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Diffstat (limited to 'source/blender/io/wavefront_obj/importer/obj_import_mtl.cc')
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mtl.cc44
1 files changed, 20 insertions, 24 deletions
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
index 093cbec32fe..c28de14f2f7 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
@@ -17,8 +17,6 @@
#include "NOD_shader.h"
-/* TODO: move eMTLSyntaxElement out of following file into a more neutral place */
-#include "obj_export_io.hh"
#include "obj_import_mtl.hh"
#include "obj_import_string_utils.hh"
@@ -29,12 +27,12 @@ namespace blender::io::obj {
* Only float value(s) can be set using this method.
*/
static void set_property_of_socket(eNodeSocketDatatype property_type,
- StringRef socket_id,
+ const char *socket_id,
Span<float> value,
bNode *r_node)
{
BLI_assert(r_node);
- bNodeSocket *socket{nodeFindSocket(r_node, SOCK_IN, socket_id.data())};
+ bNodeSocket *socket{nodeFindSocket(r_node, SOCK_IN, socket_id)};
BLI_assert(socket && socket->type == property_type);
switch (property_type) {
case SOCK_FLOAT: {
@@ -95,7 +93,7 @@ static Image *create_placeholder_image(Main *bmain, const std::string &path)
return image;
}
-static Image *load_texture_image(Main *bmain, const tex_map_XX &tex_map, bool relative_paths)
+static Image *load_texture_image(Main *bmain, const MTLTexMap &tex_map, bool relative_paths)
{
Image *image = nullptr;
@@ -206,15 +204,15 @@ std::pair<float, float> ShaderNodetreeWrap::set_node_locations(const int pos_x)
}
void ShaderNodetreeWrap::link_sockets(bNode *from_node,
- StringRef from_node_id,
+ const char *from_node_id,
bNode *to_node,
- StringRef to_node_id,
+ const char *to_node_id,
const int from_node_pos_x)
{
std::tie(from_node->locx, from_node->locy) = set_node_locations(from_node_pos_x);
std::tie(to_node->locx, to_node->locy) = set_node_locations(from_node_pos_x + 1);
- bNodeSocket *from_sock{nodeFindSocket(from_node, SOCK_OUT, from_node_id.data())};
- bNodeSocket *to_sock{nodeFindSocket(to_node, SOCK_IN, to_node_id.data())};
+ bNodeSocket *from_sock{nodeFindSocket(from_node, SOCK_OUT, from_node_id)};
+ bNodeSocket *to_sock{nodeFindSocket(to_node, SOCK_IN, to_node_id)};
BLI_assert(from_sock && to_sock);
nodeAddLink(nodetree_.get(), from_node, from_sock, to_node, to_sock);
}
@@ -338,7 +336,7 @@ void ShaderNodetreeWrap::set_bsdf_socket_values(Material *mat)
if (emission_color.x >= 0 && emission_color.y >= 0 && emission_color.z >= 0) {
set_property_of_socket(SOCK_RGBA, "Emission", {emission_color, 3}, bsdf_);
}
- if (mtl_mat_.tex_map_of_type(eMTLSyntaxElement::map_Ke).is_valid()) {
+ if (mtl_mat_.tex_map_of_type(MTLTexMapType::Ke).is_valid()) {
set_property_of_socket(SOCK_FLOAT, "Emission Strength", {1.0f}, bsdf_);
}
set_property_of_socket(SOCK_FLOAT, "Specular", {specular}, bsdf_);
@@ -359,38 +357,36 @@ void ShaderNodetreeWrap::set_bsdf_socket_values(Material *mat)
void ShaderNodetreeWrap::add_image_textures(Main *bmain, Material *mat, bool relative_paths)
{
- for (const Map<const eMTLSyntaxElement, tex_map_XX>::Item texture_map :
- mtl_mat_.texture_maps.items()) {
- if (!texture_map.value.is_valid()) {
+ for (int key = 0; key < (int)MTLTexMapType::Count; ++key) {
+ const MTLTexMap &value = mtl_mat_.texture_maps[key];
+ if (!value.is_valid()) {
/* No Image texture node of this map type can be added to this material. */
continue;
}
bNode *image_texture = add_node_to_tree(SH_NODE_TEX_IMAGE);
BLI_assert(image_texture);
- Image *image = load_texture_image(bmain, texture_map.value, relative_paths);
+ Image *image = load_texture_image(bmain, value, relative_paths);
if (image == nullptr) {
continue;
}
image_texture->id = &image->id;
- static_cast<NodeTexImage *>(image_texture->storage)->projection =
- texture_map.value.projection_type;
+ static_cast<NodeTexImage *>(image_texture->storage)->projection = value.projection_type;
/* Add normal map node if needed. */
bNode *normal_map = nullptr;
- if (texture_map.key == eMTLSyntaxElement::map_Bump) {
+ if (key == (int)MTLTexMapType::bump) {
normal_map = add_node_to_tree(SH_NODE_NORMAL_MAP);
const float bump = std::max(0.0f, mtl_mat_.map_Bump_strength);
set_property_of_socket(SOCK_FLOAT, "Strength", {bump}, normal_map);
}
/* Add UV mapping & coordinate nodes only if needed. */
- if (texture_map.value.translation != float3(0, 0, 0) ||
- texture_map.value.scale != float3(1, 1, 1)) {
+ if (value.translation != float3(0, 0, 0) || value.scale != float3(1, 1, 1)) {
bNode *mapping = add_node_to_tree(SH_NODE_MAPPING);
bNode *texture_coordinate = add_node_to_tree(SH_NODE_TEX_COORD);
- set_property_of_socket(SOCK_VECTOR, "Location", {texture_map.value.translation, 3}, mapping);
- set_property_of_socket(SOCK_VECTOR, "Scale", {texture_map.value.scale, 3}, mapping);
+ set_property_of_socket(SOCK_VECTOR, "Location", {value.translation, 3}, mapping);
+ set_property_of_socket(SOCK_VECTOR, "Scale", {value.scale, 3}, mapping);
link_sockets(texture_coordinate, "UV", mapping, "Vector", 0);
link_sockets(mapping, "Vector", image_texture, "Vector", 1);
@@ -400,12 +396,12 @@ void ShaderNodetreeWrap::add_image_textures(Main *bmain, Material *mat, bool rel
link_sockets(image_texture, "Color", normal_map, "Color", 2);
link_sockets(normal_map, "Normal", bsdf_, "Normal", 3);
}
- else if (texture_map.key == eMTLSyntaxElement::map_d) {
- link_sockets(image_texture, "Alpha", bsdf_, texture_map.value.dest_socket_id, 2);
+ else if (key == (int)MTLTexMapType::d) {
+ link_sockets(image_texture, "Alpha", bsdf_, tex_map_type_to_socket_id[key], 2);
mat->blend_method = MA_BM_BLEND;
}
else {
- link_sockets(image_texture, "Color", bsdf_, texture_map.value.dest_socket_id, 2);
+ link_sockets(image_texture, "Color", bsdf_, tex_map_type_to_socket_id[key], 2);
}
}
}