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Diffstat (limited to 'source/blender/io/collada/MeshImporter.h')
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diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#ifndef __MESHIMPORTER_H__
+#define __MESHIMPORTER_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWIndexList.h"
+#include "COLLADAFWPolygons.h"
+#include "COLLADAFWInstanceGeometry.h"
+#include "COLLADAFWMaterialBinding.h"
+#include "COLLADAFWMesh.h"
+#include "COLLADAFWMeshVertexData.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWTextureCoordinateBinding.h"
+#include "COLLADAFWTypes.h"
+#include "COLLADAFWUniqueId.h"
+
+#include "ArmatureImporter.h"
+#include "collada_utils.h"
+
+extern "C" {
+#include "BLI_edgehash.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+}
+
+/* only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid */
+class MeshImporterBase {
+ public:
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid) = 0;
+ virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId &mesh_uid) = 0;
+ virtual std::string *get_geometry_name(const std::string &mesh_name) = 0;
+};
+
+class UVDataWrapper {
+ COLLADAFW::MeshVertexData *mVData;
+
+ public:
+ UVDataWrapper(COLLADAFW::MeshVertexData &vdata);
+
+#ifdef COLLADA_DEBUG
+ void print();
+#endif
+
+ void getUV(int uv_index, float *uv);
+};
+
+class VCOLDataWrapper {
+ COLLADAFW::MeshVertexData *mVData;
+
+ public:
+ VCOLDataWrapper(COLLADAFW::MeshVertexData &vdata);
+ void get_vcol(int v_index, MLoopCol *mloopcol);
+};
+
+class MeshImporter : public MeshImporterBase {
+ private:
+ UnitConverter *unitconverter;
+
+ Main *m_bmain;
+ Scene *scene;
+ ViewLayer *view_layer;
+
+ ArmatureImporter *armature_importer;
+
+ std::map<std::string, std::string> mesh_geom_map; /* needed for correct shape key naming */
+ std::map<COLLADAFW::UniqueId, Mesh *> uid_mesh_map; /* geometry unique id-to-mesh map */
+ std::map<COLLADAFW::UniqueId, Object *> uid_object_map; /* geom uid-to-object */
+ std::vector<Object *> imported_objects; /* list of imported objects */
+
+ /* this structure is used to assign material indices to polygons
+ * it holds a portion of Mesh faces and corresponds to a DAE primitive list
+ * (<triangles>, <polylist>, etc.) */
+ struct Primitive {
+ MPoly *mpoly;
+ unsigned int totpoly;
+ };
+ typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive>> MaterialIdPrimitiveArrayMap;
+ /* crazy name! */
+ std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map;
+ /* < materials that have already been mapped to a geometry.
+ * A pair/of geom uid and mat uid, one geometry can have several materials */
+ std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom;
+
+ bool set_poly_indices(
+ MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count);
+
+ void set_face_uv(MLoopUV *mloopuv,
+ UVDataWrapper &uvs,
+ int loop_index,
+ COLLADAFW::IndexList &index_list,
+ int count);
+
+ void set_vcol(MLoopCol *mloopcol,
+ VCOLDataWrapper &vob,
+ int loop_index,
+ COLLADAFW::IndexList &index_list,
+ int count);
+
+#ifdef COLLADA_DEBUG
+ void print_index_list(COLLADAFW::IndexList &index_list);
+#endif
+
+ bool is_nice_mesh(COLLADAFW::Mesh *mesh);
+
+ void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me);
+
+ bool primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp);
+ bool primitive_has_faces(COLLADAFW::MeshPrimitive *mp);
+
+ static void mesh_add_edges(Mesh *mesh, int len);
+
+ unsigned int get_loose_edge_count(COLLADAFW::Mesh *mesh);
+
+ CustomData create_edge_custom_data(EdgeHash *eh);
+
+ void allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me);
+
+ /* TODO: import uv set names */
+ void read_polys(COLLADAFW::Mesh *mesh, Mesh *me);
+ void read_lines(COLLADAFW::Mesh *mesh, Mesh *me);
+ unsigned int get_vertex_count(COLLADAFW::Polygons *mp, int index);
+
+ void get_vector(float v[3], COLLADAFW::MeshVertexData &arr, int i, int stride);
+
+ bool is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData &nor, int count);
+
+ std::vector<Object *> get_all_users_of(Mesh *reference_mesh);
+
+ public:
+ MeshImporter(UnitConverter *unitconv,
+ ArmatureImporter *arm,
+ Main *bmain,
+ Scene *sce,
+ ViewLayer *view_layer);
+
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid);
+
+ virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId &geom_uid);
+
+ void optimize_material_assignements();
+
+ void assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material *> &uid_material_map,
+ Object *ob,
+ const COLLADAFW::UniqueId *geom_uid,
+ short mat_index);
+
+ Object *create_mesh_object(COLLADAFW::Node *node,
+ COLLADAFW::InstanceGeometry *geom,
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material *> &uid_material_map);
+
+ /* create a mesh storing a pointer in a map so it can be retrieved later by geometry UID */
+ bool write_geometry(const COLLADAFW::Geometry *geom);
+ std::string *get_geometry_name(const std::string &mesh_name);
+};
+
+#endif