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Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_material.h')
-rw-r--r--source/blender/io/usd/intern/usd_writer_material.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_material.h b/source/blender/io/usd/intern/usd_writer_material.h
index b2c732963dc..435ac41c4bf 100644
--- a/source/blender/io/usd/intern/usd_writer_material.h
+++ b/source/blender/io/usd/intern/usd_writer_material.h
@@ -31,17 +31,19 @@ namespace blender::io::usd {
struct USDExporterContext;
-/* Entry point to create an approximate USD Preview Surface network from a Cycles node graph.
+/**
+ * Entry point to create an approximate USD Preview Surface network from a Cycles node graph.
* Due to the limited nodes in the USD Preview Surface specification, only the following nodes
* are supported:
- * - UVMap
- * - Texture Coordinate
- * - Image Texture
- * - Principled BSDF
+ * - UVMap
+ * - Texture Coordinate
+ * - Image Texture
+ * - Principled BSDF
* More may be added in the future.
*
- * The 'default_uv' paramter is used as the default UV set name sampled by the primvar
- * reader shaders generated for image texture nodes that don't have an attached UVMAp node. */
+ * \param default_uv: used as the default UV set name sampled by the `primvar`
+ * reader shaders generated for image texture nodes that don't have an attached UVMap node.
+ */
void create_usd_preview_surface_material(const USDExporterContext &usd_export_context,
Material *material,
pxr::UsdShadeMaterial &usd_material,