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Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_material.h')
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_material.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_material.h b/source/blender/io/usd/intern/usd_writer_material.h new file mode 100644 index 00000000000..b2c732963dc --- /dev/null +++ b/source/blender/io/usd/intern/usd_writer_material.h @@ -0,0 +1,55 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ +#pragma once + +#include <pxr/pxr.h> +#include <pxr/usd/usd/prim.h> +#include <pxr/usd/usd/stage.h> +#include <pxr/usd/usdShade/material.h> + +#include <string> + +struct bNode; +struct bNodeTree; +struct Material; +struct USDExportParams; + +namespace blender::io::usd { + +struct USDExporterContext; + +/* Entry point to create an approximate USD Preview Surface network from a Cycles node graph. + * Due to the limited nodes in the USD Preview Surface specification, only the following nodes + * are supported: + * - UVMap + * - Texture Coordinate + * - Image Texture + * - Principled BSDF + * More may be added in the future. + * + * The 'default_uv' paramter is used as the default UV set name sampled by the primvar + * reader shaders generated for image texture nodes that don't have an attached UVMAp node. */ +void create_usd_preview_surface_material(const USDExporterContext &usd_export_context, + Material *material, + pxr::UsdShadeMaterial &usd_material, + const std::string &default_uv = ""); + +/* Entry point to create USD Shade Material network from Blender viewport display settings. */ +void create_usd_viewport_material(const USDExporterContext &usd_export_context, + Material *material, + pxr::UsdShadeMaterial &usd_material); + +} // namespace blender::io::usd |