diff options
Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh')
-rw-r--r-- | source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh | 32 |
1 files changed, 26 insertions, 6 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh index f3ace140006..4cfbffdcebc 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh @@ -82,11 +82,19 @@ class OBJMesh : NonCopyable { * Per-polygon-per-vertex UV vertex indices. */ Vector<Vector<int>> uv_indices_; + /* + * UV vertices. + */ + Vector<float2> uv_coords_; /** * Per-loop normal index. */ Vector<int> loop_to_normal_index_; /* + * Normal coords. + */ + Vector<float3> normal_coords_; + /* * Total number of normal indices (maximum entry, plus 1, in * the loop_to_norm_index_ vector). */ @@ -108,6 +116,9 @@ class OBJMesh : NonCopyable { OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Object *mesh_object); ~OBJMesh(); + /* Clear various arrays to release potentially large memory allocations. */ + void clear(); + int tot_vertices() const; int tot_polygons() const; int tot_uv_vertices() const; @@ -165,10 +176,14 @@ class OBJMesh : NonCopyable { Vector<int> calc_poly_vertex_indices(int poly_index) const; /** * Calculate UV vertex coordinates of an Object. - * - * \note Also store the UV vertex indices in the member variable. + * Stores the coordinates and UV vertex indices in the member variables. */ - void store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coords); + void store_uv_coords_and_indices(); + /* Get UV coordinates computed by store_uv_coords_and_indices. */ + const Vector<float2> &get_uv_coords() const + { + return uv_coords_; + } Span<int> calc_poly_uv_indices(int poly_index) const; /** * Calculate polygon normal of a polygon at given index. @@ -177,10 +192,15 @@ class OBJMesh : NonCopyable { */ float3 calc_poly_normal(int poly_index) const; /** - * Find the unique normals of the mesh and return them in \a r_normal_coords. - * Store the indices into that vector with for each loop in this #OBJMesh. + * Find the unique normals of the mesh and stores them in a member variable. + * Also stores the indices into that vector with for each loop. */ - void store_normal_coords_and_indices(Vector<float3> &r_normal_coords); + void store_normal_coords_and_indices(); + /* Get normals calculate by store_normal_coords_and_indices. */ + const Vector<float3> &get_normal_coords() const + { + return normal_coords_; + } /** * Calculate a polygon's polygon/loop normal indices. * \param poly_index Index of the polygon to calculate indices for. |