diff options
Diffstat (limited to 'source/blender/io/usd/intern/usd_reader_light.cc')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_light.cc | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_light.cc b/source/blender/io/usd/intern/usd_reader_light.cc index 649ff45a6d0..55b9557dfb5 100644 --- a/source/blender/io/usd/intern/usd_reader_light.cc +++ b/source/blender/io/usd/intern/usd_reader_light.cc @@ -9,8 +9,6 @@ #include "DNA_light_types.h" #include "DNA_object_types.h" -#include <pxr/usd/usdLux/light.h> - #include <pxr/usd/usdLux/diskLight.h> #include <pxr/usd/usdLux/distantLight.h> #include <pxr/usd/usdLux/rectLight.h> @@ -40,14 +38,17 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime if (!prim_) { return; } +#if PXR_VERSION >= 2111 + pxr::UsdLuxLightAPI light_api(prim_); +#else + pxr::UsdLuxLight light_api(prim_); +#endif - pxr::UsdLuxLight light_prim(prim_); - - if (!light_prim) { + if (!light_api) { return; } - pxr::UsdLuxShapingAPI shaping_api(light_prim); + pxr::UsdLuxShapingAPI shaping_api; /* Set light type. */ @@ -63,6 +64,8 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime else if (prim_.IsA<pxr::UsdLuxSphereLight>()) { blight->type = LA_LOCAL; + shaping_api = pxr::UsdLuxShapingAPI(prim_); + if (shaping_api && shaping_api.GetShapingConeAngleAttr().IsAuthored()) { blight->type = LA_SPOT; } @@ -73,7 +76,7 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime /* Set light values. */ - if (pxr::UsdAttribute intensity_attr = light_prim.GetIntensityAttr()) { + if (pxr::UsdAttribute intensity_attr = light_api.GetIntensityAttr()) { float intensity = 0.0f; if (intensity_attr.Get(&intensity, motionSampleTime)) { blight->energy = intensity * this->import_params_.light_intensity_scale; @@ -92,14 +95,14 @@ void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime light_prim.GetDiffuseAttr().Get(&diffuse, motionSampleTime); #endif - if (pxr::UsdAttribute spec_attr = light_prim.GetSpecularAttr()) { + if (pxr::UsdAttribute spec_attr = light_api.GetSpecularAttr()) { float spec = 0.0f; if (spec_attr.Get(&spec, motionSampleTime)) { blight->spec_fac = spec; } } - if (pxr::UsdAttribute color_attr = light_prim.GetColorAttr()) { + if (pxr::UsdAttribute color_attr = light_api.GetColorAttr()) { pxr::GfVec3f color; if (color_attr.Get(&color, motionSampleTime)) { blight->r = color[0]; |