diff options
Diffstat (limited to 'source/blender/io/usd/intern/usd_writer_volume.cc')
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_volume.cc | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/source/blender/io/usd/intern/usd_writer_volume.cc b/source/blender/io/usd/intern/usd_writer_volume.cc new file mode 100644 index 00000000000..4126be6966a --- /dev/null +++ b/source/blender/io/usd/intern/usd_writer_volume.cc @@ -0,0 +1,188 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "usd_writer_volume.h" + +#include <pxr/base/tf/pathUtils.h> +#include <pxr/usd/usdVol/openVDBAsset.h> +#include <pxr/usd/usdVol/volume.h> + +#include "DNA_volume_types.h" +#include "DNA_windowmanager_types.h" + +#include "BKE_volume.h" + +#include "BLI_fileops.h" +#include "BLI_index_range.hh" +#include "BLI_path_util.h" +#include "BLI_string.h" + +#include "WM_api.h" + +#include "usd_hierarchy_iterator.h" + +namespace blender::io::usd { + +USDVolumeWriter::USDVolumeWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx) +{ +} + +bool USDVolumeWriter::check_is_animated(const HierarchyContext &context) const +{ + const Volume *volume = static_cast<Volume *>(context.object->data); + return volume->is_sequence; +} + +void USDVolumeWriter::do_write(HierarchyContext &context) +{ + Volume *volume = static_cast<Volume *>(context.object->data); + if (!BKE_volume_load(volume, usd_export_context_.bmain)) { + return; + } + + const int num_grids = BKE_volume_num_grids(volume); + if (!num_grids) { + return; + } + + auto vdb_file_path = resolve_vdb_file(volume); + if (!vdb_file_path.has_value()) { + WM_reportf(RPT_WARNING, + "USD Export: failed to resolve .vdb file for object: %s", + volume->id.name + 2); + return; + } + + if (usd_export_context_.export_params.relative_paths) { + if (auto relative_vdb_file_path = construct_vdb_relative_file_path(*vdb_file_path)) { + vdb_file_path = relative_vdb_file_path; + } + else { + WM_reportf(RPT_WARNING, + "USD Export: couldn't construct relative file path for .vdb file, absolute path " + "will be used instead"); + } + } + + const pxr::UsdTimeCode timecode = get_export_time_code(); + const pxr::SdfPath &volume_path = usd_export_context_.usd_path; + pxr::UsdStageRefPtr stage = usd_export_context_.stage; + pxr::UsdVolVolume usd_volume = pxr::UsdVolVolume::Define(stage, volume_path); + + for (const int i : IndexRange(num_grids)) { + const VolumeGrid *grid = BKE_volume_grid_get_for_read(volume, i); + const std::string grid_name = BKE_volume_grid_name(grid); + const std::string grid_id = pxr::TfMakeValidIdentifier(grid_name); + const pxr::SdfPath grid_path = volume_path.AppendPath(pxr::SdfPath(grid_id)); + pxr::UsdVolOpenVDBAsset usd_grid = pxr::UsdVolOpenVDBAsset::Define(stage, grid_path); + usd_grid.GetFieldNameAttr().Set(pxr::TfToken(grid_name), timecode); + usd_grid.GetFilePathAttr().Set(pxr::SdfAssetPath(*vdb_file_path), timecode); + usd_volume.CreateFieldRelationship(pxr::TfToken(grid_id), grid_path); + } + + float3 volume_bound_min(std::numeric_limits<float>::max()); + float3 volume_bound_max(std::numeric_limits<float>::min()); + if (BKE_volume_min_max(volume, volume_bound_min, volume_bound_max)) { + const pxr::VtArray<pxr::GfVec3f> volume_extent = {pxr::GfVec3f(&volume_bound_min[0]), + pxr::GfVec3f(&volume_bound_max[0])}; + usd_volume.GetExtentAttr().Set(volume_extent, timecode); + } + + BKE_volume_unload(volume); +} + +std::optional<std::string> USDVolumeWriter::resolve_vdb_file(const Volume *volume) const +{ + std::optional<std::string> vdb_file_path; + if (volume->filepath[0] == '\0') { + /* Entering this section should mean that Volume object contains OpenVDB data that is not + * obtained from external .vdb file but rather generated inside of Blender (i.e. by 'Mesh to + * Volume' modifier). Try to save this data to a .vdb file. */ + + vdb_file_path = construct_vdb_file_path(volume); + if (!BKE_volume_save( + volume, usd_export_context_.bmain, NULL, vdb_file_path.value_or("").c_str())) { + return std::nullopt; + } + } + + if (!vdb_file_path.has_value()) { + vdb_file_path = BKE_volume_grids_frame_filepath(volume); + if (vdb_file_path->empty()) { + return std::nullopt; + } + } + + return vdb_file_path; +} + +std::optional<std::string> USDVolumeWriter::construct_vdb_file_path(const Volume *volume) const +{ + const std::string usd_file_path = get_export_file_path(); + if (usd_file_path.empty()) { + return std::nullopt; + } + + char usd_directory_path[FILE_MAX]; + char usd_file_name[FILE_MAXFILE]; + BLI_split_dirfile(usd_file_path.c_str(), + usd_directory_path, + usd_file_name, + sizeof(usd_directory_path), + sizeof(usd_file_name)); + + if (usd_directory_path[0] == '\0' || usd_file_name[0] == '\0') { + return std::nullopt; + } + + const char *vdb_directory_name = "volumes"; + + char vdb_directory_path[FILE_MAX]; + BLI_strncpy(vdb_directory_path, usd_directory_path, FILE_MAX); + strcat(vdb_directory_path, vdb_directory_name); + BLI_dir_create_recursive(vdb_directory_path); + + char vdb_file_name[FILE_MAXFILE]; + BLI_strncpy(vdb_file_name, volume->id.name + 2, FILE_MAXFILE); + const pxr::UsdTimeCode timecode = get_export_time_code(); + if (!timecode.IsDefault()) { + const int frame = (int)timecode.GetValue(); + const int num_frame_digits = frame == 0 ? 1 : integer_digits_i(abs(frame)); + BLI_path_frame(vdb_file_name, frame, num_frame_digits); + } + strcat(vdb_file_name, ".vdb"); + + char vdb_file_path[FILE_MAX]; + BLI_path_join(vdb_file_path, sizeof(vdb_file_path), vdb_directory_path, vdb_file_name, NULL); + + return vdb_file_path; +} + +std::optional<std::string> USDVolumeWriter::construct_vdb_relative_file_path( + const std::string &vdb_file_path) const +{ + const std::string usd_file_path = get_export_file_path(); + if (usd_file_path.empty()) { + return std::nullopt; + } + + char relative_path[FILE_MAX]; + BLI_strncpy(relative_path, vdb_file_path.c_str(), FILE_MAX); + BLI_path_rel(relative_path, usd_file_path.c_str()); + if (!BLI_path_is_rel(relative_path)) { + return std::nullopt; + } + + /* Following code was written with an assumption that Blender's relative paths start with + * // characters as well as have OS dependent slashes. Inside of USD files those relative + * paths should start with either ./ or ../ characters and have always forward slashes (/) + * separating directories. This is the convention used in USD documentation (and it seems + * to be used in other DCC packages as well). */ + std::string relative_path_processed = pxr::TfNormPath(relative_path + 2); + if (relative_path_processed[0] != '.') { + relative_path_processed.insert(0, "./"); + } + + return relative_path_processed; +} + +} // namespace blender::io::usd |