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Diffstat (limited to 'source/blender/io/collada/BCMath.h')
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diff --git a/source/blender/io/collada/BCMath.h b/source/blender/io/collada/BCMath.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#ifndef __BCMATH_H__
+#define __BCMATH_H__
+
+#include "BlenderTypes.h"
+
+extern "C" {
+#include "BKE_object.h"
+#include "BLI_math.h"
+}
+
+class BCQuat {
+ private:
+ mutable Quat q;
+
+ public:
+ BCQuat(const BCQuat &other)
+ {
+ copy_v4_v4(q, other.q);
+ }
+
+ BCQuat(Quat &other)
+ {
+ copy_v4_v4(q, other);
+ }
+
+ BCQuat()
+ {
+ unit_qt(q);
+ }
+
+ Quat &quat()
+ {
+ return q;
+ }
+
+ void rotate_to(Matrix &mat_to);
+};
+
+class BCMatrix {
+
+ private:
+ mutable float matrix[4][4];
+ mutable float size[3];
+ mutable float rot[3];
+ mutable float loc[3];
+ mutable float q[4];
+
+ void unit();
+ void copy(Matrix &r, Matrix &a);
+
+ public:
+ float (&location() const)[3];
+ float (&rotation() const)[3];
+ float (&scale() const)[3];
+ float (&quat() const)[4];
+
+ BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis);
+ BCMatrix(const BCMatrix &mat);
+ BCMatrix(Matrix &mat);
+ BCMatrix(Object *ob);
+ BCMatrix();
+
+ void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const;
+ void get_matrix(Matrix &matrix,
+ const bool transposed = false,
+ const int precision = -1,
+ const bool inverted = false) const;
+ void set_transform(Object *ob);
+ void set_transform(Matrix &mat);
+ void add_transform(Matrix &to,
+ const Matrix &transform,
+ const Matrix &from,
+ const bool inverted = false);
+ void apply_transform(Matrix &to,
+ const Matrix &transform,
+ const Matrix &from,
+ const bool inverted = false);
+ void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
+ void add_transform(const Matrix &matrix, const bool inverted = false);
+ void add_transform(const BCMatrix &matrix, const bool inverted = false);
+ void apply_transform(const BCMatrix &matrix, const bool inverted = false);
+
+ const bool in_range(const BCMatrix &other, float distance) const;
+
+ static void sanitize(Matrix &matrix, int precision);
+ static void sanitize(DMatrix &matrix, int precision);
+ static void transpose(Matrix &matrix);
+};
+
+#endif /* __BCMATH_H__ */