diff options
Diffstat (limited to 'source/blender/io/collada/DocumentExporter.cpp')
-rw-r--r-- | source/blender/io/collada/DocumentExporter.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/io/collada/DocumentExporter.cpp b/source/blender/io/collada/DocumentExporter.cpp index 6be441a9e27..65c71b0edef 100644 --- a/source/blender/io/collada/DocumentExporter.cpp +++ b/source/blender/io/collada/DocumentExporter.cpp @@ -18,7 +18,7 @@ * \ingroup collada */ -#include <algorithm> // std::find +#include <algorithm> /* std::find */ #include <math.h> #include <stdio.h> #include <stdlib.h> @@ -79,7 +79,7 @@ #include "BLI_string.h" #include "BLI_utildefines.h" -#include "BKE_action.h" // pose functions +#include "BKE_action.h" /* pose functions */ #include "BKE_animsys.h" #include "BKE_appdir.h" #include "BKE_armature.h" @@ -106,7 +106,7 @@ extern "C" char build_hash[]; #include "collada_internal.h" #include "collada_utils.h" -// can probably go after refactor is complete +/* can probably go after refactor is complete */ #include "InstanceWriter.h" #include "TransformWriter.h" @@ -170,9 +170,9 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char * return native_filename; } -// TODO: it would be better to instantiate animations rather than create a new one per object -// COLLADA allows this through multiple <channel>s in <animation>. -// For this to work, we need to know objects that use a certain action. +/* TODO: it would be better to instantiate animations rather than create a new one per object + * COLLADA allows this through multiple <channel>s in <animation>. + * For this to work, we need to know objects that use a certain action. */ int DocumentExporter::exportCurrentScene() { @@ -187,10 +187,10 @@ int DocumentExporter::exportCurrentScene() COLLADABU::NativeString native_filename = make_temp_filepath(NULL, ".dae"); COLLADASW::StreamWriter *writer = new COLLADASW::StreamWriter(native_filename); - // open <collada> + /* open <collada> */ writer->startDocument(); - // <asset> + /* <asset> */ COLLADASW::Asset asset(writer); RNA_id_pointer_create(&(sce->id), &sceneptr); @@ -254,37 +254,37 @@ int DocumentExporter::exportCurrentScene() asset.add(); LinkNode *export_set = this->export_settings.get_export_set(); - // <library_cameras> + /* <library_cameras> */ if (bc_has_object_type(export_set, OB_CAMERA)) { CamerasExporter ce(writer, this->export_settings); ce.exportCameras(sce); } - // <library_lights> + /* <library_lights> */ if (bc_has_object_type(export_set, OB_LAMP)) { LightsExporter le(writer, this->export_settings); le.exportLights(sce); } - // <library_effects> + /* <library_effects> */ EffectsExporter ee(writer, this->export_settings, key_image_map); ee.exportEffects(C, sce); - // <library_images> + /* <library_images> */ ImagesExporter ie(writer, this->export_settings, key_image_map); ie.exportImages(sce); - // <library_materials> + /* <library_materials> */ MaterialsExporter me(writer, this->export_settings); me.exportMaterials(sce); - // <library_geometries> + /* <library_geometries> */ if (bc_has_object_type(export_set, OB_MESH)) { GeometryExporter ge(blender_context, writer, this->export_settings); ge.exportGeom(); } - // <library_controllers> + /* <library_controllers> */ ArmatureExporter arm_exporter(blender_context, writer, this->export_settings); ControllerExporter controller_exporter(blender_context, writer, this->export_settings); if (bc_has_object_type(export_set, OB_ARMATURE) || @@ -292,28 +292,28 @@ int DocumentExporter::exportCurrentScene() controller_exporter.export_controllers(); } - // <library_visual_scenes> + /* <library_visual_scenes> */ SceneExporter se(blender_context, writer, &arm_exporter, this->export_settings); if (this->export_settings.get_include_animations()) { - // <library_animations> + /* <library_animations> */ AnimationExporter ae(writer, this->export_settings); ae.exportAnimations(); } se.exportScene(); - // <scene> + /* <scene> */ std::string scene_name(translate_id(id_name(sce))); COLLADASW::Scene scene(writer, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, scene_name)); scene.add(); - // close <Collada> + /* close <Collada> */ writer->endDocument(); delete writer; - // Finally move the created document into place + /* Finally move the created document into place */ fprintf(stdout, "Collada export to: %s\n", this->export_settings.get_filepath()); int status = BLI_rename(native_filename.c_str(), this->export_settings.get_filepath()); if (status != 0) { |