diff options
Diffstat (limited to 'source/blender/io/collada/ArmatureImporter.cpp')
-rw-r--r-- | source/blender/io/collada/ArmatureImporter.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp index f056488fe93..1310337f501 100644 --- a/source/blender/io/collada/ArmatureImporter.cpp +++ b/source/blender/io/collada/ArmatureImporter.cpp @@ -190,7 +190,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::NodePointerArray &children = node->getChildNodes(); - for (unsigned int i = 0; i < children.getCount(); i++) { + for (uint i = 0; i < children.getCount(); i++) { int cl = create_bone(skin, children[i], bone, children.getCount(), mat, arm, layer_labels); if (cl > chain_length) { chain_length = cl; @@ -719,7 +719,7 @@ void ArmatureImporter::set_pose(Object *ob_arm, #endif COLLADAFW::NodePointerArray &children = root_node->getChildNodes(); - for (unsigned int i = 0; i < children.getCount(); i++) { + for (uint i = 0; i < children.getCount(); i++) { set_pose(ob_arm, children[i], bone_name, mat); } } @@ -727,7 +727,7 @@ void ArmatureImporter::set_pose(Object *ob_arm, bool ArmatureImporter::node_is_decomposed(const COLLADAFW::Node *node) { const COLLADAFW::TransformationPointerArray &nodeTransforms = node->getTransformations(); - for (unsigned int i = 0; i < nodeTransforms.getCount(); i++) { + for (uint i = 0; i < nodeTransforms.getCount(); i++) { COLLADAFW::Transformation *transform = nodeTransforms[i]; COLLADAFW::Transformation::TransformationType tm_type = transform->getTransformationType(); if (tm_type == COLLADAFW::Transformation::MATRIX) { @@ -879,7 +879,7 @@ bool ArmatureImporter::write_skin_controller_data(const COLLADAFW::SkinControlle /* store join inv bind matrix to use it later in armature construction */ const COLLADAFW::Matrix4Array &inv_bind_mats = data->getInverseBindMatrices(); - for (unsigned int i = 0; i < data->getJointsCount(); i++) { + for (uint i = 0; i < data->getJointsCount(); i++) { skin.add_joint(inv_bind_mats[i]); } |