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Diffstat (limited to 'source/blender/io/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/io/collada/ArmatureImporter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp
index a69500432e8..bd5bd913a18 100644
--- a/source/blender/io/collada/ArmatureImporter.cpp
+++ b/source/blender/io/collada/ArmatureImporter.cpp
@@ -41,7 +41,7 @@
template<class T> static const char *bc_get_joint_name(T *node)
{
const std::string &id = node->getName();
- return id.size() ? id.c_str() : node->getOriginalId().c_str();
+ return id.empty() ? node->getOriginalId().c_str() : id.c_str();
}
ArmatureImporter::ArmatureImporter(UnitConverter *conv,
@@ -606,7 +606,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin)
}
}
- if (!shared && this->joint_parent_map.size() > 0) {
+ if (!shared && !this->joint_parent_map.empty()) {
/* All armatures have been created while creating the Node tree.
* The Collada exporter currently does not create a
* strict relationship between geometries and armatures
@@ -969,8 +969,8 @@ void ArmatureImporter::make_shape_keys(bContext *C)
/* insert other shape keys */
for (int i = 0; i < morphTargetIds.getCount(); i++) {
- /* better to have a separate map of morph objects,
- * This'll do for now since only mesh morphing is imported */
+ /* Better to have a separate map of morph objects,
+ * This will do for now since only mesh morphing is imported. */
Mesh *me = this->mesh_importer->get_mesh_by_geom_uid(morphTargetIds[i]);