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Diffstat (limited to 'source/blender/io/usd/intern/usd_reader_prim.cc')
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diff --git a/source/blender/io/usd/intern/usd_reader_prim.cc b/source/blender/io/usd/intern/usd_reader_prim.cc
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+++ b/source/blender/io/usd/intern/usd_reader_prim.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Adapted from the Blender Alembic importer implementation.
+ *
+ * Modifications Copyright (C) 2021 Tangent Animation.
+ * All rights reserved.
+ */
+
+#include "usd_reader_prim.h"
+
+#include "BLI_utildefines.h"
+
+namespace blender::io::usd {
+
+USDPrimReader::USDPrimReader(const pxr::UsdPrim &prim,
+ const USDImportParams &import_params,
+ const ImportSettings &settings)
+ : name_(prim.GetName().GetString()),
+ prim_path_(prim.GetPrimPath().GetString()),
+ object_(nullptr),
+ prim_(prim),
+ import_params_(import_params),
+ parent_reader_(nullptr),
+ settings_(&settings),
+ refcount_(0)
+{
+}
+
+USDPrimReader::~USDPrimReader() = default;
+
+const pxr::UsdPrim &USDPrimReader::prim() const
+{
+ return prim_;
+}
+
+Object *USDPrimReader::object() const
+{
+ return object_;
+}
+
+void USDPrimReader::object(Object *ob)
+{
+ object_ = ob;
+}
+
+bool USDPrimReader::valid() const
+{
+ return prim_.IsValid();
+}
+
+int USDPrimReader::refcount() const
+{
+ return refcount_;
+}
+
+void USDPrimReader::incref()
+{
+ refcount_++;
+}
+
+void USDPrimReader::decref()
+{
+ refcount_--;
+ BLI_assert(refcount_ >= 0);
+}
+
+} // namespace blender::io::usd