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Diffstat (limited to 'source/blender/io/collada/MeshImporter.h')
-rw-r--r--source/blender/io/collada/MeshImporter.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index 79b9778738d..85f960abfe6 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -142,7 +142,7 @@ class MeshImporter : public MeshImporterBase {
/**
* Return the number of faces by summing up
* the face-counts of the parts.
- * hint: This is done because `mesh->getFacesCount()` does
+ * HINT: This is done because `mesh->getFacesCount()` does
* count loose edges as extra faces, which is not what we want here.
*/
void allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me);
@@ -150,7 +150,7 @@ class MeshImporter : public MeshImporterBase {
/* TODO: import uv set names */
/**
* Read all faces from TRIANGLES, TRIANGLE_FANS, POLYLIST, POLYGON
- * Important: This function MUST be called before read_lines()
+ * IMPORTANT: This function MUST be called before read_lines()
* Otherwise we will lose all edges from faces (see read_lines() above)
*
* TODO: import uv set names.
@@ -158,7 +158,7 @@ class MeshImporter : public MeshImporterBase {
void read_polys(COLLADAFW::Mesh *mesh, Mesh *me);
/**
* Read all loose edges.
- * Important: This function assumes that all edges from existing
+ * IMPORTANT: This function assumes that all edges from existing
* faces have already been generated and added to me->medge
* So this function MUST be called after read_faces() (see below)
*/