Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/io/collada/GeometryExporter.cpp')
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index c7fcc51d42f..def7caabf32 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -140,7 +140,7 @@ void GeometryExporter::operator()(Object *ob)
}
}
- BKE_id_free(NULL, me);
+ BKE_id_free(nullptr, me);
}
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
@@ -350,7 +350,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
return;
}
- Material *ma = ob->totcol ? BKE_object_material_get(ob, material_index + 1) : NULL;
+ Material *ma = ob->totcol ? BKE_object_material_get(ob, material_index + 1) : nullptr;
COLLADASW::PrimitivesBase *primitive_list = create_primitive_list(is_triangulated, mSW);
/* sets count attribute in <polylist> */
@@ -386,7 +386,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
COLLADASW::Input texcoord_input(
COLLADASW::InputSemantic::TEXCOORD,
makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())),
- 2, // this is only until we have optimized UV sets
+ 2, /* this is only until we have optimized UV sets */
(this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */
);
til.push_back(texcoord_input);
@@ -401,8 +401,8 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
- (has_uvs) ? 3 : 2, // all color layers have same index order
- map_index // set number equals color map index
+ (has_uvs) ? 3 : 2, /* all color layers have same index order */
+ map_index /* set number equals color map index */
);
til.push_back(input4);
map_index++;
@@ -636,7 +636,7 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
MVert *verts = me->mvert;
MLoop *mloops = me->mloop;
- float(*lnors)[3] = NULL;
+ float(*lnors)[3] = nullptr;
bool use_custom_normals = false;
BKE_mesh_calc_normals_split(me);