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-rw-r--r--source/blender/io/collada/AnimationImporter.cpp4
-rw-r--r--source/blender/io/collada/DocumentImporter.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp
index 8e6e51fc282..645a821b463 100644
--- a/source/blender/io/collada/AnimationImporter.cpp
+++ b/source/blender/io/collada/AnimationImporter.cpp
@@ -1218,7 +1218,7 @@ void AnimationImporter::translate_Animations(
for (unsigned int j = 0; j < matBinds.getCount(); j++) {
const COLLADAFW::UniqueId &matuid = matBinds[j].getReferencedMaterial();
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *)(FW_object_map[matuid]);
- if (ef != NULL) { /* can be NULL [#28909] */
+ if (ef != NULL) { /* can be NULL T28909. */
Material *ma = uid_material_map[matuid];
if (!ma) {
fprintf(stderr,
@@ -1476,7 +1476,7 @@ AnimationImporter::AnimMix *AnimationImporter::get_animation_type(
for (unsigned int j = 0; j < matBinds.getCount(); j++) {
const COLLADAFW::UniqueId &matuid = matBinds[j].getReferencedMaterial();
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *)(FW_object_map[matuid]);
- if (ef != NULL) { /* can be NULL [#28909] */
+ if (ef != NULL) { /* can be NULL T28909. */
const COLLADAFW::CommonEffectPointerArray &commonEffects = ef->getCommonEffects();
if (!commonEffects.empty()) {
COLLADAFW::EffectCommon *efc = commonEffects[0];
diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp
index 83c8a805076..da95130a06c 100644
--- a/source/blender/io/collada/DocumentImporter.cpp
+++ b/source/blender/io/collada/DocumentImporter.cpp
@@ -277,7 +277,7 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node,
COLLADAFW::Node *par = NULL,
Object *parob = NULL)
{
- /* The split in #29246, rootmap must point at actual root when
+ /* The split in T29246, rootmap must point at actual root when
* calculating bones in apply_curves_as_matrix. - actual root is the root node.
* This has to do with inverse bind poses being world space
* (the sources for skinned bones' restposes) and the way