diff options
Diffstat (limited to 'source/blender/io/collada/TransformReader.h')
-rw-r--r-- | source/blender/io/collada/TransformReader.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/io/collada/TransformReader.h b/source/blender/io/collada/TransformReader.h new file mode 100644 index 00000000000..2cf3ee795ae --- /dev/null +++ b/source/blender/io/collada/TransformReader.h @@ -0,0 +1,72 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup collada + */ + +#ifndef __TRANSFORMREADER_H__ +#define __TRANSFORMREADER_H__ + +#include "COLLADAFWNode.h" +#include "COLLADAFWTransformation.h" +#include "COLLADAFWTranslate.h" +#include "COLLADAFWRotate.h" +#include "COLLADAFWScale.h" +#include "COLLADAFWMatrix.h" +#include "COLLADAFWUniqueId.h" +#include "Math/COLLADABUMathVector3.h" + +#include "DNA_object_types.h" +#include "BLI_math.h" + +#include "collada_internal.h" + +// struct Object; + +class TransformReader { + protected: + UnitConverter *unit_converter; + + public: + struct Animation { + Object *ob; + COLLADAFW::Node *node; + COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id + }; + + TransformReader(UnitConverter *conv); + + void get_node_mat(float mat[4][4], + COLLADAFW::Node *node, + std::map<COLLADAFW::UniqueId, Animation> *animation_map, + Object *ob); + void get_node_mat(float mat[4][4], + COLLADAFW::Node *node, + std::map<COLLADAFW::UniqueId, Animation> *animation_map, + Object *ob, + float parent_mat[4][4]); + + void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); + void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); + void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); + void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); + void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]); + void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]); + void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]); +}; + +#endif |