Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/io/collada/collada_internal.cpp')
-rw-r--r--source/blender/io/collada/collada_internal.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/source/blender/io/collada/collada_internal.cpp b/source/blender/io/collada/collada_internal.cpp
new file mode 100644
index 00000000000..7e834045795
--- /dev/null
+++ b/source/blender/io/collada/collada_internal.cpp
@@ -0,0 +1,340 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup collada
+ */
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+#include "collada_utils.h"
+
+#include "BLI_linklist.h"
+#include "ED_armature.h"
+
+UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP)
+{
+ axis_angle_to_mat4_single(x_up_mat4, 'Y', -0.5 * M_PI);
+ axis_angle_to_mat4_single(y_up_mat4, 'X', 0.5 * M_PI);
+
+ unit_m4(z_up_mat4);
+ unit_m4(scale_mat4);
+}
+
+void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
+{
+ unit = asset->getUnit();
+ up_axis = asset->getUpAxisType();
+}
+
+UnitConverter::UnitSystem UnitConverter::isMetricSystem()
+{
+ switch (unit.getLinearUnitUnit()) {
+ case COLLADAFW::FileInfo::Unit::MILLIMETER:
+ case COLLADAFW::FileInfo::Unit::CENTIMETER:
+ case COLLADAFW::FileInfo::Unit::DECIMETER:
+ case COLLADAFW::FileInfo::Unit::METER:
+ case COLLADAFW::FileInfo::Unit::KILOMETER:
+ return UnitConverter::Metric;
+ case COLLADAFW::FileInfo::Unit::INCH:
+ case COLLADAFW::FileInfo::Unit::FOOT:
+ case COLLADAFW::FileInfo::Unit::YARD:
+ return UnitConverter::Imperial;
+ default:
+ return UnitConverter::None;
+ }
+}
+
+float UnitConverter::getLinearMeter()
+{
+ return (float)unit.getLinearUnitMeter();
+}
+
+void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
+{
+ v[0] = vec.x;
+ v[1] = vec.y;
+ v[2] = vec.z;
+}
+
+// TODO need also for angle conversion, time conversion...
+
+void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in)
+{
+ // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
+ // so here, to make a blender matrix, we swap columns and rows
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ out[i][j] = in[j][i];
+ }
+ }
+}
+
+void UnitConverter::mat4_to_dae(float out[4][4], float in[4][4])
+{
+ transpose_m4_m4(out, in);
+}
+
+void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
+{
+ float mat[4][4];
+
+ mat4_to_dae(mat, in);
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ out[i][j] = mat[i][j];
+ }
+ }
+}
+
+float (&UnitConverter::get_rotation())[4][4]
+{
+ switch (up_axis) {
+ case COLLADAFW::FileInfo::X_UP:
+ return x_up_mat4;
+ break;
+ case COLLADAFW::FileInfo::Y_UP:
+ return y_up_mat4;
+ break;
+ default:
+ return z_up_mat4;
+ break;
+ }
+}
+
+float (&UnitConverter::get_scale())[4][4]
+{
+ return scale_mat4;
+}
+
+void UnitConverter::calculate_scale(Scene &sce)
+{
+ PointerRNA scene_ptr, unit_settings;
+ PropertyRNA *system_ptr, *scale_ptr;
+ RNA_id_pointer_create(&sce.id, &scene_ptr);
+
+ unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
+ system_ptr = RNA_struct_find_property(&unit_settings, "system");
+ scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
+
+ int type = RNA_property_enum_get(&unit_settings, system_ptr);
+
+ float bl_scale;
+
+ switch (type) {
+ case USER_UNIT_NONE:
+ bl_scale = 1.0; // map 1 Blender unit to 1 Meter
+ break;
+
+ case USER_UNIT_METRIC:
+ bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
+ break;
+
+ default:
+ bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
+ // it looks like the conversion to Imperial is done implicitly.
+ // So nothing to do here.
+ break;
+ }
+
+ float rescale[3];
+ rescale[0] = rescale[1] = rescale[2] = getLinearMeter() / bl_scale;
+
+ size_to_mat4(scale_mat4, rescale);
+}
+
+/**
+ * Translation map.
+ * Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
+ * included. Look at the IDREF XSD declaration for more.
+ * Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
+ * like special chars (e.g. micro sign), umlauts and so on.
+ * The COLLADA spec also allows additional chars for member access ('.'), these
+ * must obviously be removed too, otherwise they would be heavily misinterpreted.
+ */
+const unsigned char translate_start_name_map[256] = {
+
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
+ 95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
+ 114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
+
+ 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
+ 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
+ 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
+ 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
+ 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
+ 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
+ 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
+};
+
+const unsigned char translate_name_map[256] = {
+
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 45, 95, 95, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
+ 95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
+ 114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
+
+ 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
+ 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
+ 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
+ 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
+ 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
+ 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
+ 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
+};
+
+typedef std::map<std::string, std::vector<std::string>> map_string_list;
+map_string_list global_id_map;
+
+void clear_global_id_map()
+{
+ global_id_map.clear();
+}
+
+/** Look at documentation of translate_map */
+std::string translate_id(const char *idString)
+{
+ std::string id = std::string(idString);
+ return translate_id(id);
+}
+
+std::string translate_id(const std::string &id)
+{
+ if (id.size() == 0) {
+ return id;
+ }
+
+ std::string id_translated = id;
+ id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
+ for (unsigned int i = 1; i < id_translated.size(); i++) {
+ id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
+ }
+ // It's so much workload now, the if () should speed up things.
+ if (id_translated != id) {
+ // Search duplicates
+ map_string_list::iterator iter = global_id_map.find(id_translated);
+ if (iter != global_id_map.end()) {
+ unsigned int i = 0;
+ bool found = false;
+ for (i = 0; i < iter->second.size(); i++) {
+ if (id == iter->second[i]) {
+ found = true;
+ break;
+ }
+ }
+ bool convert = false;
+ if (found) {
+ if (i > 0) {
+ convert = true;
+ }
+ }
+ else {
+ convert = true;
+ global_id_map[id_translated].push_back(id);
+ }
+ if (convert) {
+ std::stringstream out;
+ out << ++i;
+ id_translated += out.str();
+ }
+ }
+ else {
+ global_id_map[id_translated].push_back(id);
+ }
+ }
+ return id_translated;
+}
+
+std::string id_name(void *id)
+{
+ return ((ID *)id)->name + 2;
+}
+
+std::string encode_xml(std::string xml)
+{
+ const std::map<char, std::string> escape{
+ {'<', "&lt;"}, {'>', "&gt;"}, {'"', "&quot;"}, {'\'', "&apos;"}, {'&', "&amp;"}};
+
+ std::map<char, std::string>::const_iterator it;
+ std::string encoded_xml = "";
+
+ for (unsigned int i = 0; i < xml.size(); i++) {
+ char c = xml.at(i);
+ it = escape.find(c);
+
+ if (it == escape.end()) {
+ encoded_xml += c;
+ }
+ else {
+ encoded_xml += it->second;
+ }
+ }
+ return encoded_xml;
+}
+
+std::string get_geometry_id(Object *ob)
+{
+ return translate_id(id_name(ob->data)) + "-mesh";
+}
+
+std::string get_geometry_id(Object *ob, bool use_instantiation)
+{
+ std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
+
+ return translate_id(geom_name) + "-mesh";
+}
+
+std::string get_light_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-light";
+}
+
+std::string get_joint_sid(Bone *bone)
+{
+ return translate_id(bone->name);
+}
+static std::string get_joint_sid(EditBone *bone)
+{
+ return translate_id(bone->name);
+}
+
+std::string get_camera_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-camera";
+}
+
+std::string get_effect_id(Material *mat)
+{
+ return translate_id(id_name(mat)) + "-effect";
+}
+
+std::string get_material_id(Material *mat)
+{
+ return translate_id(id_name(mat)) + "-material";
+}
+
+std::string get_morph_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-morph";
+}