diff options
Diffstat (limited to 'source/blender/io/usd/intern/usd_reader_mesh.h')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_mesh.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.h b/source/blender/io/usd/intern/usd_reader_mesh.h index 5e33ce8b5e8..9a3b0565668 100644 --- a/source/blender/io/usd/intern/usd_reader_mesh.h +++ b/source/blender/io/usd/intern/usd_reader_mesh.h @@ -3,6 +3,8 @@ * Modifications Copyright 2021 Tangent Animation and. NVIDIA Corporation. All rights reserved. */ #pragma once +#include "BLI_span.hh" + #include "usd.h" #include "usd_reader_geom.h" @@ -61,10 +63,9 @@ class USDMeshReader : public USDGeomReader { /** Set USD uniform (per-face) normals as Blender loop normals. */ void process_normals_uniform(Mesh *mesh); void readFaceSetsSample(Main *bmain, Mesh *mesh, double motionSampleTime); - void assign_facesets_to_mpoly(double motionSampleTime, - struct MPoly *mpoly, - int totpoly, - std::map<pxr::SdfPath, int> *r_mat_map); + void assign_facesets_to_material_indices(double motionSampleTime, + MutableSpan<int> material_indices, + std::map<pxr::SdfPath, int> *r_mat_map); void read_mpolys(Mesh *mesh); void read_uvs(Mesh *mesh, double motionSampleTime, bool load_uvs = false); |