diff options
Diffstat (limited to 'source/blender/io/collada/ArmatureImporter.cpp')
-rw-r--r-- | source/blender/io/collada/ArmatureImporter.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp index dbb0ad328f5..af6558da3b4 100644 --- a/source/blender/io/collada/ArmatureImporter.cpp +++ b/source/blender/io/collada/ArmatureImporter.cpp @@ -153,7 +153,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, if (layer) { bone->layer = layer; } - arm->layer |= layer; // ensure that all populated bone layers are visible after import + arm->layer |= layer; /* ensure that all populated bone layers are visible after import */ float *tail = be.get_tail(); int use_connect = be.get_use_connect(); @@ -504,7 +504,7 @@ void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *> } ED_armature_to_edit(armature); - armature->layer = 0; // layer is set according to imported bone set in create_bone() + armature->layer = 0; /* layer is set according to imported bone set in create_bone() */ create_bone(NULL, node, NULL, node->getChildNodes().getCount(), NULL, armature, layer_labels); if (this->import_settings->find_chains) { @@ -623,7 +623,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin) ob_arm = skin.set_armature(shared); } else { - ob_arm = skin.create_armature(m_bmain, scene, view_layer); // once for every armature + ob_arm = skin.create_armature(m_bmain, scene, view_layer); /* once for every armature */ } /* enter armature edit mode */ @@ -631,7 +631,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin) ED_armature_to_edit(armature); totbone = 0; - // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on + // bone_direction_row = 1; /* TODO: don't default to Y but use asset and based on it decide on */ /* default row */ /* create bones */ |