diff options
Diffstat (limited to 'source/blender/io/collada/ArmatureImporter.cpp')
-rw-r--r-- | source/blender/io/collada/ArmatureImporter.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp index f36b9aacd8b..cfe9ed6b2e0 100644 --- a/source/blender/io/collada/ArmatureImporter.cpp +++ b/source/blender/io/collada/ArmatureImporter.cpp @@ -220,12 +220,6 @@ int ArmatureImporter::create_bone(SkinInfo *skin, return chain_length + 1; } -/** - * Collada only knows Joints, hence bones at the end of a bone chain - * don't have a defined length. This function guesses reasonable - * tail locations for the affected bones (nodes which don't have any connected child) - * Hint: The extended_bones set gets populated in ArmatureImporter::create_bone - */ void ArmatureImporter::fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation) @@ -757,11 +751,6 @@ bool ArmatureImporter::node_is_decomposed(const COLLADAFW::Node *node) return true; } -/** - * root - if this joint is the top joint in hierarchy, if a joint - * is a child of a node (not joint), root should be true since - * this is where we build armature bones from - */ void ArmatureImporter::add_root_joint(COLLADAFW::Node *node, Object *parent) { root_joints.push_back(node); @@ -786,7 +775,6 @@ void ArmatureImporter::add_root_joint(COLLADAFW::Node *node) } #endif -/* here we add bones to armatures, having armatures previously created in write_controller */ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &objects_to_scale) { Main *bmain = CTX_data_main(C); @@ -955,7 +943,7 @@ void ArmatureImporter::make_shape_keys(bContext *C) COLLADAFW::UniqueIdArray &morphTargetIds = (*mc)->getMorphTargets(); COLLADAFW::FloatOrDoubleArray &morphWeights = (*mc)->getMorphWeights(); - /* Prereq: all the geometries must be imported and mesh objects must be made */ + /* Prerequisite: all the geometries must be imported and mesh objects must be made. */ Object *source_ob = this->mesh_importer->get_object_by_geom_uid((*mc)->getSource()); if (source_ob) { @@ -1042,7 +1030,6 @@ void ArmatureImporter::get_rna_path_for_joint(COLLADAFW::Node *node, BLI_snprintf(joint_path, count, "pose.bones[\"%s\"]", bone_name_esc); } -/* gives a world-space mat */ bool ArmatureImporter::get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint) { std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it; |