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Diffstat (limited to 'source/blender/io/collada/EffectExporter.cpp')
-rw-r--r--source/blender/io/collada/EffectExporter.cpp312
1 files changed, 312 insertions, 0 deletions
diff --git a/source/blender/io/collada/EffectExporter.cpp b/source/blender/io/collada/EffectExporter.cpp
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+++ b/source/blender/io/collada/EffectExporter.cpp
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#include <map>
+#include <set>
+
+#include "COLLADASWEffectProfile.h"
+#include "COLLADAFWColorOrTexture.h"
+
+#include "EffectExporter.h"
+#include "DocumentExporter.h"
+#include "MaterialExporter.h"
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+extern "C" {
+#include "DNA_mesh_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_collection.h"
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+#include "BKE_material.h"
+}
+
+static std::string getActiveUVLayerName(Object *ob)
+{
+ Mesh *me = (Mesh *)ob->data;
+
+ int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
+ if (num_layers) {
+ return std::string(bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV));
+ }
+
+ return "";
+}
+
+EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw,
+ BCExportSettings &export_settings,
+ KeyImageMap &key_image_map)
+ : COLLADASW::LibraryEffects(sw), export_settings(export_settings), key_image_map(key_image_map)
+{
+}
+
+bool EffectsExporter::hasEffects(Scene *sce)
+{
+ FOREACH_SCENE_OBJECT_BEGIN (sce, ob) {
+ int a;
+ for (a = 0; a < ob->totcol; a++) {
+ Material *ma = BKE_object_material_get(ob, a + 1);
+
+ // no material, but check all of the slots
+ if (!ma) {
+ continue;
+ }
+
+ return true;
+ }
+ }
+ FOREACH_SCENE_OBJECT_END;
+ return false;
+}
+
+void EffectsExporter::exportEffects(bContext *C, Scene *sce)
+{
+ if (hasEffects(sce)) {
+ this->mContext = C;
+ this->scene = sce;
+ openLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInExportSet<EffectsExporter>(
+ sce, *this, this->export_settings.get_export_set());
+
+ closeLibrary();
+ }
+}
+
+void EffectsExporter::set_shader_type(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ /* XXX check if BLINN and PHONG can be supported as well */
+ ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
+}
+
+void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ double alpha = bc_get_alpha(ma);
+ if (alpha < 1) {
+ // workaround use <transparent> to avoid wrong handling of <transparency> by other tools
+ COLLADASW::ColorOrTexture cot = bc_get_cot(0, 0, 0, alpha);
+ ep.setTransparent(cot, false, "alpha");
+ ep.setOpaque(COLLADASW::EffectProfile::A_ONE);
+ }
+}
+
+void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ COLLADASW::ColorOrTexture cot = bc_get_base_color(ma);
+ ep.setDiffuse(cot, false, "diffuse");
+}
+
+void EffectsExporter::set_ambient(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ COLLADASW::ColorOrTexture cot = bc_get_ambient(ma);
+ ep.setAmbient(cot, false, "ambient");
+}
+void EffectsExporter::set_specular(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ COLLADASW::ColorOrTexture cot = bc_get_specular(ma);
+ ep.setSpecular(cot, false, "specular");
+}
+void EffectsExporter::set_reflective(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ COLLADASW::ColorOrTexture cot = bc_get_reflective(ma);
+ ep.setReflective(cot, false, "reflective");
+}
+
+void EffectsExporter::set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ double reflectivity = bc_get_reflectivity(ma);
+ if (reflectivity > 0.0) {
+ ep.setReflectivity(reflectivity, false, "specular");
+ }
+}
+
+void EffectsExporter::set_emission(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ COLLADASW::ColorOrTexture cot = bc_get_emission(ma);
+ ep.setEmission(cot, false, "emission");
+}
+
+void EffectsExporter::set_ior(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ double alpha = bc_get_ior(ma);
+ ep.setIndexOfRefraction(alpha, false, "ior");
+}
+
+void EffectsExporter::set_shininess(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ double shininess = bc_get_shininess(ma);
+ ep.setShininess(shininess, false, "shininess");
+}
+
+void EffectsExporter::get_images(Material *ma, KeyImageMap &material_image_map)
+{
+ if (!ma->use_nodes) {
+ return;
+ }
+
+ MaterialNode material = MaterialNode(mContext, ma, key_image_map);
+ Image *image = material.get_diffuse_image();
+ if (image == nullptr) {
+ return;
+ }
+
+ std::string uid(id_name(image));
+ std::string key = translate_id(uid);
+
+ if (material_image_map.find(key) == material_image_map.end()) {
+ material_image_map[key] = image;
+ key_image_map[key] = image;
+ }
+}
+
+void EffectsExporter::create_image_samplers(COLLADASW::EffectProfile &ep,
+ KeyImageMap &material_image_map,
+ std::string &active_uv)
+{
+ KeyImageMap::iterator iter;
+
+ for (iter = material_image_map.begin(); iter != material_image_map.end(); iter++) {
+
+ Image *image = iter->second;
+ std::string uid(id_name(image));
+ std::string key = translate_id(uid);
+
+ COLLADASW::Sampler *sampler = new COLLADASW::Sampler(
+ COLLADASW::Sampler::SAMPLER_TYPE_2D,
+ key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
+ key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
+
+ sampler->setImageId(key);
+
+ ep.setDiffuse(createTexture(image, active_uv, sampler), false, "diffuse");
+ }
+}
+
+void EffectsExporter::operator()(Material *ma, Object *ob)
+{
+ KeyImageMap material_image_map;
+
+ openEffect(get_effect_id(ma));
+
+ COLLADASW::EffectProfile ep(mSW);
+ ep.setProfileType(COLLADASW::EffectProfile::COMMON);
+ ep.openProfile();
+ set_shader_type(ep, ma); // creates a Lambert Shader for now
+
+ COLLADASW::ColorOrTexture cot;
+
+ set_diffuse_color(ep, ma);
+ set_emission(ep, ma);
+ set_ior(ep, ma);
+ set_reflectivity(ep, ma);
+ set_transparency(ep, ma);
+
+ /* TODO: */
+ // set_shininess(ep, ma); shininess not supported for lambert
+ // set_ambient(ep, ma);
+ // set_specular(ep, ma);
+
+ get_images(ma, material_image_map);
+ std::string active_uv(getActiveUVLayerName(ob));
+ create_image_samplers(ep, material_image_map, active_uv);
+
+#if 0
+ unsigned int a, b;
+ for (a = 0, b = 0; a < tex_indices.size(); a++) {
+ MTex *t = ma->mtex[tex_indices[a]];
+ Image *ima = t->tex->ima;
+
+ // Image not set for texture
+ if (!ima) {
+ continue;
+ }
+
+ std::string key(id_name(ima));
+ key = translate_id(key);
+
+ // create only one <sampler>/<surface> pair for each unique image
+ if (im_samp_map.find(key) == im_samp_map.end()) {
+ //<newparam> <sampler> <source>
+ COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
+ key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
+ key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
+ sampler.setImageId(key);
+ // copy values to arrays since they will live longer
+ samplers[a] = sampler;
+
+ // store pointers so they can be used later when we create <texture>s
+ samp_surf[b] = &samplers[a];
+ //samp_surf[b][1] = &surfaces[a];
+
+ im_samp_map[key] = b;
+ b++;
+ }
+ }
+
+ for (a = 0; a < tex_indices.size(); a++) {
+ MTex *t = ma->mtex[tex_indices[a]];
+ Image *ima = t->tex->ima;
+
+ if (!ima) {
+ continue;
+ }
+
+ std::string key(id_name(ima));
+ key = translate_id(key);
+ int i = im_samp_map[key];
+ std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
+ COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)
+ samp_surf[i]; // possibly uninitialized memory ...
+ writeTextures(ep, key, sampler, t, ima, uvname);
+ }
+#endif
+
+ // performs the actual writing
+ ep.addProfileElements();
+ ep.addExtraTechniques(mSW);
+
+ ep.closeProfile();
+ closeEffect();
+}
+
+COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
+ std::string &uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/)
+{
+
+ COLLADASW::Texture texture(translate_id(id_name(ima)));
+ texture.setTexcoord(uv_layer_name);
+ // texture.setSurface(*surface);
+ texture.setSampler(*sampler);
+
+ COLLADASW::ColorOrTexture cot(texture);
+ return cot;
+}
+
+COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a)
+{
+ COLLADASW::Color color(r, g, b, a);
+ COLLADASW::ColorOrTexture cot(color);
+ return cot;
+}