Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/io/collada/ArmatureExporter.h')
-rw-r--r--source/blender/io/collada/ArmatureExporter.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/source/blender/io/collada/ArmatureExporter.h b/source/blender/io/collada/ArmatureExporter.h
new file mode 100644
index 00000000000..da6d6f79ef5
--- /dev/null
+++ b/source/blender/io/collada/ArmatureExporter.h
@@ -0,0 +1,107 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#ifndef __ARMATUREEXPORTER_H__
+#define __ARMATUREEXPORTER_H__
+
+#include <list>
+#include <string>
+//#include <vector>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryControllers.h"
+#include "COLLADASWInputList.h"
+#include "COLLADASWNode.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_scene_types.h"
+
+#include "TransformWriter.h"
+#include "InstanceWriter.h"
+
+#include "ExportSettings.h"
+
+class SceneExporter;
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+class ArmatureExporter : public COLLADASW::LibraryControllers,
+ protected TransformWriter,
+ protected InstanceWriter {
+ public:
+ // XXX exporter writes wrong data for shared armatures. A separate
+ // controller should be written for each armature-mesh binding how do
+ // we make controller ids then?
+ ArmatureExporter(BlenderContext &blender_context,
+ COLLADASW::StreamWriter *sw,
+ BCExportSettings &export_settings)
+ : COLLADASW::LibraryControllers(sw),
+ blender_context(blender_context),
+ export_settings(export_settings)
+ {
+ }
+
+ void add_armature_bones(Object *ob_arm,
+ ViewLayer *view_layer,
+ SceneExporter *se,
+ std::vector<Object *> &child_objects);
+
+ bool add_instance_controller(Object *ob);
+
+ private:
+ BlenderContext &blender_context;
+ BCExportSettings &export_settings;
+
+#if 0
+ std::vector<Object *> written_armatures;
+
+ bool already_written(Object *ob_arm);
+
+ void wrote(Object *ob_arm);
+
+ void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
+#endif
+
+ // Scene, SceneExporter and the list of child_objects
+ // are required for writing bone parented objects
+ void add_bone_node(Bone *bone,
+ Object *ob_arm,
+ SceneExporter *se,
+ std::vector<Object *> &child_objects);
+
+ inline bool can_export(Bone *bone)
+ {
+ return !(export_settings.get_deform_bones_only() && bone->flag & BONE_NO_DEFORM);
+ }
+
+ bool is_export_root(Bone *bone);
+ void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node);
+
+ std::string get_controller_id(Object *ob_arm, Object *ob);
+
+ void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
+};
+
+#endif