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Diffstat (limited to 'source/blender/io/collada/MaterialExporter.cpp')
-rw-r--r--source/blender/io/collada/MaterialExporter.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/io/collada/MaterialExporter.cpp b/source/blender/io/collada/MaterialExporter.cpp
new file mode 100644
index 00000000000..488d1833e48
--- /dev/null
+++ b/source/blender/io/collada/MaterialExporter.cpp
@@ -0,0 +1,75 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#include "MaterialExporter.h"
+#include "COLLADABUUtils.h"
+#include "collada_internal.h"
+
+MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw,
+ BCExportSettings &export_settings)
+ : COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
+{
+ /* pass */
+}
+
+void MaterialsExporter::exportMaterials(Scene *sce)
+{
+ if (hasMaterials(sce)) {
+ openLibrary();
+
+ MaterialFunctor mf;
+ mf.forEachMaterialInExportSet<MaterialsExporter>(
+ sce, *this, this->export_settings.get_export_set());
+
+ closeLibrary();
+ }
+}
+
+bool MaterialsExporter::hasMaterials(Scene *sce)
+{
+ LinkNode *node;
+ for (node = this->export_settings.get_export_set(); node; node = node->next) {
+ Object *ob = (Object *)node->link;
+ int a;
+ for (a = 0; a < ob->totcol; a++) {
+ Material *ma = BKE_object_material_get(ob, a + 1);
+
+ // no material, but check all of the slots
+ if (!ma) {
+ continue;
+ }
+
+ return true;
+ }
+ }
+ return false;
+}
+
+void MaterialsExporter::operator()(Material *ma, Object *ob)
+{
+ std::string mat_name = encode_xml(id_name(ma));
+ std::string mat_id = get_material_id(ma);
+ std::string eff_id = get_effect_id(ma);
+
+ openMaterial(mat_id, mat_name);
+ addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, eff_id));
+
+ closeMaterial();
+}