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Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_light.cc')
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diff --git a/source/blender/io/usd/intern/usd_writer_light.cc b/source/blender/io/usd/intern/usd_writer_light.cc
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+++ b/source/blender/io/usd/intern/usd_writer_light.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 Blender Foundation.
+ * All rights reserved.
+ */
+#include "usd_writer_light.h"
+#include "usd_hierarchy_iterator.h"
+
+#include <pxr/usd/usdLux/diskLight.h>
+#include <pxr/usd/usdLux/distantLight.h>
+#include <pxr/usd/usdLux/rectLight.h>
+#include <pxr/usd/usdLux/sphereLight.h>
+
+extern "C" {
+#include "BLI_assert.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_light_types.h"
+#include "DNA_object_types.h"
+}
+
+namespace USD {
+
+USDLightWriter::USDLightWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx)
+{
+}
+
+bool USDLightWriter::is_supported(const HierarchyContext *context) const
+{
+ Light *light = static_cast<Light *>(context->object->data);
+ return ELEM(light->type, LA_AREA, LA_LOCAL, LA_SUN);
+}
+
+void USDLightWriter::do_write(HierarchyContext &context)
+{
+ pxr::UsdStageRefPtr stage = usd_export_context_.stage;
+ const pxr::SdfPath &usd_path = usd_export_context_.usd_path;
+ pxr::UsdTimeCode timecode = get_export_time_code();
+
+ Light *light = static_cast<Light *>(context.object->data);
+ pxr::UsdLuxLight usd_light;
+
+ switch (light->type) {
+ case LA_AREA:
+ switch (light->area_shape) {
+ case LA_AREA_DISK:
+ case LA_AREA_ELLIPSE: { /* An ellipse light will deteriorate into a disk light. */
+ pxr::UsdLuxDiskLight disk_light = pxr::UsdLuxDiskLight::Define(stage, usd_path);
+ disk_light.CreateRadiusAttr().Set(light->area_size, timecode);
+ usd_light = disk_light;
+ break;
+ }
+ case LA_AREA_RECT: {
+ pxr::UsdLuxRectLight rect_light = pxr::UsdLuxRectLight::Define(stage, usd_path);
+ rect_light.CreateWidthAttr().Set(light->area_size, timecode);
+ rect_light.CreateHeightAttr().Set(light->area_sizey, timecode);
+ usd_light = rect_light;
+ break;
+ }
+ case LA_AREA_SQUARE: {
+ pxr::UsdLuxRectLight rect_light = pxr::UsdLuxRectLight::Define(stage, usd_path);
+ rect_light.CreateWidthAttr().Set(light->area_size, timecode);
+ rect_light.CreateHeightAttr().Set(light->area_size, timecode);
+ usd_light = rect_light;
+ break;
+ }
+ }
+ break;
+ case LA_LOCAL: {
+ pxr::UsdLuxSphereLight sphere_light = pxr::UsdLuxSphereLight::Define(stage, usd_path);
+ sphere_light.CreateRadiusAttr().Set(light->area_size, timecode);
+ usd_light = sphere_light;
+ break;
+ }
+ case LA_SUN:
+ usd_light = pxr::UsdLuxDistantLight::Define(stage, usd_path);
+ break;
+ default:
+ BLI_assert(!"is_supported() returned true for unsupported light type");
+ }
+
+ /* Scale factor to get to somewhat-similar illumination. Since the USDViewer had similar
+ * over-exposure as Blender Internal with the same values, this code applies the reverse of the
+ * versioning code in light_emission_unify(). */
+ float usd_intensity;
+ if (light->type == LA_SUN) {
+ /* Untested, as the Hydra GL viewport of USDViewer doesn't support distant lights. */
+ usd_intensity = light->energy;
+ }
+ else {
+ usd_intensity = light->energy / 100.f;
+ }
+ usd_light.CreateIntensityAttr().Set(usd_intensity, timecode);
+
+ usd_light.CreateColorAttr().Set(pxr::GfVec3f(light->r, light->g, light->b), timecode);
+ usd_light.CreateSpecularAttr().Set(light->spec_fac, timecode);
+}
+
+} // namespace USD