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Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc365
1 files changed, 365 insertions, 0 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
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+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
@@ -0,0 +1,365 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup obj
+ */
+
+#include "BKE_image.h"
+#include "BKE_node.h"
+
+#include "BLI_float3.hh"
+#include "BLI_map.hh"
+#include "BLI_path_util.h"
+
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+
+#include "NOD_node_tree_ref.hh"
+
+#include "obj_export_mesh.hh"
+#include "obj_export_mtl.hh"
+
+namespace blender::io::obj {
+
+/**
+ * Copy a float property of the given type from the bNode to given buffer.
+ */
+static void copy_property_from_node(const eNodeSocketDatatype property_type,
+ const bNode *node,
+ const char *identifier,
+ MutableSpan<float> r_property)
+{
+ if (!node) {
+ return;
+ }
+ bNodeSocket *socket{nodeFindSocket(node, SOCK_IN, identifier)};
+ BLI_assert(socket && socket->type == property_type);
+ if (!socket) {
+ return;
+ }
+ switch (property_type) {
+ case SOCK_FLOAT: {
+ BLI_assert(r_property.size() == 1);
+ bNodeSocketValueFloat *socket_def_value = static_cast<bNodeSocketValueFloat *>(
+ socket->default_value);
+ r_property[0] = socket_def_value->value;
+ break;
+ }
+ case SOCK_RGBA: {
+ BLI_assert(r_property.size() == 3);
+ bNodeSocketValueRGBA *socket_def_value = static_cast<bNodeSocketValueRGBA *>(
+ socket->default_value);
+ copy_v3_v3(r_property.data(), socket_def_value->value);
+ break;
+ }
+ case SOCK_VECTOR: {
+ BLI_assert(r_property.size() == 3);
+ bNodeSocketValueVector *socket_def_value = static_cast<bNodeSocketValueVector *>(
+ socket->default_value);
+ copy_v3_v3(r_property.data(), socket_def_value->value);
+ break;
+ }
+ default: {
+ /* Other socket types are not handled here. */
+ BLI_assert(0);
+ break;
+ }
+ }
+}
+
+/**
+ * Collect all the source sockets linked to the destination socket in a destination node.
+ */
+static void linked_sockets_to_dest_id(const bNode *dest_node,
+ const nodes::NodeTreeRef &node_tree,
+ StringRefNull dest_socket_id,
+ Vector<const nodes::OutputSocketRef *> &r_linked_sockets)
+{
+ r_linked_sockets.clear();
+ if (!dest_node) {
+ return;
+ }
+ Span<const nodes::NodeRef *> object_dest_nodes = node_tree.nodes_by_type(dest_node->idname);
+ Span<const nodes::InputSocketRef *> dest_inputs = object_dest_nodes.first()->inputs();
+ const nodes::InputSocketRef *dest_socket = nullptr;
+ for (const nodes::InputSocketRef *curr_socket : dest_inputs) {
+ if (STREQ(curr_socket->bsocket()->identifier, dest_socket_id.c_str())) {
+ dest_socket = curr_socket;
+ break;
+ }
+ }
+ if (dest_socket) {
+ Span<const nodes::OutputSocketRef *> linked_sockets = dest_socket->directly_linked_sockets();
+ r_linked_sockets.resize(linked_sockets.size());
+ r_linked_sockets = linked_sockets;
+ }
+}
+
+/**
+ * From a list of sockets, get the parent node which is of the given node type.
+ */
+static const bNode *get_node_of_type(Span<const nodes::OutputSocketRef *> sockets_list,
+ const int node_type)
+{
+ for (const nodes::SocketRef *socket : sockets_list) {
+ const bNode *parent_node = socket->bnode();
+ if (parent_node->typeinfo->type == node_type) {
+ return parent_node;
+ }
+ }
+ return nullptr;
+}
+
+/**
+ * From a texture image shader node, get the image's filepath.
+ * Returned filepath is stripped of initial "//". If packed image is found,
+ * only the file "name" is returned.
+ */
+static const char *get_image_filepath(const bNode *tex_node)
+{
+ if (!tex_node) {
+ return nullptr;
+ }
+ Image *tex_image = reinterpret_cast<Image *>(tex_node->id);
+ if (!tex_image || !BKE_image_has_filepath(tex_image)) {
+ return nullptr;
+ }
+ const char *path = tex_image->filepath;
+ if (BKE_image_has_packedfile(tex_image)) {
+ /* Put image in the same directory as the .MTL file. */
+ path = BLI_path_slash_rfind(path) + 1;
+ fprintf(stderr,
+ "Packed image found:'%s'. Unpack and place the image in the same "
+ "directory as the .MTL file.\n",
+ path);
+ }
+ if (path[0] == '/' && path[1] == '/') {
+ path += 2;
+ }
+ return path;
+}
+
+/**
+ * Find the Principled-BSDF Node in nodetree.
+ * We only want one that feeds directly into a Material Output node
+ * (that is the behavior of the legacy Python exporter).
+ */
+static const nodes::NodeRef *find_bsdf_node(const nodes::NodeTreeRef *nodetree)
+{
+ if (!nodetree) {
+ return nullptr;
+ }
+ for (const nodes::NodeRef *node : nodetree->nodes_by_type("ShaderNodeOutputMaterial")) {
+ const nodes::InputSocketRef *node_input_socket0 = node->inputs()[0];
+ for (const nodes::OutputSocketRef *out_sock : node_input_socket0->directly_linked_sockets()) {
+ const nodes::NodeRef &in_node = out_sock->node();
+ if (in_node.typeinfo()->type == SH_NODE_BSDF_PRINCIPLED) {
+ return &in_node;
+ }
+ }
+ }
+ return nullptr;
+}
+
+/**
+ * Store properties found either in bNode or material into r_mtl_mat.
+ */
+static void store_bsdf_properties(const nodes::NodeRef *bsdf_node,
+ const Material *material,
+ MTLMaterial &r_mtl_mat)
+{
+ const bNode *bnode = nullptr;
+ if (bsdf_node) {
+ bnode = bsdf_node->bnode();
+ }
+
+ /* If p-BSDF is not present, fallback to #Object.Material. */
+ float roughness = material->roughness;
+ if (bnode) {
+ copy_property_from_node(SOCK_FLOAT, bnode, "Roughness", {&roughness, 1});
+ }
+ /* Emperical approximation. Importer should use the inverse of this method. */
+ float spec_exponent = (1.0f - roughness) * 30;
+ spec_exponent *= spec_exponent;
+
+ float specular = material->spec;
+ if (bnode) {
+ copy_property_from_node(SOCK_FLOAT, bnode, "Specular", {&specular, 1});
+ }
+
+ float metallic = material->metallic;
+ if (bnode) {
+ copy_property_from_node(SOCK_FLOAT, bnode, "Metallic", {&metallic, 1});
+ }
+
+ float refraction_index = 1.0f;
+ if (bnode) {
+ copy_property_from_node(SOCK_FLOAT, bnode, "IOR", {&refraction_index, 1});
+ }
+
+ float dissolved = material->a;
+ if (bnode) {
+ copy_property_from_node(SOCK_FLOAT, bnode, "Alpha", {&dissolved, 1});
+ }
+ const bool transparent = dissolved != 1.0f;
+
+ float3 diffuse_col = {material->r, material->g, material->b};
+ if (bnode) {
+ copy_property_from_node(SOCK_RGBA, bnode, "Base Color", {diffuse_col, 3});
+ }
+
+ float3 emission_col{0.0f};
+ float emission_strength = 0.0f;
+ if (bnode) {
+ copy_property_from_node(SOCK_FLOAT, bnode, "Emission Strength", {&emission_strength, 1});
+ copy_property_from_node(SOCK_RGBA, bnode, "Emission", {emission_col, 3});
+ }
+ mul_v3_fl(emission_col, emission_strength);
+
+ /* See https://wikipedia.org/wiki/Wavefront_.obj_file for all possible values of illum. */
+ /* Highlight on. */
+ int illum = 2;
+ if (specular == 0.0f) {
+ /* Color on and Ambient on. */
+ illum = 1;
+ }
+ else if (metallic > 0.0f) {
+ /* Metallic ~= Reflection. */
+ if (transparent) {
+ /* Transparency: Refraction on, Reflection: ~~Fresnel off and Ray trace~~ on. */
+ illum = 6;
+ }
+ else {
+ /* Reflection on and Ray trace on. */
+ illum = 3;
+ }
+ }
+ else if (transparent) {
+ /* Transparency: Glass on, Reflection: Ray trace off */
+ illum = 9;
+ }
+ r_mtl_mat.Ns = spec_exponent;
+ if (metallic != 0.0f) {
+ r_mtl_mat.Ka = {metallic, metallic, metallic};
+ }
+ else {
+ r_mtl_mat.Ka = {1.0f, 1.0f, 1.0f};
+ }
+ r_mtl_mat.Kd = diffuse_col;
+ r_mtl_mat.Ks = {specular, specular, specular};
+ r_mtl_mat.Ke = emission_col;
+ r_mtl_mat.Ni = refraction_index;
+ r_mtl_mat.d = dissolved;
+ r_mtl_mat.illum = illum;
+}
+
+/**
+ * Store image texture options and filepaths in r_mtl_mat.
+ */
+static void store_image_textures(const nodes::NodeRef *bsdf_node,
+ const nodes::NodeTreeRef *node_tree,
+ const Material *material,
+ MTLMaterial &r_mtl_mat)
+{
+ if (!material || !node_tree || !bsdf_node) {
+ /* No nodetree, no images, or no Principled BSDF node. */
+ return;
+ }
+ const bNode *bnode = bsdf_node->bnode();
+
+ /* Normal Map Texture has two extra tasks of:
+ * - finding a Normal Map node before finding a texture node.
+ * - finding "Strength" property of the node for `-bm` option.
+ */
+
+ for (Map<const eMTLSyntaxElement, tex_map_XX>::MutableItem texture_map :
+ r_mtl_mat.texture_maps.items()) {
+ Vector<const nodes::OutputSocketRef *> linked_sockets;
+ const bNode *normal_map_node{nullptr};
+
+ if (texture_map.key == eMTLSyntaxElement::map_Bump) {
+ /* Find sockets linked to destination "Normal" socket in p-bsdf node. */
+ linked_sockets_to_dest_id(bnode, *node_tree, "Normal", linked_sockets);
+ /* Among the linked sockets, find Normal Map shader node. */
+ normal_map_node = get_node_of_type(linked_sockets, SH_NODE_NORMAL_MAP);
+
+ /* Find sockets linked to "Color" socket in normal map node. */
+ linked_sockets_to_dest_id(normal_map_node, *node_tree, "Color", linked_sockets);
+ }
+ else if (texture_map.key == eMTLSyntaxElement::map_Ke) {
+ float emission_strength = 0.0f;
+ copy_property_from_node(SOCK_FLOAT, bnode, "Emission Strength", {&emission_strength, 1});
+ if (emission_strength == 0.0f) {
+ continue;
+ }
+ }
+ else {
+ /* Find sockets linked to the destination socket of interest, in p-bsdf node. */
+ linked_sockets_to_dest_id(
+ bnode, *node_tree, texture_map.value.dest_socket_id, linked_sockets);
+ }
+
+ /* Among the linked sockets, find Image Texture shader node. */
+ const bNode *tex_node{get_node_of_type(linked_sockets, SH_NODE_TEX_IMAGE)};
+ if (!tex_node) {
+ continue;
+ }
+ const char *tex_image_filepath = get_image_filepath(tex_node);
+ if (!tex_image_filepath) {
+ continue;
+ }
+
+ /* Find "Mapping" node if connected to texture node. */
+ linked_sockets_to_dest_id(tex_node, *node_tree, "Vector", linked_sockets);
+ const bNode *mapping = get_node_of_type(linked_sockets, SH_NODE_MAPPING);
+
+ if (normal_map_node) {
+ copy_property_from_node(
+ SOCK_FLOAT, normal_map_node, "Strength", {&r_mtl_mat.map_Bump_strength, 1});
+ }
+ /* Texture transform options. Only translation (origin offset, "-o") and scale
+ * ("-o") are supported. */
+ copy_property_from_node(SOCK_VECTOR, mapping, "Location", {texture_map.value.translation, 3});
+ copy_property_from_node(SOCK_VECTOR, mapping, "Scale", {texture_map.value.scale, 3});
+
+ texture_map.value.image_path = tex_image_filepath;
+ }
+}
+
+MTLMaterial mtlmaterial_for_material(const Material *material)
+{
+ BLI_assert(material != nullptr);
+ MTLMaterial mtlmat;
+ mtlmat.name = std::string(material->id.name + 2);
+ std::replace(mtlmat.name.begin(), mtlmat.name.end(), ' ', '_');
+ const nodes::NodeTreeRef *nodetree = nullptr;
+ if (material->nodetree) {
+ nodetree = new nodes::NodeTreeRef(material->nodetree);
+ }
+ const nodes::NodeRef *bsdf_node = find_bsdf_node(nodetree);
+ store_bsdf_properties(bsdf_node, material, mtlmat);
+ store_image_textures(bsdf_node, nodetree, material, mtlmat);
+ if (nodetree) {
+ delete nodetree;
+ }
+ return mtlmat;
+}
+
+} // namespace blender::io::obj