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Diffstat (limited to 'source/blender/io/wavefront_obj/exporter/obj_exporter.cc')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_exporter.cc110
1 files changed, 83 insertions, 27 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_exporter.cc b/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
index 0c753ccdcac..187f50277f1 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
@@ -25,6 +25,7 @@
#include "BKE_scene.h"
#include "BLI_path_util.h"
+#include "BLI_task.hh"
#include "BLI_vector.hh"
#include "DEG_depsgraph_query.h"
@@ -155,44 +156,97 @@ static void write_mesh_objects(Vector<std::unique_ptr<OBJMesh>> exportable_as_me
MTLWriter *mtl_writer,
const OBJExportParams &export_params)
{
+ /* Parallelization is over meshes/objects, which means
+ * we have to have the output text buffer for each object,
+ * and write them all into the file at the end. */
+ size_t count = exportable_as_mesh.size();
+ std::vector<FormatHandler<eFileType::OBJ>> buffers(count);
+
+ /* Serial: gather material indices, ensure normals & edges. */
+ Vector<Vector<int>> mtlindices;
if (mtl_writer) {
obj_writer.write_mtllib_name(mtl_writer->mtl_file_path());
+ mtlindices.reserve(count);
}
-
- /* Smooth groups and UV vertex indices may make huge memory allocations, so they should be freed
- * right after they're written, instead of waiting for #blender::Vector to clean them up after
- * all the objects are exported. */
for (auto &obj_mesh : exportable_as_mesh) {
- obj_writer.write_object_name(*obj_mesh);
- obj_writer.write_vertex_coords(*obj_mesh);
- Vector<int> obj_mtlindices;
+ OBJMesh &obj = *obj_mesh;
+ if (mtl_writer) {
+ mtlindices.append(mtl_writer->add_materials(obj));
+ }
+ if (export_params.export_normals) {
+ obj.ensure_mesh_normals();
+ }
+ obj.ensure_mesh_edges();
+ }
- if (obj_mesh->tot_polygons() > 0) {
- if (export_params.export_smooth_groups) {
- obj_mesh->calc_smooth_groups(export_params.smooth_groups_bitflags);
- }
+ /* Parallel over meshes: store normal coords & indices, uv coords and indices. */
+ blender::threading::parallel_for(IndexRange(count), 1, [&](IndexRange range) {
+ for (const int i : range) {
+ OBJMesh &obj = *exportable_as_mesh[i];
if (export_params.export_normals) {
- obj_writer.write_poly_normals(*obj_mesh);
+ obj.store_normal_coords_and_indices();
}
if (export_params.export_uv) {
- obj_writer.write_uv_coords(*obj_mesh);
- }
- if (mtl_writer) {
- obj_mtlindices = mtl_writer->add_materials(*obj_mesh);
+ obj.store_uv_coords_and_indices();
}
- /* This function takes a 0-indexed slot index for the obj_mesh object and
- * returns the material name that we are using in the .obj file for it. */
- std::function<const char *(int)> matname_fn = [&](int s) -> const char * {
- if (!mtl_writer || s < 0 || s >= obj_mtlindices.size()) {
- return nullptr;
+ }
+ });
+
+ /* Serial: calculate index offsets; these are sequentially added
+ * over all meshes, and requite normal/uv indices to be calculated. */
+ Vector<IndexOffsets> index_offsets;
+ index_offsets.reserve(count);
+ IndexOffsets offsets{0, 0, 0};
+ for (auto &obj_mesh : exportable_as_mesh) {
+ OBJMesh &obj = *obj_mesh;
+ index_offsets.append(offsets);
+ offsets.vertex_offset += obj.tot_vertices();
+ offsets.uv_vertex_offset += obj.tot_uv_vertices();
+ offsets.normal_offset += obj.tot_normal_indices();
+ }
+
+ /* Parallel over meshes: main result writing. */
+ blender::threading::parallel_for(IndexRange(count), 1, [&](IndexRange range) {
+ for (const int i : range) {
+ OBJMesh &obj = *exportable_as_mesh[i];
+ auto &fh = buffers[i];
+
+ obj_writer.write_object_name(fh, obj);
+ obj_writer.write_vertex_coords(fh, obj);
+
+ if (obj.tot_polygons() > 0) {
+ if (export_params.export_smooth_groups) {
+ obj.calc_smooth_groups(export_params.smooth_groups_bitflags);
+ }
+ if (export_params.export_normals) {
+ obj_writer.write_poly_normals(fh, obj);
}
- return mtl_writer->mtlmaterial_name(obj_mtlindices[s]);
- };
- obj_writer.write_poly_elements(*obj_mesh, matname_fn);
+ if (export_params.export_uv) {
+ obj_writer.write_uv_coords(fh, obj);
+ }
+ /* This function takes a 0-indexed slot index for the obj_mesh object and
+ * returns the material name that we are using in the .obj file for it. */
+ const auto *obj_mtlindices = mtlindices.is_empty() ? nullptr : &mtlindices[i];
+ std::function<const char *(int)> matname_fn = [&](int s) -> const char * {
+ if (!obj_mtlindices || s < 0 || s >= obj_mtlindices->size()) {
+ return nullptr;
+ }
+ return mtl_writer->mtlmaterial_name((*obj_mtlindices)[s]);
+ };
+ obj_writer.write_poly_elements(fh, index_offsets[i], obj, matname_fn);
+ }
+ obj_writer.write_edges_indices(fh, index_offsets[i], obj);
+
+ /* Nothing will need this object's data after this point, release
+ * various arrays here. */
+ obj.clear();
}
- obj_writer.write_edges_indices(*obj_mesh);
+ });
- obj_writer.update_index_offsets(*obj_mesh);
+ /* Write all the object text buffers into the output file. */
+ FILE *f = obj_writer.get_outfile();
+ for (auto &b : buffers) {
+ b.write_to_file(f);
}
}
@@ -202,11 +256,13 @@ static void write_mesh_objects(Vector<std::unique_ptr<OBJMesh>> exportable_as_me
static void write_nurbs_curve_objects(const Vector<std::unique_ptr<OBJCurve>> &exportable_as_nurbs,
const OBJWriter &obj_writer)
{
+ FormatHandler<eFileType::OBJ> fh;
/* #OBJCurve doesn't have any dynamically allocated memory, so it's fine
* to wait for #blender::Vector to clean the objects up. */
for (const std::unique_ptr<OBJCurve> &obj_curve : exportable_as_nurbs) {
- obj_writer.write_nurbs_curve(*obj_curve);
+ obj_writer.write_nurbs_curve(fh, *obj_curve);
}
+ fh.write_to_file(obj_writer.get_outfile());
}
void export_frame(Depsgraph *depsgraph, const OBJExportParams &export_params, const char *filepath)