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Diffstat (limited to 'source/blender/io/collada/MaterialExporter.h')
-rw-r--r--source/blender/io/collada/MaterialExporter.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/source/blender/io/collada/MaterialExporter.h b/source/blender/io/collada/MaterialExporter.h
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+++ b/source/blender/io/collada/MaterialExporter.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#ifndef __MATERIALEXPORTER_H__
+#define __MATERIALEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWLibraryMaterials.h"
+#include "COLLADASWStreamWriter.h"
+
+extern "C" {
+#include "BKE_material.h"
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+}
+
+#include "GeometryExporter.h"
+#include "collada_internal.h"
+#include "ExportSettings.h"
+#include "Materials.h"
+
+class MaterialsExporter : COLLADASW::LibraryMaterials {
+ public:
+ MaterialsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
+ void exportMaterials(Scene *sce);
+ void operator()(Material *ma, Object *ob);
+
+ private:
+ bool hasMaterials(Scene *sce);
+ BCExportSettings &export_settings;
+};
+
+// used in forEachMaterialInScene
+template<class Functor> class ForEachMaterialFunctor {
+ std::vector<std::string>
+ mMat; // contains list of material names, to avoid duplicate calling of f
+ Functor *f;
+
+ public:
+ ForEachMaterialFunctor(Functor *f) : f(f)
+ {
+ }
+
+ void operator()(Object *ob)
+ {
+ int a;
+ for (a = 0; a < ob->totcol; a++) {
+
+ Material *ma = BKE_object_material_get(ob, a + 1);
+
+ if (!ma) {
+ continue;
+ }
+
+ std::string translated_id = translate_id(id_name(ma));
+ if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
+ (*this->f)(ma, ob);
+
+ mMat.push_back(translated_id);
+ }
+ }
+ }
+};
+
+struct MaterialFunctor {
+ // calls f for each unique material linked to each object in sce
+ // f should have
+ // void operator()(Material *ma)
+ template<class Functor>
+ void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
+ {
+ ForEachMaterialFunctor<Functor> matfunc(&f);
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor>>(sce, matfunc, export_set);
+ }
+};
+
+#endif