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Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc214
1 files changed, 129 insertions, 85 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
index 4ed148ec64e..0231bc79b89 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
@@ -6,6 +6,7 @@
#include "BKE_image.h"
#include "BKE_node.h"
+#include "BKE_node_runtime.hh"
#include "BLI_map.hh"
#include "BLI_math_vector.h"
@@ -15,13 +16,26 @@
#include "DNA_material_types.h"
#include "DNA_node_types.h"
-#include "NOD_node_tree_ref.hh"
-
#include "obj_export_mesh.hh"
#include "obj_export_mtl.hh"
namespace blender::io::obj {
+const char *tex_map_type_to_socket_id[] = {
+ "Base Color",
+ "Metallic",
+ "Specular",
+ "Roughness", /* Map specular exponent to roughness. */
+ "Roughness",
+ "Sheen",
+ "Metallic", /* Map reflection to metallic. */
+ "Emission",
+ "Alpha",
+ "Normal",
+};
+BLI_STATIC_ASSERT(ARRAY_SIZE(tex_map_type_to_socket_id) == int(MTLTexMapType::Count),
+ "array size mismatch");
+
/**
* Copy a float property of the given type from the bNode to given buffer.
*/
@@ -72,25 +86,25 @@ static void copy_property_from_node(const eNodeSocketDatatype property_type,
* Collect all the source sockets linked to the destination socket in a destination node.
*/
static void linked_sockets_to_dest_id(const bNode *dest_node,
- const nodes::NodeTreeRef &node_tree,
- StringRefNull dest_socket_id,
- Vector<const nodes::OutputSocketRef *> &r_linked_sockets)
+ const bNodeTree &node_tree,
+ const char *dest_socket_id,
+ Vector<const bNodeSocket *> &r_linked_sockets)
{
r_linked_sockets.clear();
if (!dest_node) {
return;
}
- Span<const nodes::NodeRef *> object_dest_nodes = node_tree.nodes_by_type(dest_node->idname);
- Span<const nodes::InputSocketRef *> dest_inputs = object_dest_nodes.first()->inputs();
- const nodes::InputSocketRef *dest_socket = nullptr;
- for (const nodes::InputSocketRef *curr_socket : dest_inputs) {
- if (STREQ(curr_socket->bsocket()->identifier, dest_socket_id.c_str())) {
+ Span<const bNode *> object_dest_nodes = node_tree.nodes_by_type(dest_node->idname);
+ Span<const bNodeSocket *> dest_inputs = object_dest_nodes.first()->input_sockets();
+ const bNodeSocket *dest_socket = nullptr;
+ for (const bNodeSocket *curr_socket : dest_inputs) {
+ if (STREQ(curr_socket->identifier, dest_socket_id)) {
dest_socket = curr_socket;
break;
}
}
if (dest_socket) {
- Span<const nodes::OutputSocketRef *> linked_sockets = dest_socket->directly_linked_sockets();
+ Span<const bNodeSocket *> linked_sockets = dest_socket->directly_linked_sockets();
r_linked_sockets.resize(linked_sockets.size());
r_linked_sockets = linked_sockets;
}
@@ -99,40 +113,52 @@ static void linked_sockets_to_dest_id(const bNode *dest_node,
/**
* From a list of sockets, get the parent node which is of the given node type.
*/
-static const bNode *get_node_of_type(Span<const nodes::OutputSocketRef *> sockets_list,
- const int node_type)
+static const bNode *get_node_of_type(Span<const bNodeSocket *> sockets_list, const int node_type)
{
- for (const nodes::SocketRef *socket : sockets_list) {
- const bNode *parent_node = socket->bnode();
- if (parent_node->typeinfo->type == node_type) {
- return parent_node;
+ for (const bNodeSocket *socket : sockets_list) {
+ const bNode &parent_node = socket->owner_node();
+ if (parent_node.typeinfo->type == node_type) {
+ return &parent_node;
}
}
return nullptr;
}
-/**
+/*
* From a texture image shader node, get the image's filepath.
* If packed image is found, only the file "name" is returned.
*/
-static const char *get_image_filepath(const bNode *tex_node)
+static std::string get_image_filepath(const bNode *tex_node)
{
if (!tex_node) {
- return nullptr;
+ return "";
}
Image *tex_image = reinterpret_cast<Image *>(tex_node->id);
if (!tex_image || !BKE_image_has_filepath(tex_image)) {
- return nullptr;
+ return "";
}
- const char *path = tex_image->filepath;
+
if (BKE_image_has_packedfile(tex_image)) {
/* Put image in the same directory as the .MTL file. */
- path = BLI_path_slash_rfind(path) + 1;
+ const char *filename = BLI_path_slash_rfind(tex_image->filepath) + 1;
fprintf(stderr,
"Packed image found:'%s'. Unpack and place the image in the same "
"directory as the .MTL file.\n",
- path);
+ filename);
+ return filename;
}
+
+ char path[FILE_MAX];
+ BLI_strncpy(path, tex_image->filepath, FILE_MAX);
+
+ if (tex_image->source == IMA_SRC_SEQUENCE) {
+ char head[FILE_MAX], tail[FILE_MAX];
+ ushort numlen;
+ int framenr = static_cast<NodeTexImage *>(tex_node->storage)->iuser.framenr;
+ BLI_path_sequence_decode(path, head, tail, &numlen);
+ BLI_path_sequence_encode(path, head, tail, numlen, framenr);
+ }
+
return path;
}
@@ -141,16 +167,16 @@ static const char *get_image_filepath(const bNode *tex_node)
* We only want one that feeds directly into a Material Output node
* (that is the behavior of the legacy Python exporter).
*/
-static const nodes::NodeRef *find_bsdf_node(const nodes::NodeTreeRef *nodetree)
+static const bNode *find_bsdf_node(const bNodeTree *nodetree)
{
if (!nodetree) {
return nullptr;
}
- for (const nodes::NodeRef *node : nodetree->nodes_by_type("ShaderNodeOutputMaterial")) {
- const nodes::InputSocketRef *node_input_socket0 = node->inputs()[0];
- for (const nodes::OutputSocketRef *out_sock : node_input_socket0->directly_linked_sockets()) {
- const nodes::NodeRef &in_node = out_sock->node();
- if (in_node.typeinfo()->type == SH_NODE_BSDF_PRINCIPLED) {
+ for (const bNode *node : nodetree->nodes_by_type("ShaderNodeOutputMaterial")) {
+ const bNodeSocket &node_input_socket0 = node->input_socket(0);
+ for (const bNodeSocket *out_sock : node_input_socket0.directly_linked_sockets()) {
+ const bNode &in_node = out_sock->owner_node();
+ if (in_node.typeinfo->type == SH_NODE_BSDF_PRINCIPLED) {
return &in_node;
}
}
@@ -161,58 +187,68 @@ static const nodes::NodeRef *find_bsdf_node(const nodes::NodeTreeRef *nodetree)
/**
* Store properties found either in bNode or material into r_mtl_mat.
*/
-static void store_bsdf_properties(const nodes::NodeRef *bsdf_node,
+static void store_bsdf_properties(const bNode *bsdf_node,
const Material *material,
MTLMaterial &r_mtl_mat)
{
- const bNode *bnode = nullptr;
- if (bsdf_node) {
- bnode = bsdf_node->bnode();
- }
-
- /* If p-BSDF is not present, fallback to #Object.Material. */
float roughness = material->roughness;
- if (bnode) {
- copy_property_from_node(SOCK_FLOAT, bnode, "Roughness", {&roughness, 1});
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Roughness", {&roughness, 1});
}
/* Empirical approximation. Importer should use the inverse of this method. */
float spec_exponent = (1.0f - roughness);
spec_exponent *= spec_exponent * 1000.0f;
float specular = material->spec;
- if (bnode) {
- copy_property_from_node(SOCK_FLOAT, bnode, "Specular", {&specular, 1});
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Specular", {&specular, 1});
}
float metallic = material->metallic;
- if (bnode) {
- copy_property_from_node(SOCK_FLOAT, bnode, "Metallic", {&metallic, 1});
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Metallic", {&metallic, 1});
}
float refraction_index = 1.0f;
- if (bnode) {
- copy_property_from_node(SOCK_FLOAT, bnode, "IOR", {&refraction_index, 1});
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "IOR", {&refraction_index, 1});
}
- float dissolved = material->a;
- if (bnode) {
- copy_property_from_node(SOCK_FLOAT, bnode, "Alpha", {&dissolved, 1});
+ float alpha = material->a;
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Alpha", {&alpha, 1});
}
- const bool transparent = dissolved != 1.0f;
+ const bool transparent = alpha != 1.0f;
float3 diffuse_col = {material->r, material->g, material->b};
- if (bnode) {
- copy_property_from_node(SOCK_RGBA, bnode, "Base Color", {diffuse_col, 3});
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_RGBA, bsdf_node, "Base Color", {diffuse_col, 3});
}
float3 emission_col{0.0f};
float emission_strength = 0.0f;
- if (bnode) {
- copy_property_from_node(SOCK_FLOAT, bnode, "Emission Strength", {&emission_strength, 1});
- copy_property_from_node(SOCK_RGBA, bnode, "Emission", {emission_col, 3});
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Emission Strength", {&emission_strength, 1});
+ copy_property_from_node(SOCK_RGBA, bsdf_node, "Emission", {emission_col, 3});
}
mul_v3_fl(emission_col, emission_strength);
+ float sheen = -1.0f;
+ float clearcoat = -1.0f;
+ float clearcoat_roughness = -1.0f;
+ float aniso = -1.0f;
+ float aniso_rot = -1.0f;
+ float transmission = -1.0f;
+ if (bsdf_node) {
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Sheen", {&sheen, 1});
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Clearcoat", {&clearcoat, 1});
+ copy_property_from_node(
+ SOCK_FLOAT, bsdf_node, "Clearcoat Roughness", {&clearcoat_roughness, 1});
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Anisotropic", {&aniso, 1});
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Anisotropic Rotation", {&aniso_rot, 1});
+ copy_property_from_node(SOCK_FLOAT, bsdf_node, "Transmission", {&transmission, 1});
+ }
+
/* See https://wikipedia.org/wiki/Wavefront_.obj_file for all possible values of `illum`. */
/* Highlight on. */
int illum = 2;
@@ -235,26 +271,34 @@ static void store_bsdf_properties(const nodes::NodeRef *bsdf_node,
/* Transparency: Glass on, Reflection: Ray trace off */
illum = 9;
}
- r_mtl_mat.Ns = spec_exponent;
+ r_mtl_mat.spec_exponent = spec_exponent;
if (metallic != 0.0f) {
- r_mtl_mat.Ka = {metallic, metallic, metallic};
+ r_mtl_mat.ambient_color = {metallic, metallic, metallic};
}
else {
- r_mtl_mat.Ka = {1.0f, 1.0f, 1.0f};
+ r_mtl_mat.ambient_color = {1.0f, 1.0f, 1.0f};
}
- r_mtl_mat.Kd = diffuse_col;
- r_mtl_mat.Ks = {specular, specular, specular};
- r_mtl_mat.Ke = emission_col;
- r_mtl_mat.Ni = refraction_index;
- r_mtl_mat.d = dissolved;
- r_mtl_mat.illum = illum;
+ r_mtl_mat.color = diffuse_col;
+ r_mtl_mat.spec_color = {specular, specular, specular};
+ r_mtl_mat.emission_color = emission_col;
+ r_mtl_mat.ior = refraction_index;
+ r_mtl_mat.alpha = alpha;
+ r_mtl_mat.illum_mode = illum;
+ r_mtl_mat.roughness = roughness;
+ r_mtl_mat.metallic = metallic;
+ r_mtl_mat.sheen = sheen;
+ r_mtl_mat.cc_thickness = clearcoat;
+ r_mtl_mat.cc_roughness = clearcoat_roughness;
+ r_mtl_mat.aniso = aniso;
+ r_mtl_mat.aniso_rot = aniso_rot;
+ r_mtl_mat.transmit_color = {transmission, transmission, transmission};
}
/**
* Store image texture options and file-paths in `r_mtl_mat`.
*/
-static void store_image_textures(const nodes::NodeRef *bsdf_node,
- const nodes::NodeTreeRef *node_tree,
+static void store_image_textures(const bNode *bsdf_node,
+ const bNodeTree *node_tree,
const Material *material,
MTLMaterial &r_mtl_mat)
{
@@ -262,21 +306,20 @@ static void store_image_textures(const nodes::NodeRef *bsdf_node,
/* No nodetree, no images, or no Principled BSDF node. */
return;
}
- const bNode *bnode = bsdf_node->bnode();
/* Normal Map Texture has two extra tasks of:
* - finding a Normal Map node before finding a texture node.
* - finding "Strength" property of the node for `-bm` option.
*/
- for (Map<const eMTLSyntaxElement, tex_map_XX>::MutableItem texture_map :
- r_mtl_mat.texture_maps.items()) {
- Vector<const nodes::OutputSocketRef *> linked_sockets;
+ for (int key = 0; key < int(MTLTexMapType::Count); ++key) {
+ MTLTexMap &value = r_mtl_mat.texture_maps[key];
+ Vector<const bNodeSocket *> linked_sockets;
const bNode *normal_map_node{nullptr};
- if (texture_map.key == eMTLSyntaxElement::map_Bump) {
+ if (key == int(MTLTexMapType::Normal)) {
/* Find sockets linked to destination "Normal" socket in P-BSDF node. */
- linked_sockets_to_dest_id(bnode, *node_tree, "Normal", linked_sockets);
+ linked_sockets_to_dest_id(bsdf_node, *node_tree, "Normal", linked_sockets);
/* Among the linked sockets, find Normal Map shader node. */
normal_map_node = get_node_of_type(linked_sockets, SH_NODE_NORMAL_MAP);
@@ -285,16 +328,17 @@ static void store_image_textures(const nodes::NodeRef *bsdf_node,
}
else {
/* Skip emission map if emission strength is zero. */
- if (texture_map.key == eMTLSyntaxElement::map_Ke) {
+ if (key == int(MTLTexMapType::Emission)) {
float emission_strength = 0.0f;
- copy_property_from_node(SOCK_FLOAT, bnode, "Emission Strength", {&emission_strength, 1});
+ copy_property_from_node(
+ SOCK_FLOAT, bsdf_node, "Emission Strength", {&emission_strength, 1});
if (emission_strength == 0.0f) {
continue;
}
}
/* Find sockets linked to the destination socket of interest, in P-BSDF node. */
linked_sockets_to_dest_id(
- bnode, *node_tree, texture_map.value.dest_socket_id, linked_sockets);
+ bsdf_node, *node_tree, tex_map_type_to_socket_id[key], linked_sockets);
}
/* Among the linked sockets, find Image Texture shader node. */
@@ -302,8 +346,8 @@ static void store_image_textures(const nodes::NodeRef *bsdf_node,
if (!tex_node) {
continue;
}
- const char *tex_image_filepath = get_image_filepath(tex_node);
- if (!tex_image_filepath) {
+ const std::string tex_image_filepath = get_image_filepath(tex_node);
+ if (tex_image_filepath.empty()) {
continue;
}
@@ -313,14 +357,14 @@ static void store_image_textures(const nodes::NodeRef *bsdf_node,
if (normal_map_node) {
copy_property_from_node(
- SOCK_FLOAT, normal_map_node, "Strength", {&r_mtl_mat.map_Bump_strength, 1});
+ SOCK_FLOAT, normal_map_node, "Strength", {&r_mtl_mat.normal_strength, 1});
}
/* Texture transform options. Only translation (origin offset, "-o") and scale
* ("-o") are supported. */
- copy_property_from_node(SOCK_VECTOR, mapping, "Location", {texture_map.value.translation, 3});
- copy_property_from_node(SOCK_VECTOR, mapping, "Scale", {texture_map.value.scale, 3});
+ copy_property_from_node(SOCK_VECTOR, mapping, "Location", {value.translation, 3});
+ copy_property_from_node(SOCK_VECTOR, mapping, "Scale", {value.scale, 3});
- texture_map.value.image_path = tex_image_filepath;
+ value.image_path = tex_image_filepath;
}
}
@@ -330,14 +374,14 @@ MTLMaterial mtlmaterial_for_material(const Material *material)
MTLMaterial mtlmat;
mtlmat.name = std::string(material->id.name + 2);
std::replace(mtlmat.name.begin(), mtlmat.name.end(), ' ', '_');
- const nodes::NodeTreeRef *nodetree = nullptr;
- if (material->nodetree) {
- nodetree = new nodes::NodeTreeRef(material->nodetree);
+ const bNodeTree *nodetree = material->nodetree;
+ if (nodetree != nullptr) {
+ nodetree->ensure_topology_cache();
}
- const nodes::NodeRef *bsdf_node = find_bsdf_node(nodetree);
+
+ const bNode *bsdf_node = find_bsdf_node(nodetree);
store_bsdf_properties(bsdf_node, material, mtlmat);
store_image_textures(bsdf_node, nodetree, material, mtlmat);
- delete nodetree;
return mtlmat;
}