diff options
Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc')
-rw-r--r-- | source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc index 3929ebda32c..0740f25c015 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc @@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up) unit_m3(axes_transform); /* +Y-forward and +Z-up are the default Blender axis settings. */ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform); - mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat); + mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world); /* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */ - mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]); - world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3]; + mul_v3_m3v3( + world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]); + world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3]; /* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */ float normal_matrix[3][3]; |