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Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_volume.cc')
-rw-r--r--source/blender/io/usd/intern/usd_writer_volume.cc188
1 files changed, 188 insertions, 0 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_volume.cc b/source/blender/io/usd/intern/usd_writer_volume.cc
new file mode 100644
index 00000000000..4126be6966a
--- /dev/null
+++ b/source/blender/io/usd/intern/usd_writer_volume.cc
@@ -0,0 +1,188 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "usd_writer_volume.h"
+
+#include <pxr/base/tf/pathUtils.h>
+#include <pxr/usd/usdVol/openVDBAsset.h>
+#include <pxr/usd/usdVol/volume.h>
+
+#include "DNA_volume_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BKE_volume.h"
+
+#include "BLI_fileops.h"
+#include "BLI_index_range.hh"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "WM_api.h"
+
+#include "usd_hierarchy_iterator.h"
+
+namespace blender::io::usd {
+
+USDVolumeWriter::USDVolumeWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx)
+{
+}
+
+bool USDVolumeWriter::check_is_animated(const HierarchyContext &context) const
+{
+ const Volume *volume = static_cast<Volume *>(context.object->data);
+ return volume->is_sequence;
+}
+
+void USDVolumeWriter::do_write(HierarchyContext &context)
+{
+ Volume *volume = static_cast<Volume *>(context.object->data);
+ if (!BKE_volume_load(volume, usd_export_context_.bmain)) {
+ return;
+ }
+
+ const int num_grids = BKE_volume_num_grids(volume);
+ if (!num_grids) {
+ return;
+ }
+
+ auto vdb_file_path = resolve_vdb_file(volume);
+ if (!vdb_file_path.has_value()) {
+ WM_reportf(RPT_WARNING,
+ "USD Export: failed to resolve .vdb file for object: %s",
+ volume->id.name + 2);
+ return;
+ }
+
+ if (usd_export_context_.export_params.relative_paths) {
+ if (auto relative_vdb_file_path = construct_vdb_relative_file_path(*vdb_file_path)) {
+ vdb_file_path = relative_vdb_file_path;
+ }
+ else {
+ WM_reportf(RPT_WARNING,
+ "USD Export: couldn't construct relative file path for .vdb file, absolute path "
+ "will be used instead");
+ }
+ }
+
+ const pxr::UsdTimeCode timecode = get_export_time_code();
+ const pxr::SdfPath &volume_path = usd_export_context_.usd_path;
+ pxr::UsdStageRefPtr stage = usd_export_context_.stage;
+ pxr::UsdVolVolume usd_volume = pxr::UsdVolVolume::Define(stage, volume_path);
+
+ for (const int i : IndexRange(num_grids)) {
+ const VolumeGrid *grid = BKE_volume_grid_get_for_read(volume, i);
+ const std::string grid_name = BKE_volume_grid_name(grid);
+ const std::string grid_id = pxr::TfMakeValidIdentifier(grid_name);
+ const pxr::SdfPath grid_path = volume_path.AppendPath(pxr::SdfPath(grid_id));
+ pxr::UsdVolOpenVDBAsset usd_grid = pxr::UsdVolOpenVDBAsset::Define(stage, grid_path);
+ usd_grid.GetFieldNameAttr().Set(pxr::TfToken(grid_name), timecode);
+ usd_grid.GetFilePathAttr().Set(pxr::SdfAssetPath(*vdb_file_path), timecode);
+ usd_volume.CreateFieldRelationship(pxr::TfToken(grid_id), grid_path);
+ }
+
+ float3 volume_bound_min(std::numeric_limits<float>::max());
+ float3 volume_bound_max(std::numeric_limits<float>::min());
+ if (BKE_volume_min_max(volume, volume_bound_min, volume_bound_max)) {
+ const pxr::VtArray<pxr::GfVec3f> volume_extent = {pxr::GfVec3f(&volume_bound_min[0]),
+ pxr::GfVec3f(&volume_bound_max[0])};
+ usd_volume.GetExtentAttr().Set(volume_extent, timecode);
+ }
+
+ BKE_volume_unload(volume);
+}
+
+std::optional<std::string> USDVolumeWriter::resolve_vdb_file(const Volume *volume) const
+{
+ std::optional<std::string> vdb_file_path;
+ if (volume->filepath[0] == '\0') {
+ /* Entering this section should mean that Volume object contains OpenVDB data that is not
+ * obtained from external .vdb file but rather generated inside of Blender (i.e. by 'Mesh to
+ * Volume' modifier). Try to save this data to a .vdb file. */
+
+ vdb_file_path = construct_vdb_file_path(volume);
+ if (!BKE_volume_save(
+ volume, usd_export_context_.bmain, NULL, vdb_file_path.value_or("").c_str())) {
+ return std::nullopt;
+ }
+ }
+
+ if (!vdb_file_path.has_value()) {
+ vdb_file_path = BKE_volume_grids_frame_filepath(volume);
+ if (vdb_file_path->empty()) {
+ return std::nullopt;
+ }
+ }
+
+ return vdb_file_path;
+}
+
+std::optional<std::string> USDVolumeWriter::construct_vdb_file_path(const Volume *volume) const
+{
+ const std::string usd_file_path = get_export_file_path();
+ if (usd_file_path.empty()) {
+ return std::nullopt;
+ }
+
+ char usd_directory_path[FILE_MAX];
+ char usd_file_name[FILE_MAXFILE];
+ BLI_split_dirfile(usd_file_path.c_str(),
+ usd_directory_path,
+ usd_file_name,
+ sizeof(usd_directory_path),
+ sizeof(usd_file_name));
+
+ if (usd_directory_path[0] == '\0' || usd_file_name[0] == '\0') {
+ return std::nullopt;
+ }
+
+ const char *vdb_directory_name = "volumes";
+
+ char vdb_directory_path[FILE_MAX];
+ BLI_strncpy(vdb_directory_path, usd_directory_path, FILE_MAX);
+ strcat(vdb_directory_path, vdb_directory_name);
+ BLI_dir_create_recursive(vdb_directory_path);
+
+ char vdb_file_name[FILE_MAXFILE];
+ BLI_strncpy(vdb_file_name, volume->id.name + 2, FILE_MAXFILE);
+ const pxr::UsdTimeCode timecode = get_export_time_code();
+ if (!timecode.IsDefault()) {
+ const int frame = (int)timecode.GetValue();
+ const int num_frame_digits = frame == 0 ? 1 : integer_digits_i(abs(frame));
+ BLI_path_frame(vdb_file_name, frame, num_frame_digits);
+ }
+ strcat(vdb_file_name, ".vdb");
+
+ char vdb_file_path[FILE_MAX];
+ BLI_path_join(vdb_file_path, sizeof(vdb_file_path), vdb_directory_path, vdb_file_name, NULL);
+
+ return vdb_file_path;
+}
+
+std::optional<std::string> USDVolumeWriter::construct_vdb_relative_file_path(
+ const std::string &vdb_file_path) const
+{
+ const std::string usd_file_path = get_export_file_path();
+ if (usd_file_path.empty()) {
+ return std::nullopt;
+ }
+
+ char relative_path[FILE_MAX];
+ BLI_strncpy(relative_path, vdb_file_path.c_str(), FILE_MAX);
+ BLI_path_rel(relative_path, usd_file_path.c_str());
+ if (!BLI_path_is_rel(relative_path)) {
+ return std::nullopt;
+ }
+
+ /* Following code was written with an assumption that Blender's relative paths start with
+ * // characters as well as have OS dependent slashes. Inside of USD files those relative
+ * paths should start with either ./ or ../ characters and have always forward slashes (/)
+ * separating directories. This is the convention used in USD documentation (and it seems
+ * to be used in other DCC packages as well). */
+ std::string relative_path_processed = pxr::TfNormPath(relative_path + 2);
+ if (relative_path_processed[0] != '.') {
+ relative_path_processed.insert(0, "./");
+ }
+
+ return relative_path_processed;
+}
+
+} // namespace blender::io::usd