bone animations in transform matrix sources. */
+void AnimationExporter::export_bone_animations_recursive(Object *ob,
+ Bone *bone,
+ BCAnimationSampler &sampler)
+{
+ bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
+
+ std::vector<float> frames;
+ sampler.get_bone_frames(frames, ob, bone);
+
+ if (frames.size()) {
+ BCMatrixSampleMap samples;
+ bool is_animated = sampler.get_bone_samples(samples, ob, bone);
+ if (keep_flat_curves || is_animated) {
+ export_bone_animation(ob, bone, frames, samples);
+ }
+ }
+
+ for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
+ export_bone_animations_recursive(ob, child, sampler);
+ }
+}
+
+/**
+ * In some special cases the exported Curve needs to be replaced
+ * by a modified curve (for collada purposes)
+ * This method checks if a conversion is necessary and if applicable
+ * returns a pointer to the modified BCAnimationCurve.
+ * IMPORTANT: the modified curve must be deleted by the caller when no longer needed
+ * if no conversion is needed this method returns a NULL;
+ */
+BCAnimationCurve *AnimationExporter::get_modified_export_curve(Object *ob,
+ BCAnimationCurve &curve,
+ BCAnimationCurveMap &curves)
+{
+ std::string channel_type = curve.get_channel_type();
+ BCAnimationCurve *mcurve = NULL;
+ if (channel_type == "lens") {
+
+ /* Create an xfov curve */
+
+ BCCurveKey key(BC_ANIMATION_TYPE_CAMERA, "xfov", 0);
+ mcurve = new BCAnimationCurve(key, ob);
+
+ /* now tricky part: transform the fcurve */
+ BCValueMap lens_values;
+ curve.get_value_map(lens_values);
+
+ BCAnimationCurve *sensor_curve = NULL;
+ BCCurveKey sensor_key(BC_ANIMATION_TYPE_CAMERA, "sensor_width", 0);
+ BCAnimationCurveMap::iterator cit = curves.find(sensor_key);
+ if (cit != curves.end()) {
+ sensor_curve = cit->second;
+ }
+
+ BCValueMap::const_iterator vit;
+ for (vit = lens_values.begin(); vit != lens_values.end(); ++vit) {
+ int frame = vit->first;
+ float lens_value = vit->second;
+
+ float sensor_value;
+ if (sensor_curve) {
+ sensor_value = sensor_curve->get_value(frame);
+ }
+ else {
+ sensor_value = ((Camera *)ob->data)->sensor_x;
+ }
+ float value = RAD2DEGF(focallength_to_fov(lens_value, sensor_value));
+ mcurve->add_value(value, frame);
+ }
+ /* to reset the handles */
+ mcurve->clean_handles();
+ }
+ return mcurve;
+}
+
+void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &curve)
+{
+ std::string channel_target = curve.get_channel_target();
+
+ /*
+ * Some curves can not be exported as is and need some conversion
+ * For more information see implementation of get_modified_export_curve()
+ * note: if mcurve is not NULL then it must be deleted at end of this method;
+ */
+
+ int channel_index = curve.get_channel_index();
+ /* RGB or XYZ or "" */
+ std::string channel_type = curve.get_channel_type();
+ std::string axis = get_axis_name(channel_type, channel_index);
+
+ std::string action_name;
+ bAction *action = bc_getSceneObjectAction(ob);
+ action_name = (action) ? id_name(action) : "constraint_anim";
+
+ const std::string curve_name = encode_xml(curve.get_animation_name(ob));
+ std::string id = bc_get_action_id(action_name, curve_name, channel_target, axis, ".");
+
+ std::string collada_target = translate_id(curve_name);
+
+ if (curve.is_of_animation_type(BC_ANIMATION_TYPE_MATERIAL)) {
+ int material_index = curve.get_subindex();
+ Material *ma = BKE_object_material_get(ob, material_index + 1);
+ if (ma) {
+ collada_target = translate_id(id_name(ma)) + "-effect/common/" +
+ get_collada_sid(curve, axis);
+ }
+ }
+ else {
+ collada_target += "/" + get_collada_sid(curve, axis);
+ }
+
+ BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
+ export_collada_curve_animation(
+ id, curve_name, collada_target, axis, curve, global_rotation_type);
+}
+
+void AnimationExporter::export_bone_animation(Object *ob,
+ Bone *bone,
+ BCFrames &frames,
+ BCMatrixSampleMap &samples)
+{
+ bAction *action = bc_getSceneObjectAction(ob);
+ std::string bone_name(bone->name);
+ std::string name = encode_xml(id_name(ob));
+ std::string id = bc_get_action_id(id_name(action), name, bone_name, "pose_matrix");
+ std::string target = translate_id(id_name(ob) + "_" + bone_name) + "/transform";
+
+ BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
+ export_collada_matrix_animation(
+ id, name, target, frames, samples, global_rotation_type, ob->parentinv);
+}
+
+bool AnimationExporter::is_bone_deform_group(Bone *bone)
+{
+ bool is_def;
+ /* Check if current bone is deform */
+ if ((bone->flag & BONE_NO_DEFORM) == 0) {
+ return true;
+ }
+ /* Check child bones */
+ else {
+ for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
+ /* loop through all the children until deform bone is found, and then return */
+ is_def = is_bone_deform_group(child);
+ if (is_def) {
+ return true;
+ }
+ }
+ }
+ /* no deform bone found in children also */
+ return false;
+}
+
+void AnimationExporter::export_collada_curve_animation(
+ std::string id,
+ std::string name,
+ std::string collada_target,
+ std::string axis,
+ BCAnimationCurve &curve,
+ BC_global_rotation_type global_rotation_type)
+{
+ BCFrames frames;
+ BCValues values;
+ curve.get_frames(frames);
+ curve.get_values(values);
+ std::string channel_target = curve.get_channel_target();
+
+ fprintf(
+ stdout, "Export animation curve %s (%d control points)\n", id.c_str(), int(frames.size()));
+ openAnimation(id, name);
+ BC_animation_source_type source_type = (curve.is_rotation_curve()) ? BC_SOURCE_TYPE_ANGLE :
+ BC_SOURCE_TYPE_VALUE;
+
+ std::string input_id = collada_source_from_values(
+ BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, axis);
+ std::string output_id = collada_source_from_values(
+ source_type, COLLADASW::InputSemantic::OUTPUT, values, id, axis);
+
+ bool has_tangents = false;
+ std::string interpolation_id;
+ if (this->export_settings.get_keep_smooth_curves()) {
+ interpolation_id = collada_interpolation_source(curve, id, axis, &has_tangents);
+ }
+ else {
+ interpolation_id = collada_linear_interpolation_source(frames.size(), id);
+ }
+
+ std::string intangent_id;
+ std::string outtangent_id;
+ if (has_tangents) {
+ intangent_id = collada_tangent_from_curve(
+ COLLADASW::InputSemantic::IN_TANGENT, curve, id, axis);
+ outtangent_id = collada_tangent_from_curve(
+ COLLADASW::InputSemantic::OUT_TANGENT, curve, id, axis);
+ }
+
+ std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
+
+ COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
+
+ sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(EMPTY_STRING, input_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(EMPTY_STRING, output_id));
+ sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION,
+ COLLADABU::URI(EMPTY_STRING, interpolation_id));
+
+ if (has_tangents) {
+ sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT,
+ COLLADABU::URI(EMPTY_STRING, intangent_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT,
+ COLLADABU::URI(EMPTY_STRING, outtangent_id));
+ }
+
+ addSampler(sampler);
+ addChannel(COLLADABU::URI(EMPTY_STRING, sampler_id), collada_target);
+
+ closeAnimation();
+}
+
+void AnimationExporter::export_collada_matrix_animation(
+ std::string id,
+ std::string name,
+ std::string target,
+ BCFrames &frames,
+ BCMatrixSampleMap &samples,
+ BC_global_rotation_type global_rotation_type,
+ Matrix &parentinv)
+{
+ fprintf(
+ stdout, "Export animation matrix %s (%d control points)\n", id.c_str(), int(frames.size()));
+
+ openAnimationWithClip(id, name);
+
+ std::string input_id = collada_source_from_values(
+ BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, "");
+ std::string output_id = collada_source_from_values(samples, id, global_rotation_type, parentinv);
+ std::string interpolation_id = collada_linear_interpolation_source(frames.size(), id);
+
+ std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
+ COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
+
+ sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(EMPTY_STRING, input_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(EMPTY_STRING, output_id));
+ sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION,
+ COLLADABU::URI(EMPTY_STRING, interpolation_id));
+
+ /* Matrix animation has no tangents */
+
+ addSampler(sampler);
+ addChannel(COLLADABU::URI(EMPTY_STRING, sampler_id), target);
+
+ closeAnimation();
+}
+
+std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
+{
+ switch (semantic) {
+ case COLLADASW::InputSemantic::INPUT:
+ return INPUT_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::OUTPUT:
+ return OUTPUT_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::INTERPOLATION:
+ return INTERPOLATION_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ return INTANGENT_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::OUT_TANGENT:
+ return OUTTANGENT_SOURCE_ID_SUFFIX;
+ default:
+ break;
+ }
+ return "";
+}
+
+void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNameList &param,
+ COLLADASW::InputSemantic::Semantics semantic,
+ bool is_rot,
+ const std::string axis,
+ bool transform)
+{
+ switch (semantic) {
+ case COLLADASW::InputSemantic::INPUT:
+ param.push_back("TIME");
+ break;
+ case COLLADASW::InputSemantic::OUTPUT:
+ if (is_rot) {
+ param.push_back("ANGLE");
+ }
+ else {
+ if (axis != "") {
+ param.push_back(axis);
+ }
+ else if (transform) {
+ param.push_back("TRANSFORM");
+ }
+ else {
+ /* assumes if axis isn't specified all axises are added */
+ param.push_back("X");
+ param.push_back("Y");
+ param.push_back("Z");
+ }
+ }
+ break;
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ case COLLADASW::InputSemantic::OUT_TANGENT:
+ param.push_back("X");
+ param.push_back("Y");
+ break;
+ default:
+ break;
+ }
+}
+
+std::string AnimationExporter::collada_tangent_from_curve(
+ COLLADASW::InputSemantic::Semantics semantic,
+ BCAnimationCurve &curve,
+ const std::string &anim_id,
+ std::string axis_name)
+{
+ Scene *scene = this->export_settings.get_scene();
+
+ std::string channel = curve.get_channel_target();
+
+ const std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ bool is_angle = (bc_startswith(channel, "rotation") || channel == "spot_size");
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(curve.sample_count());
+ source.setAccessorStride(2);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, is_angle, axis_name, false);
+
+ source.prepareToAppendValues();
+
+ const FCurve *fcu = curve.get_fcurve();
+ int tangent = (semantic == COLLADASW::InputSemantic::IN_TANGENT) ? 0 : 2;
+
+ for (int i = 0; i < fcu->totvert; i++) {
+ BezTriple &bezt = fcu->bezt[i];
+
+ float sampled_time = bezt.vec[tangent][0];
+ float sampled_val = bezt.vec[tangent][1];
+
+ if (is_angle) {
+ sampled_val = RAD2DEGF(sampled_val);
+ }
+
+ source.appendValues(FRA2TIME(sampled_time));
+ source.appendValues(sampled_val);
+ }
+ source.finish();
+ return source_id;
+}
+
+std::string AnimationExporter::collada_source_from_values(
+ BC_animation_source_type source_type,
+ COLLADASW::InputSemantic::Semantics semantic,
+ std::vector<float> &values,
+ const std::string &anim_id,
+ const std::string axis_name)
+{
+ BlenderContext &blender_context = this->export_settings.get_blender_context();
+ Scene *scene = blender_context.get_scene();
+ /* T can be float, int or double */
+
+ int stride = 1;
+ int entry_count = values.size() / stride;
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(entry_count);
+ source.setAccessorStride(stride);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, source_type == BC_SOURCE_TYPE_ANGLE, axis_name, false);
+
+ source.prepareToAppendValues();
+
+ for (int i = 0; i < entry_count; i++) {
+ float val = values[i];
+ switch (source_type) {
+ case BC_SOURCE_TYPE_TIMEFRAME:
+ val = FRA2TIME(val);
+ break;
+ case BC_SOURCE_TYPE_ANGLE:
+ val = RAD2DEGF(val);
+ break;
+ default:
+ break;
+ }
+ source.appendValues(val);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+/*
+ * Create a collada matrix source for a set of samples
+ */
+std::string AnimationExporter::collada_source_from_values(
+ BCMatrixSampleMap &samples,
+ const std::string &anim_id,
+ BC_global_rotation_type global_rotation_type,
+ Matrix &parentinv)
+{
+ COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ COLLADASW::Float4x4Source source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(samples.size());
+ source.setAccessorStride(16);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, false, "", true);
+
+ source.prepareToAppendValues();
+
+ BCMatrixSampleMap::iterator it;
+ /* could be made configurable */
+ int precision = (this->export_settings.get_limit_precision()) ? 6 : -1;
+ for (it = samples.begin(); it != samples.end(); it++) {
+ BCMatrix sample = BCMatrix(*it->second);
+ BCMatrix global_transform = this->export_settings.get_global_transform();
+ DMatrix daemat;
+ if (this->export_settings.get_apply_global_orientation()) {
+ sample.apply_transform(global_transform);
+ }
+ else {
+ sample.add_transform(global_transform);
+ }
+ sample.get_matrix(daemat, true, precision);
+ source.appendValues(daemat);
+ }
+
+ source.finish();
+ return source_id;
+}
+
+std::string AnimationExporter::collada_interpolation_source(const BCAnimationCurve &curve,
+ const std::string &anim_id,
+ const std::string axis,
+ bool *has_tangents)
+{
+ std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(curve.sample_count());
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("INTERPOLATION");
+
+ source.prepareToAppendValues();
+
+ *has_tangents = false;
+
+ std::vector<float> frames;
+ curve.get_frames(frames);
+
+ for (unsigned int i = 0; i < curve.sample_count(); i++) {
+ float frame = frames[i];
+ int ipo = curve.get_interpolation_type(frame);
+ if (ipo == BEZT_IPO_BEZ) {
+ source.appendValues(BEZIER_NAME);
+ *has_tangents = true;
+ }
+ else if (ipo == BEZT_IPO_CONST) {
+ source.appendValues(STEP_NAME);
+ }
+ else {
+ /* BEZT_IPO_LIN */
+ source.appendValues(LINEAR_NAME);
+ }
+ }
+ /* unsupported? -- HERMITE, CARDINAL, BSPLINE, NURBS */
+
+ source.finish();
+
+ return source_id;
+}
+
+std::string AnimationExporter::collada_linear_interpolation_source(int tot,
+ const std::string &anim_id)
+{
+ std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(tot);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("INTERPOLATION");
+
+ source.prepareToAppendValues();
+
+ for (int i = 0; i < tot; i++) {
+ source.appendValues(LINEAR_NAME);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+const std::string AnimationExporter::get_collada_name(std::string channel_type) const
+{
+ /*
+ * Translation table to map FCurve animation types to Collada animation.
+ * Todo: Maybe we can keep the names from the fcurves here instead of
+ * mapping. However this is what i found in the old code. So keep
+ * this map for now.
+ */
+ static std::map<std::string, std::string> BC_CHANNEL_BLENDER_TO_COLLADA = {
+ {"rotation", "rotation"},
+ {"rotation_euler", "rotation"},
+ {"rotation_quaternion", "rotation"},
+ {"scale", "scale"},
+ {"location", "location"},
+
+ /* Materials */
+ {"specular_color", "specular"},
+ {"diffuse_color", "diffuse"},
+ {"ior", "index_of_refraction"},
+ {"specular_hardness", "specular_hardness"},
+ {"alpha", "alpha"},
+
+ /* Lights */
+ {"color", "color"},
+ {"fall_off_angle", "falloff_angle"},
+ {"spot_size", "falloff_angle"},
+ {"fall_off_exponent", "falloff_exponent"},
+ {"spot_blend", "falloff_exponent"},
+ /* Special blender profile (todo: make this more elegant). */
+ {"blender/blender_dist", "blender/blender_dist"},
+ /* Special blender profile (todo: make this more elegant). */
+ {"distance", "blender/blender_dist"},
+
+ /* Cameras */
+ {"lens", "xfov"},
+ {"xfov", "xfov"},
+ {"xmag", "xmag"},
+ {"zfar", "zfar"},
+ {"znear", "znear"},
+ {"ortho_scale", "xmag"},
+ {"clip_end", "zfar"},
+ {"clip_start", "znear"}};
+
+ std::map<std::string, std::string>::iterator name_it = BC_CHANNEL_BLENDER_TO_COLLADA.find(
+ channel_type);
+ if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end()) {
+ return "";
+ }
+ std::string tm_name = name_it->second;
+ return tm_name;
+}
+
+/*
+ * Assign sid of the animated parameter or transform for rotation,
+ * axis name is always appended and the value of append_axis is ignored
+ */
+std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve,
+ const std::string axis_name)
+{
+ std::string channel_target = curve.get_channel_target();
+ std::string channel_type = curve.get_channel_type();
+ std::string tm_name = get_collada_name(channel_type);
+
+ bool is_angle = curve.is_rotation_curve();
+
+ if (tm_name.size()) {
+ if (is_angle) {
+ return tm_name + std::string(axis_name) + ".ANGLE";
+ }
+ else if (axis_name != "") {
+ return tm_name + "." + std::string(axis_name);
+ }
+ else {
+ return tm_name;
+ }
+ }
+
+ return tm_name;
+}
+
+#ifdef WITH_MORPH_ANIMATION
+/* TODO: This function needs to be implemented similar to the material animation export
+ * So we have to update BCSample for this to work. */
+void AnimationExporter::export_morph_animation(Object *ob, BCAnimationSampler &sampler)
+{
+ FCurve *fcu;
+ Key *key = BKE_key_from_object(ob);
+ if (!key) {
+ return;
+ }
+
+ if (key->adt && key->adt->action) {
+ fcu = (FCurve *)key->adt->action->curves.first;
+
+ while (fcu) {
+ BC_animation_transform_type tm_type = get_transform_type(fcu->rna_path);
+
+ create_keyframed_animation(ob, fcu, tm_type, true, sampler);
+
+ fcu = fcu->next;
+ }
+ }
+}
+#endif