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Diffstat (limited to 'source/blender/io/usd/intern/usd_reader_mesh.cc')
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc54
1 files changed, 38 insertions, 16 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 45657525527..89a98097780 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -6,6 +6,7 @@
#include "usd_reader_mesh.h"
#include "usd_reader_material.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_main.h"
#include "BKE_material.h"
@@ -64,12 +65,26 @@ static void build_mat_map(const Main *bmain, std::map<std::string, Material *> *
static pxr::UsdShadeMaterial compute_bound_material(const pxr::UsdPrim &prim)
{
- return pxr::UsdShadeMaterialBindingAPI(prim).ComputeBoundMaterial();
+ pxr::UsdShadeMaterialBindingAPI api = pxr::UsdShadeMaterialBindingAPI(prim);
+
+ /* Compute generically bound ('allPurpose') materials. */
+ pxr::UsdShadeMaterial mtl = api.ComputeBoundMaterial();
+
+ /* If no generic material could be resolved, also check for 'preview' and
+ * 'full' purpose materials as fallbacks. */
+ if (!mtl) {
+ mtl = api.ComputeBoundMaterial(pxr::UsdShadeTokens->preview);
+ }
+
+ if (!mtl) {
+ mtl = api.ComputeBoundMaterial(pxr::UsdShadeTokens->full);
+ }
+
+ return mtl;
}
-/* Returns an existing Blender material that corresponds to the USD
- * material with with the given path. Returns null if no such material
- * exists. */
+/* Returns an existing Blender material that corresponds to the USD material with the given path.
+ * Returns null if no such material exists. */
static Material *find_existing_material(
const pxr::SdfPath &usd_mat_path,
const USDImportParams &params,
@@ -193,7 +208,8 @@ static void *add_customdata_cb(Mesh *mesh, const char *name, const int data_type
/* Create a new layer. */
numloops = mesh->totloop;
- cd_ptr = CustomData_add_layer_named(loopdata, cd_data_type, CD_DEFAULT, nullptr, numloops, name);
+ cd_ptr = CustomData_add_layer_named(
+ loopdata, cd_data_type, CD_SET_DEFAULT, nullptr, numloops, name);
return cd_ptr;
}
@@ -304,7 +320,6 @@ void USDMeshReader::read_mpolys(Mesh *mesh)
MPoly &poly = mpolys[i];
poly.loopstart = loop_index;
poly.totloop = face_size;
- poly.mat_nr = 0;
/* Polygons are always assumed to be smooth-shaded. If the mesh should be flat-shaded,
* this is encoded in custom loop normals. */
@@ -562,7 +577,7 @@ void USDMeshReader::read_vertex_creases(Mesh *mesh, const double motionSampleTim
}
float *creases = static_cast<float *>(
- CustomData_add_layer(&mesh->vdata, CD_CREASE, CD_DEFAULT, nullptr, mesh->totvert));
+ CustomData_add_layer(&mesh->vdata, CD_CREASE, CD_SET_DEFAULT, nullptr, mesh->totvert));
for (size_t i = 0; i < corner_indices.size(); i++) {
creases[corner_indices[i]] = corner_sharpnesses[i];
@@ -720,10 +735,9 @@ void USDMeshReader::read_mesh_sample(ImportSettings *settings,
}
}
-void USDMeshReader::assign_facesets_to_mpoly(double motionSampleTime,
- MPoly *mpoly,
- const int /* totpoly */,
- std::map<pxr::SdfPath, int> *r_mat_map)
+void USDMeshReader::assign_facesets_to_material_indices(double motionSampleTime,
+ MutableSpan<int> material_indices,
+ std::map<pxr::SdfPath, int> *r_mat_map)
{
if (r_mat_map == nullptr) {
return;
@@ -763,9 +777,8 @@ void USDMeshReader::assign_facesets_to_mpoly(double motionSampleTime,
pxr::VtIntArray indices;
indicesAttribute.Get(&indices, motionSampleTime);
- for (int i = 0; i < indices.size(); i++) {
- MPoly &poly = mpoly[indices[i]];
- poly.mat_nr = mat_idx;
+ for (const int i : indices) {
+ material_indices[i] = mat_idx;
}
}
}
@@ -790,7 +803,12 @@ void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double mot
}
std::map<pxr::SdfPath, int> mat_map;
- assign_facesets_to_mpoly(motionSampleTime, mesh->mpoly, mesh->totpoly, &mat_map);
+
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
+ material_indices.finish();
/* Build material name map if it's not built yet. */
if (this->settings_->mat_name_to_mat.empty()) {
utils::build_mat_map(bmain, &this->settings_->mat_name_to_mat);
@@ -896,7 +914,11 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
size_t num_polys = active_mesh->totpoly;
if (num_polys > 0 && import_params_.import_materials) {
std::map<pxr::SdfPath, int> mat_map;
- assign_facesets_to_mpoly(motionSampleTime, active_mesh->mpoly, num_polys, &mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*active_mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
+ material_indices.finish();
}
}