diff options
Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc')
-rw-r--r-- | source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc index 66f10009875..c1b9b0a8ccf 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc @@ -125,6 +125,13 @@ void OBJMesh::set_world_axes_transform(const eTransformAxisForward forward, /* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */ mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]); world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3]; + + /* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */ + float normal_matrix[3][3]; + copy_m3_m4(normal_matrix, world_and_axes_transform_); + invert_m3_m3(world_and_axes_normal_transform_, normal_matrix); + transpose_m3(world_and_axes_normal_transform_); + mirrored_transform_ = determinant_m3_array(world_and_axes_normal_transform_) < 0; } int OBJMesh::tot_vertices() const @@ -322,7 +329,8 @@ float3 OBJMesh::calc_poly_normal(const int poly_index) const const MLoop &mloop = export_mesh_eval_->mloop[poly.loopstart]; const MVert &mvert = *(export_mesh_eval_->mvert); BKE_mesh_calc_poly_normal(&poly, &mloop, &mvert, r_poly_normal); - mul_mat3_m4_v3(world_and_axes_transform_, r_poly_normal); + mul_m3_v3(world_and_axes_normal_transform_, r_poly_normal); + normalize_v3(r_poly_normal); return r_poly_normal; } @@ -367,7 +375,8 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords) int loop_index = mpoly.loopstart + loop_of_poly; BLI_assert(loop_index < export_mesh_eval_->totloop); copy_v3_v3(loop_normal, lnors[loop_index]); - mul_mat3_m4_v3(world_and_axes_transform_, loop_normal); + mul_m3_v3(world_and_axes_normal_transform_, loop_normal); + normalize_v3(loop_normal); float3 rounded_loop_normal = round_float3_to_n_digits(loop_normal, round_digits); int loop_norm_index = normal_to_index.lookup_default(rounded_loop_normal, -1); if (loop_norm_index == -1) { |