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Diffstat (limited to 'source/blender/io/collada/BCSampleData.h')
-rw-r--r-- | source/blender/io/collada/BCSampleData.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/io/collada/BCSampleData.h b/source/blender/io/collada/BCSampleData.h new file mode 100644 index 00000000000..07ecb544c71 --- /dev/null +++ b/source/blender/io/collada/BCSampleData.h @@ -0,0 +1,66 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + */ + +#ifndef __BCSAMPLEDATA_H__ +#define __BCSAMPLEDATA_H__ + +#include <string> +#include <map> +#include <algorithm> + +#include "ExportSettings.h" +#include "BCSampleData.h" +#include "BCMath.h" + +extern "C" { +#include "BKE_object.h" +#include "BLI_math_rotation.h" +#include "DNA_object_types.h" +#include "DNA_armature_types.h" +#include "DNA_material_types.h" +#include "DNA_light_types.h" +#include "DNA_camera_types.h" +} + +typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap; + +class BCSample { + private: + BCMatrix obmat; + BCBoneMatrixMap bonemats; /* For Armature animation */ + + public: + BCSample(Object *ob) : obmat(ob) + { + } + + ~BCSample(); + + void add_bone_matrix(Bone *bone, Matrix &mat); + + const bool get_value(std::string channel_target, const int array_index, float *val) const; + const BCMatrix &get_matrix() const; + const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated +}; + +typedef std::map<Object *, BCSample *> BCSampleMap; +typedef std::map<int, const BCSample *> BCFrameSampleMap; +typedef std::map<int, const BCMatrix *> BCMatrixSampleMap; + +#endif /* __BCSAMPLEDATA_H__ */ |