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Diffstat (limited to 'source/blender/io/collada/SkinInfo.cpp')
-rw-r--r--source/blender/io/collada/SkinInfo.cpp357
1 files changed, 357 insertions, 0 deletions
diff --git a/source/blender/io/collada/SkinInfo.cpp b/source/blender/io/collada/SkinInfo.cpp
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+++ b/source/blender/io/collada/SkinInfo.cpp
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+#include <algorithm>
+
+#if !defined(WIN32)
+# include <stdint.h>
+#endif
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_compiler_attrs.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_action.h"
+#include "BKE_object.h"
+#include "BKE_object_deform.h"
+
+#include "ED_mesh.h"
+#include "ED_object.h"
+
+#include "SkinInfo.h"
+#include "collada_utils.h"
+
+/* use name, or fall back to original id if name not present (name is optional) */
+template<class T> static const char *bc_get_joint_name(T *node)
+{
+ const std::string &id = node->getName();
+ return id.size() ? id.c_str() : node->getOriginalId().c_str();
+}
+
+/* This is used to store data passed in write_controller_data.
+ * Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+ * so that arrays don't get freed until we free them explicitly. */
+SkinInfo::SkinInfo()
+{
+ /* pass */
+}
+
+SkinInfo::SkinInfo(const SkinInfo &skin)
+ : weights(skin.weights),
+ joint_data(skin.joint_data),
+ unit_converter(skin.unit_converter),
+ ob_arm(skin.ob_arm),
+ controller_uid(skin.controller_uid),
+ parent(skin.parent)
+{
+ copy_m4_m4(bind_shape_matrix, (float(*)[4])skin.bind_shape_matrix);
+
+ transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
+ transfer_uint_array_data_const(skin.weight_indices, weight_indices);
+ transfer_int_array_data_const(skin.joint_indices, joint_indices);
+}
+
+SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL)
+{
+}
+
+/* nobody owns the data after this, so it should be freed manually with releaseMemory */
+template<class T> void SkinInfo::transfer_array_data(T &src, T &dest)
+{
+ dest.setData(src.getData(), src.getCount());
+ src.yieldOwnerShip();
+ dest.yieldOwnerShip();
+}
+
+/* when src is const we cannot src.yieldOwnerShip, this is used by copy constructor */
+void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray &src,
+ COLLADAFW::IntValuesArray &dest)
+{
+ dest.setData((int *)src.getData(), src.getCount());
+ dest.yieldOwnerShip();
+}
+
+void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray &src,
+ COLLADAFW::UIntValuesArray &dest)
+{
+ dest.setData((unsigned int *)src.getData(), src.getCount());
+ dest.yieldOwnerShip();
+}
+
+void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData *skin)
+{
+ transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getJointsPerVertex(), joints_per_vertex);
+ transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getWeightIndices(), weight_indices);
+ transfer_array_data((COLLADAFW::IntValuesArray &)skin->getJointIndices(), joint_indices);
+ // transfer_array_data(skin->getWeights(), weights);
+
+ /* cannot transfer data for FloatOrDoubleArray, copy values manually */
+ const COLLADAFW::FloatOrDoubleArray &weight = skin->getWeights();
+ for (unsigned int i = 0; i < weight.getValuesCount(); i++) {
+ weights.push_back(bc_get_float_value(weight, i));
+ }
+
+ unit_converter->dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
+}
+
+void SkinInfo::free()
+{
+ joints_per_vertex.releaseMemory();
+ weight_indices.releaseMemory();
+ joint_indices.releaseMemory();
+ // weights.releaseMemory();
+}
+
+/* using inverse bind matrices to construct armature
+ * it is safe to invert them to get the original matrices
+ * because if they are inverse matrices, they can be inverted */
+void SkinInfo::add_joint(const COLLADABU::Math::Matrix4 &matrix)
+{
+ JointData jd;
+ unit_converter->dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
+ joint_data.push_back(jd);
+}
+
+void SkinInfo::set_controller(const COLLADAFW::SkinController *co)
+{
+ controller_uid = co->getUniqueId();
+
+ /* fill in joint UIDs */
+ const COLLADAFW::UniqueIdArray &joint_uids = co->getJoints();
+ for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
+ joint_data[i].joint_uid = joint_uids[i];
+
+ /* store armature pointer */
+ // JointData& jd = joint_index_to_joint_info_map[i];
+ // jd.ob_arm = ob_arm;
+
+ /* now we'll be able to get inv bind matrix from joint id */
+ // joint_id_to_joint_index_map[joint_ids[i]] = i;
+ }
+}
+
+/* called from write_controller */
+Object *SkinInfo::create_armature(Main *bmain, Scene *scene, ViewLayer *view_layer)
+{
+ ob_arm = bc_add_object(bmain, scene, view_layer, OB_ARMATURE, NULL);
+ return ob_arm;
+}
+
+Object *SkinInfo::set_armature(Object *ob_arm)
+{
+ if (this->ob_arm) {
+ return this->ob_arm;
+ }
+
+ this->ob_arm = ob_arm;
+ return ob_arm;
+}
+
+bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[4][4], COLLADAFW::Node *node)
+{
+ const COLLADAFW::UniqueId &uid = node->getUniqueId();
+ std::vector<JointData>::iterator it;
+ for (it = joint_data.begin(); it != joint_data.end(); it++) {
+ if ((*it).joint_uid == uid) {
+ copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Object *SkinInfo::BKE_armature_from_object()
+{
+ return ob_arm;
+}
+
+const COLLADAFW::UniqueId &SkinInfo::get_controller_uid()
+{
+ return controller_uid;
+}
+
+/* check if this skin controller references a joint or any descendant of it
+ *
+ * some nodes may not be referenced by SkinController,
+ * in this case to determine if the node belongs to this armature,
+ * we need to search down the tree */
+bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
+{
+ const COLLADAFW::UniqueId &uid = node->getUniqueId();
+ std::vector<JointData>::iterator it;
+ for (it = joint_data.begin(); it != joint_data.end(); it++) {
+ if ((*it).joint_uid == uid) {
+ return true;
+ }
+ }
+
+ COLLADAFW::NodePointerArray &children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (uses_joint_or_descendant(children[i])) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void SkinInfo::link_armature(bContext *C,
+ Object *ob,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
+ TransformReader *tm)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+
+ ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
+ ArmatureModifierData *amd = (ArmatureModifierData *)md;
+ amd->object = ob_arm;
+
+#if 1
+ /* XXX Why do we enforce objects to be children of Armatures if they weren't so before ?*/
+ if (!BKE_object_is_child_recursive(ob_arm, ob)) {
+ bc_set_parent(ob, ob_arm, C);
+ }
+#else
+ Object workob;
+ ob->parent = ob_arm;
+ ob->partype = PAROBJECT;
+
+ BKE_object_workob_calc_parent(scene, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
+
+ DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+#endif
+ copy_m4_m4(ob->obmat, bind_shape_matrix);
+ BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+
+ amd->deformflag = ARM_DEF_VGROUP;
+
+ /* create all vertex groups */
+ std::vector<JointData>::iterator it;
+ int joint_index;
+ for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
+ const char *name = "Group";
+
+ /* skip joints that have invalid UID */
+ if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) {
+ continue;
+ }
+
+ /* name group by joint node name */
+
+ if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
+ name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
+ }
+
+ BKE_object_defgroup_add_name(ob, name);
+ }
+
+ /* <vcount> - number of joints per vertex - joints_per_vertex
+ * <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
+ * ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
+ *
+ * for each vertex in weight indices
+ * for each bone index in vertex
+ * add vertex to group at group index
+ * treat group index -1 specially
+ *
+ * get def group by index with BLI_findlink */
+
+ for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
+
+ unsigned int limit = weight + joints_per_vertex[vertex];
+ for (; weight < limit; weight++) {
+ int joint = joint_indices[weight], joint_weight = weight_indices[weight];
+
+ /* -1 means "weight towards the bind shape", we just don't assign it to any group */
+ if (joint != -1) {
+ bDeformGroup *def = (bDeformGroup *)BLI_findlink(&ob->defbase, joint);
+
+ ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
+ }
+ }
+ }
+}
+
+bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
+{
+ return BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
+}
+
+void SkinInfo::set_parent(Object *_parent)
+{
+ parent = _parent;
+}
+
+Object *SkinInfo::get_parent()
+{
+ return parent;
+}
+
+void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node *> &root_joints,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
+ std::vector<COLLADAFW::Node *> &result)
+{
+ std::vector<COLLADAFW::Node *>::const_iterator it;
+ /* for each root_joint */
+ for (it = root_joints.begin(); it != root_joints.end(); it++) {
+ COLLADAFW::Node *root = *it;
+ std::vector<JointData>::iterator ji;
+ /* for each joint_data in this skin */
+ for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
+ if (joint_by_uid.find((*ji).joint_uid) != joint_by_uid.end()) {
+ /* get joint node from joint map */
+ COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
+
+ /* find if joint node is in the tree belonging to the root_joint */
+ if (find_node_in_tree(joint, root)) {
+ if (std::find(result.begin(), result.end(), root) == result.end()) {
+ result.push_back(root);
+ }
+ }
+ }
+ }
+ }
+}
+
+bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
+{
+ if (node == tree_root) {
+ return true;
+ }
+
+ COLLADAFW::NodePointerArray &children = tree_root->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (find_node_in_tree(node, children[i])) {
+ return true;
+ }
+ }
+
+ return false;
+}