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Diffstat (limited to 'source/blender/io/collada/EffectExporter.cpp')
-rw-r--r--source/blender/io/collada/EffectExporter.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/io/collada/EffectExporter.cpp b/source/blender/io/collada/EffectExporter.cpp
index 7f6d3cbdc6f..4108472d1df 100644
--- a/source/blender/io/collada/EffectExporter.cpp
+++ b/source/blender/io/collada/EffectExporter.cpp
@@ -65,7 +65,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
for (a = 0; a < ob->totcol; a++) {
Material *ma = BKE_object_material_get(ob, a + 1);
- // no material, but check all of the slots
+ /* no material, but check all of the slots */
if (!ma) {
continue;
}
@@ -101,7 +101,7 @@ void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *m
{
double alpha = bc_get_alpha(ma);
if (alpha < 1) {
- // workaround use <transparent> to avoid wrong handling of <transparency> by other tools
+ /* workaround use <transparent> to avoid wrong handling of <transparency> by other tools */
COLLADASW::ColorOrTexture cot = bc_get_cot(0, 0, 0, alpha);
ep.setTransparent(cot, false, "alpha");
ep.setOpaque(COLLADASW::EffectProfile::A_ONE);
@@ -209,7 +209,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
COLLADASW::EffectProfile ep(mSW);
ep.setProfileType(COLLADASW::EffectProfile::COMMON);
ep.openProfile();
- set_shader_type(ep, ma); // creates a Lambert Shader for now
+ set_shader_type(ep, ma); /* creates a Lambert Shader for now */
COLLADASW::ColorOrTexture cot;
@@ -234,7 +234,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
MTex *t = ma->mtex[tex_indices[a]];
Image *ima = t->tex->ima;
- // Image not set for texture
+ /* Image not set for texture */
if (!ima) {
continue;
}
@@ -242,17 +242,17 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
std::string key(id_name(ima));
key = translate_id(key);
- // create only one <sampler>/<surface> pair for each unique image
+ /* create only one <sampler>/<surface> pair for each unique image */
if (im_samp_map.find(key) == im_samp_map.end()) {
- //<newparam> <sampler> <source>
+ /* <newparam> <sampler> <source> */
COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
sampler.setImageId(key);
- // copy values to arrays since they will live longer
+ /* copy values to arrays since they will live longer */
samplers[a] = sampler;
- // store pointers so they can be used later when we create <texture>s
+ /* store pointers so they can be used later when we create <texture>s */
samp_surf[b] = &samplers[a];
//samp_surf[b][1] = &surfaces[a];
@@ -274,12 +274,12 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
int i = im_samp_map[key];
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)
- samp_surf[i]; // possibly uninitialized memory ...
+ samp_surf[i]; /* possibly uninitialized memory ... */
writeTextures(ep, key, sampler, t, ima, uvname);
}
#endif
- // performs the actual writing
+ /* performs the actual writing */
ep.addProfileElements();
ep.addExtraTechniques(mSW);