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Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc37
1 files changed, 24 insertions, 13 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index c1b12ddd217..468631cdd82 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -69,16 +69,28 @@ OBJMesh::OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Obj
*/
OBJMesh::~OBJMesh()
{
- free_mesh_if_needed();
- if (poly_smooth_groups_) {
- MEM_freeN(poly_smooth_groups_);
- }
+ clear();
}
void OBJMesh::free_mesh_if_needed()
{
if (mesh_eval_needs_free_ && export_mesh_eval_) {
BKE_id_free(nullptr, export_mesh_eval_);
+ export_mesh_eval_ = nullptr;
+ mesh_eval_needs_free_ = false;
+ }
+}
+
+void OBJMesh::clear()
+{
+ free_mesh_if_needed();
+ uv_indices_.clear_and_make_inline();
+ uv_coords_.clear_and_make_inline();
+ loop_to_normal_index_.clear_and_make_inline();
+ normal_coords_.clear_and_make_inline();
+ if (poly_smooth_groups_) {
+ MEM_freeN(poly_smooth_groups_);
+ poly_smooth_groups_ = nullptr;
}
}
@@ -256,7 +268,7 @@ Vector<int> OBJMesh::calc_poly_vertex_indices(const int poly_index) const
return r_poly_vertex_indices;
}
-void OBJMesh::store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coords)
+void OBJMesh::store_uv_coords_and_indices()
{
const MPoly *mpoly = export_mesh_eval_->mpoly;
const MLoop *mloop = export_mesh_eval_->mloop;
@@ -276,7 +288,7 @@ void OBJMesh::store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coo
uv_indices_.resize(totpoly);
/* At least total vertices of a mesh will be present in its texture map. So
* reserve minimum space early. */
- r_uv_coords.reserve(totvert);
+ uv_coords_.reserve(totvert);
tot_uv_vertices_ = 0;
for (int vertex_index = 0; vertex_index < totvert; vertex_index++) {
@@ -288,11 +300,10 @@ void OBJMesh::store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coo
const int vertices_in_poly = mpoly[uv_vert->poly_index].totloop;
/* Store UV vertex coordinates. */
- r_uv_coords.resize(tot_uv_vertices_);
+ uv_coords_.resize(tot_uv_vertices_);
const int loopstart = mpoly[uv_vert->poly_index].loopstart;
Span<float> vert_uv_coords(mloopuv[loopstart + uv_vert->loop_of_poly_index].uv, 2);
- r_uv_coords[tot_uv_vertices_ - 1][0] = vert_uv_coords[0];
- r_uv_coords[tot_uv_vertices_ - 1][1] = vert_uv_coords[1];
+ uv_coords_[tot_uv_vertices_ - 1] = float2(vert_uv_coords[0], vert_uv_coords[1]);
/* Store UV vertex indices. */
uv_indices_[uv_vert->poly_index].resize(vertices_in_poly);
@@ -340,7 +351,7 @@ static float3 round_float3_to_n_digits(const float3 &v, int round_digits)
return ans;
}
-void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
+void OBJMesh::store_normal_coords_and_indices()
{
/* We'll round normal components to 4 digits.
* This will cover up some minor differences
@@ -358,7 +369,7 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
*lnors)[3] = (const float(*)[3])(CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
- bool need_per_loop_normals = is_ith_poly_smooth(poly_index);
+ bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);
if (need_per_loop_normals) {
for (int loop_of_poly = 0; loop_of_poly < mpoly.totloop; ++loop_of_poly) {
float3 loop_normal;
@@ -371,7 +382,7 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
if (loop_norm_index == -1) {
loop_norm_index = cur_normal_index++;
normal_to_index.add(rounded_loop_normal, loop_norm_index);
- r_normal_coords.append(rounded_loop_normal);
+ normal_coords_.append(rounded_loop_normal);
}
loop_to_normal_index_[loop_index] = loop_norm_index;
}
@@ -383,7 +394,7 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
if (poly_norm_index == -1) {
poly_norm_index = cur_normal_index++;
normal_to_index.add(rounded_poly_normal, poly_norm_index);
- r_normal_coords.append(rounded_poly_normal);
+ normal_coords_.append(rounded_poly_normal);
}
for (int i = 0; i < mpoly.totloop; ++i) {
int loop_index = mpoly.loopstart + i;