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Diffstat (limited to 'source/blender/io/collada/ArmatureImporter.h')
-rw-r--r--source/blender/io/collada/ArmatureImporter.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/io/collada/ArmatureImporter.h b/source/blender/io/collada/ArmatureImporter.h
index a1c4a25b80f..16265e66a8e 100644
--- a/source/blender/io/collada/ArmatureImporter.h
+++ b/source/blender/io/collada/ArmatureImporter.h
@@ -61,11 +61,11 @@ class ArmatureImporter : private TransformReader {
// std::map<int, JointData> joint_index_to_joint_info_map;
// std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
BoneExtensionManager bone_extension_manager;
- // int bone_direction_row; // XXX not used
+ // int bone_direction_row; /* XXX not used */
float leaf_bone_length;
int totbone;
- // XXX not used
- // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
+ /* XXX not used */
+ // float min_angle; /* minimum angle between bone head-tail and a row of bone matrix */
#if 0
struct ArmatureJoints {
@@ -75,10 +75,10 @@ class ArmatureImporter : private TransformReader {
std::vector<ArmatureJoints> armature_joints;
#endif
- Object *empty; // empty for leaf bones
+ Object *empty; /* empty for leaf bones */
std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> joint_by_uid; // contains all joints
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> joint_by_uid; /* contains all joints */
std::vector<COLLADAFW::Node *> root_joints;
std::vector<COLLADAFW::Node *> finished_joints;
std::vector<COLLADAFW::MorphController *> morph_controllers;
@@ -87,11 +87,12 @@ class ArmatureImporter : private TransformReader {
MeshImporterBase *mesh_importer;
- // This is used to store data passed in write_controller_data.
- // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- // so that arrays don't get freed until we free them explicitly.
+ /* This is used to store data passed in write_controller_data.
+ * Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+ * so that arrays don't get freed until we free them explicitly. */
- std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
+ std::map<COLLADAFW::UniqueId, SkinInfo>
+ skin_by_data_uid; /* data UID = skin controller data UID */
#if 0
JointData *get_joint_data(COLLADAFW::Node *node);
#endif
@@ -153,13 +154,13 @@ class ArmatureImporter : private TransformReader {
void add_root_joint(COLLADAFW::Node *node, Object *parent);
- // here we add bones to armatures, having armatures previously created in write_controller
+ /* here we add bones to armatures, having armatures previously created in write_controller */
void make_armatures(bContext *C, std::vector<Object *> &objects_to_scale);
void make_shape_keys(bContext *C);
#if 0
- // link with meshes, create vertex groups, assign weights
+ /* link with meshes, create vertex groups, assign weights */
void link_armature(Object *ob_arm,
const COLLADAFW::UniqueId &geom_id,
const COLLADAFW::UniqueId &controller_data_id);
@@ -175,7 +176,7 @@ class ArmatureImporter : private TransformReader {
void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count);
- // gives a world-space mat
+ /* gives a world-space mat */
bool get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint);
void set_tags_map(TagsMap &tags_map);