diff options
Diffstat (limited to 'source/blender/io/collada/collada_utils.h')
-rw-r--r-- | source/blender/io/collada/collada_utils.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/io/collada/collada_utils.h b/source/blender/io/collada/collada_utils.h index 38050556b47..24ee1054e11 100644 --- a/source/blender/io/collada/collada_utils.h +++ b/source/blender/io/collada/collada_utils.h @@ -199,7 +199,7 @@ extern std::string bc_replace_string(std::string data, extern std::string bc_url_encode(std::string data); extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene); extern void bc_match_scale(std::vector<Object *> *objects_done, - UnitConverter &unit_converter, + UnitConverter &bc_unit, bool scale_to_scene); extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size); @@ -221,7 +221,7 @@ void bc_copy_m4_farray(float r[4][4], float *a); void bc_copy_farray_m4(float *r, float a[4][4]); void bc_copy_darray_m4d(double *r, double a[4][4]); void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a); -void bc_copy_v44_m4d(std::vector<std::vector<double>> &a, double (&r)[4][4]); +void bc_copy_v44_m4d(std::vector<std::vector<double>> &r, double (&a)[4][4]); void bc_sanitize_v3(double v[3], int precision); void bc_sanitize_v3(float v[3], int precision); @@ -237,7 +237,7 @@ extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]) extern void bc_enable_fcurves(bAction *act, char *bone_name); extern bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim); extern bool bc_is_animated(BCMatrixSampleMap &values); -extern bool bc_has_animations(Scene *sce, LinkNode *node); +extern bool bc_has_animations(Scene *sce, LinkNode *export_set); extern bool bc_has_animations(Object *ob); extern void bc_add_global_transform(Matrix &to_mat, @@ -384,7 +384,7 @@ double bc_get_alpha(Material *ma); double bc_get_ior(Material *ma); double bc_get_shininess(Material *ma); -double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid); +double bc_get_float_from_shader(bNode *shader, double &val, std::string nodeid); COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader, std::string nodeid, Color &default_color, |