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Diffstat (limited to 'source/blender/io/wavefront_obj/importer')
-rw-r--r--source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc9
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc169
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc97
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.hh7
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mtl.cc2
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_objects.hh53
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc48
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_string_utils.hh32
8 files changed, 268 insertions, 149 deletions
diff --git a/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc b/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc
index 7019e67419e..f33753d720d 100644
--- a/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc
+++ b/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc
@@ -99,13 +99,8 @@ void transform_object(Object *object, const OBJImportParams &import_params)
float obmat[4][4];
unit_m4(obmat);
/* +Y-forward and +Z-up are the default Blender axis settings. */
- mat3_from_axis_conversion(import_params.forward_axis,
- import_params.up_axis,
- OBJ_AXIS_Y_FORWARD,
- OBJ_AXIS_Z_UP,
- axes_transform);
- /* mat3_from_axis_conversion returns a transposed matrix! */
- transpose_m3(axes_transform);
+ mat3_from_axis_conversion(
+ IO_AXIS_Y, IO_AXIS_Z, import_params.forward_axis, import_params.up_axis, axes_transform);
copy_m4_m3(obmat, axes_transform);
BKE_object_apply_mat4(object, obmat, true, false);
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc b/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
index c7990028312..a32fd90594d 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
@@ -5,12 +5,16 @@
*/
#include "BLI_map.hh"
+#include "BLI_math_color.h"
+#include "BLI_math_vector.h"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "obj_import_file_reader.hh"
#include "obj_import_string_utils.hh"
+#include <charconv>
+
namespace blender::io::obj {
using std::string;
@@ -18,31 +22,24 @@ using std::string;
/**
* Based on the properties of the given Geometry instance, create a new Geometry instance
* or return the previous one.
- *
- * Also update index offsets which should always happen if a new Geometry instance is created.
*/
static Geometry *create_geometry(Geometry *const prev_geometry,
const eGeometryType new_type,
StringRef name,
- const GlobalVertices &global_vertices,
- Vector<std::unique_ptr<Geometry>> &r_all_geometries,
- VertexIndexOffset &r_offset)
+ Vector<std::unique_ptr<Geometry>> &r_all_geometries)
{
auto new_geometry = [&]() {
r_all_geometries.append(std::make_unique<Geometry>());
Geometry *g = r_all_geometries.last().get();
g->geom_type_ = new_type;
g->geometry_name_ = name.is_empty() ? "New object" : name;
- g->vertex_start_ = global_vertices.vertices.size();
- r_offset.set_index_offset(g->vertex_start_);
return g;
};
if (prev_geometry && prev_geometry->geom_type_ == GEOM_MESH) {
/* After the creation of a Geometry instance, at least one element has been found in the OBJ
- * file that indicates that it is a mesh (basically anything but the vertex positions). */
- if (!prev_geometry->face_elements_.is_empty() || prev_geometry->has_vertex_normals_ ||
- !prev_geometry->edges_.is_empty()) {
+ * file that indicates that it is a mesh (faces or edges). */
+ if (!prev_geometry->face_elements_.is_empty() || !prev_geometry->edges_.is_empty()) {
return new_geometry();
}
if (new_type == GEOM_MESH) {
@@ -65,26 +62,85 @@ static Geometry *create_geometry(Geometry *const prev_geometry,
return new_geometry();
}
-static void geom_add_vertex(Geometry *geom,
- const char *p,
- const char *end,
- GlobalVertices &r_global_vertices)
+static void geom_add_vertex(const char *p, const char *end, GlobalVertices &r_global_vertices)
{
float3 vert;
- parse_floats(p, end, 0.0f, vert, 3);
+ p = parse_floats(p, end, 0.0f, vert, 3);
r_global_vertices.vertices.append(vert);
- geom->vertex_count_++;
+ /* OBJ extension: `xyzrgb` vertex colors, when the vertex position
+ * is followed by 3 more RGB color components. See
+ * http://paulbourke.net/dataformats/obj/colour.html */
+ if (p < end) {
+ float3 srgb;
+ p = parse_floats(p, end, -1.0f, srgb, 3);
+ if (srgb.x >= 0 && srgb.y >= 0 && srgb.z >= 0) {
+ float3 linear;
+ srgb_to_linearrgb_v3_v3(linear, srgb);
+
+ auto &blocks = r_global_vertices.vertex_colors;
+ /* If we don't have vertex colors yet, or the previous vertex
+ * was without color, we need to start a new vertex colors block. */
+ if (blocks.is_empty() || (blocks.last().start_vertex_index + blocks.last().colors.size() !=
+ r_global_vertices.vertices.size() - 1)) {
+ GlobalVertices::VertexColorsBlock block;
+ block.start_vertex_index = r_global_vertices.vertices.size() - 1;
+ blocks.append(block);
+ }
+ blocks.last().colors.append(linear);
+ }
+ }
+}
+
+static void geom_add_mrgb_colors(const char *p, const char *end, GlobalVertices &r_global_vertices)
+{
+ /* MRGB color extension, in the form of
+ * "#MRGB MMRRGGBBMMRRGGBB ..."
+ * http://paulbourke.net/dataformats/obj/colour.html */
+ p = drop_whitespace(p, end);
+ const int mrgb_length = 8;
+ while (p + mrgb_length <= end) {
+ uint32_t value = 0;
+ std::from_chars_result res = std::from_chars(p, p + mrgb_length, value, 16);
+ if (res.ec == std::errc::invalid_argument || res.ec == std::errc::result_out_of_range) {
+ return;
+ }
+ unsigned char srgb[4];
+ srgb[0] = (value >> 16) & 0xFF;
+ srgb[1] = (value >> 8) & 0xFF;
+ srgb[2] = value & 0xFF;
+ srgb[3] = 0xFF;
+ float linear[4];
+ srgb_to_linearrgb_uchar4(linear, srgb);
+
+ auto &blocks = r_global_vertices.vertex_colors;
+ /* If we don't have vertex colors yet, or the previous vertex
+ * was without color, we need to start a new vertex colors block. */
+ if (blocks.is_empty() || (blocks.last().start_vertex_index + blocks.last().colors.size() !=
+ r_global_vertices.vertices.size())) {
+ GlobalVertices::VertexColorsBlock block;
+ block.start_vertex_index = r_global_vertices.vertices.size();
+ blocks.append(block);
+ }
+ blocks.last().colors.append({linear[0], linear[1], linear[2]});
+ /* MRGB colors are specified after vertex positions; each new color
+ * "pushes" the vertex colors block further back into which vertices it is for. */
+ blocks.last().start_vertex_index--;
+
+ p += mrgb_length;
+ }
}
-static void geom_add_vertex_normal(Geometry *geom,
- const char *p,
+static void geom_add_vertex_normal(const char *p,
const char *end,
GlobalVertices &r_global_vertices)
{
float3 normal;
parse_floats(p, end, 0.0f, normal, 3);
+ /* Normals can be printed with only several digits in the file,
+ * making them ever-so-slightly non unit length. Make sure they are
+ * normalized. */
+ normalize_v3(normal);
r_global_vertices.vertex_normals.append(normal);
- geom->has_vertex_normals_ = true;
}
static void geom_add_uv_vertex(const char *p, const char *end, GlobalVertices &r_global_vertices)
@@ -97,24 +153,24 @@ static void geom_add_uv_vertex(const char *p, const char *end, GlobalVertices &r
static void geom_add_edge(Geometry *geom,
const char *p,
const char *end,
- const VertexIndexOffset &offsets,
GlobalVertices &r_global_vertices)
{
int edge_v1, edge_v2;
p = parse_int(p, end, -1, edge_v1);
p = parse_int(p, end, -1, edge_v2);
/* Always keep stored indices non-negative and zero-based. */
- edge_v1 += edge_v1 < 0 ? r_global_vertices.vertices.size() : -offsets.get_index_offset() - 1;
- edge_v2 += edge_v2 < 0 ? r_global_vertices.vertices.size() : -offsets.get_index_offset() - 1;
+ edge_v1 += edge_v1 < 0 ? r_global_vertices.vertices.size() : -1;
+ edge_v2 += edge_v2 < 0 ? r_global_vertices.vertices.size() : -1;
BLI_assert(edge_v1 >= 0 && edge_v2 >= 0);
geom->edges_.append({static_cast<uint>(edge_v1), static_cast<uint>(edge_v2)});
+ geom->track_vertex_index(edge_v1);
+ geom->track_vertex_index(edge_v2);
}
static void geom_add_polygon(Geometry *geom,
const char *p,
const char *end,
const GlobalVertices &global_vertices,
- const VertexIndexOffset &offsets,
const int material_index,
const int group_index,
const bool shaded_smooth)
@@ -124,7 +180,7 @@ static void geom_add_polygon(Geometry *geom,
curr_face.material_index = material_index;
if (group_index >= 0) {
curr_face.vertex_group_index = group_index;
- geom->use_vertex_groups_ = true;
+ geom->has_vertex_groups_ = true;
}
const int orig_corners_size = geom->face_corners_.size();
@@ -149,12 +205,11 @@ static void geom_add_polygon(Geometry *geom,
if (p < end && *p == '/') {
++p;
p = parse_int(p, end, INT32_MAX, corner.vertex_normal_index, false);
- got_normal = corner.uv_vert_index != INT32_MAX;
+ got_normal = corner.vertex_normal_index != INT32_MAX;
}
}
/* Always keep stored indices non-negative and zero-based. */
- corner.vert_index += corner.vert_index < 0 ? global_vertices.vertices.size() :
- -offsets.get_index_offset() - 1;
+ corner.vert_index += corner.vert_index < 0 ? global_vertices.vertices.size() : -1;
if (corner.vert_index < 0 || corner.vert_index >= global_vertices.vertices.size()) {
fprintf(stderr,
"Invalid vertex index %i (valid range [0, %zu)), ignoring face\n",
@@ -162,6 +217,9 @@ static void geom_add_polygon(Geometry *geom,
(size_t)global_vertices.vertices.size());
face_valid = false;
}
+ else {
+ geom->track_vertex_index(corner.vert_index);
+ }
if (got_uv) {
corner.uv_vert_index += corner.uv_vert_index < 0 ? global_vertices.uv_vertices.size() : -1;
if (corner.uv_vert_index < 0 || corner.uv_vert_index >= global_vertices.uv_vertices.size()) {
@@ -172,7 +230,10 @@ static void geom_add_polygon(Geometry *geom,
face_valid = false;
}
}
- if (got_normal) {
+ /* Ignore corner normal index, if the geometry does not have any normals.
+ * Some obj files out there do have face definitions that refer to normal indices,
+ * without any normals being present (T98782). */
+ if (got_normal && !global_vertices.vertex_normals.is_empty()) {
corner.vertex_normal_index += corner.vertex_normal_index < 0 ?
global_vertices.vertex_normals.size() :
-1;
@@ -206,9 +267,7 @@ static void geom_add_polygon(Geometry *geom,
static Geometry *geom_set_curve_type(Geometry *geom,
const char *p,
const char *end,
- const GlobalVertices &global_vertices,
const StringRef group_name,
- VertexIndexOffset &r_offsets,
Vector<std::unique_ptr<Geometry>> &r_all_geometries)
{
p = drop_whitespace(p, end);
@@ -216,8 +275,7 @@ static Geometry *geom_set_curve_type(Geometry *geom,
std::cerr << "Curve type not supported: '" << std::string(p, end) << "'" << std::endl;
return geom;
}
- geom = create_geometry(
- geom, GEOM_CURVE, group_name, global_vertices, r_all_geometries, r_offsets);
+ geom = create_geometry(geom, GEOM_CURVE, group_name, r_all_geometries);
geom->nurbs_element_.group_ = group_name;
return geom;
}
@@ -343,9 +401,12 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
return;
}
- VertexIndexOffset offsets;
- Geometry *curr_geom = create_geometry(
- nullptr, GEOM_MESH, "", r_global_vertices, r_all_geometries, offsets);
+ /* Use the filename as the default name given to the initial object. */
+ char ob_name[FILE_MAXFILE];
+ BLI_strncpy(ob_name, BLI_path_basename(import_params_.filepath), FILE_MAXFILE);
+ BLI_path_extension_replace(ob_name, FILE_MAXFILE, "");
+
+ Geometry *curr_geom = create_geometry(nullptr, GEOM_MESH, ob_name, r_all_geometries);
/* State variables: once set, they remain the same for the remaining
* elements in the object. */
@@ -368,6 +429,11 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
break; /* No more data to read. */
}
+ /* Take care of line continuations now (turn them into spaces);
+ * the rest of the parsing code does not need to worry about them anymore. */
+ fixup_line_continuations(buffer.data() + buffer_offset,
+ buffer.data() + buffer_offset + bytes_read);
+
/* Ensure buffer ends in a newline. */
if (bytes_read < read_buffer_size_) {
if (bytes_read == 0 || buffer[buffer_offset + bytes_read - 1] != '\n') {
@@ -386,9 +452,7 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
while (last_nl > 0) {
--last_nl;
if (buffer[last_nl] == '\n') {
- if (last_nl < 1 || buffer[last_nl - 1] != '\\') {
- break;
- }
+ break;
}
}
if (buffer[last_nl] != '\n') {
@@ -415,10 +479,10 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
/* Most common things that start with 'v': vertices, normals, UVs. */
if (*p == 'v') {
if (parse_keyword(p, end, "v")) {
- geom_add_vertex(curr_geom, p, end, r_global_vertices);
+ geom_add_vertex(p, end, r_global_vertices);
}
else if (parse_keyword(p, end, "vn")) {
- geom_add_vertex_normal(curr_geom, p, end, r_global_vertices);
+ geom_add_vertex_normal(p, end, r_global_vertices);
}
else if (parse_keyword(p, end, "vt")) {
geom_add_uv_vertex(p, end, r_global_vertices);
@@ -430,26 +494,21 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
p,
end,
r_global_vertices,
- offsets,
state_material_index,
- state_group_index, /* TODO was wrongly material name! */
+ state_group_index,
state_shaded_smooth);
}
/* Faces. */
else if (parse_keyword(p, end, "l")) {
- geom_add_edge(curr_geom, p, end, offsets, r_global_vertices);
+ geom_add_edge(curr_geom, p, end, r_global_vertices);
}
/* Objects. */
else if (parse_keyword(p, end, "o")) {
state_shaded_smooth = false;
state_group_name = "";
state_material_name = "";
- curr_geom = create_geometry(curr_geom,
- GEOM_MESH,
- StringRef(p, end).trim(),
- r_global_vertices,
- r_all_geometries,
- offsets);
+ curr_geom = create_geometry(
+ curr_geom, GEOM_MESH, StringRef(p, end).trim(), r_all_geometries);
}
/* Groups. */
else if (parse_keyword(p, end, "g")) {
@@ -477,14 +536,16 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
else if (parse_keyword(p, end, "mtllib")) {
add_mtl_library(StringRef(p, end).trim());
}
+ else if (parse_keyword(p, end, "#MRGB")) {
+ geom_add_mrgb_colors(p, end, r_global_vertices);
+ }
/* Comments. */
else if (*p == '#') {
/* Nothing to do. */
}
/* Curve related things. */
else if (parse_keyword(p, end, "cstype")) {
- curr_geom = geom_set_curve_type(
- curr_geom, p, end, r_global_vertices, state_group_name, offsets, r_all_geometries);
+ curr_geom = geom_set_curve_type(curr_geom, p, end, state_group_name, r_all_geometries);
}
else if (parse_keyword(p, end, "deg")) {
geom_set_curve_degree(curr_geom, p, end);
@@ -564,15 +625,15 @@ static bool parse_texture_option(const char *&p,
{
p = drop_whitespace(p, end);
if (parse_keyword(p, end, "-o")) {
- p = parse_floats(p, end, 0.0f, tex_map.translation, 3);
+ p = parse_floats(p, end, 0.0f, tex_map.translation, 3, true);
return true;
}
if (parse_keyword(p, end, "-s")) {
- p = parse_floats(p, end, 1.0f, tex_map.scale, 3);
+ p = parse_floats(p, end, 1.0f, tex_map.scale, 3, true);
return true;
}
if (parse_keyword(p, end, "-bm")) {
- p = parse_float(p, end, 1.0f, material->map_Bump_strength);
+ p = parse_float(p, end, 1.0f, material->map_Bump_strength, true, true);
return true;
}
if (parse_keyword(p, end, "-type")) {
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 8d560bd2c8c..01f05466b3a 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -8,7 +8,9 @@
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
+#include "BKE_attribute.h"
#include "BKE_customdata.h"
+#include "BKE_deform.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node_tree_update.h"
@@ -29,13 +31,17 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
Map<std::string, Material *> &created_materials,
const OBJImportParams &import_params)
{
+ const int64_t tot_verts_object{mesh_geometry_.get_vertex_count()};
+ if (tot_verts_object <= 0) {
+ /* Empty mesh */
+ return nullptr;
+ }
std::string ob_name{mesh_geometry_.geometry_name_};
if (ob_name.empty()) {
ob_name = "Untitled";
}
fixup_invalid_faces();
- const int64_t tot_verts_object{mesh_geometry_.vertex_count_};
/* Total explicitly imported edges, not the ones belonging the polygons to be created. */
const int64_t tot_edges{mesh_geometry_.edges_.size()};
const int64_t tot_face_elems{mesh_geometry_.face_elements_.size()};
@@ -46,10 +52,11 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
obj->data = BKE_object_obdata_add_from_type(bmain, OB_MESH, ob_name.c_str());
create_vertices(mesh);
- create_polys_loops(obj, mesh);
+ create_polys_loops(mesh, import_params.import_vertex_groups);
create_edges(mesh);
create_uv_verts(mesh);
create_normals(mesh);
+ create_colors(mesh);
create_materials(bmain, materials, created_materials, obj);
if (import_params.validate_meshes || mesh_geometry_.has_invalid_polys_) {
@@ -67,6 +74,9 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
BKE_mesh_nomain_to_mesh(mesh, dst, obj, &CD_MASK_EVERYTHING, true);
dst->flag |= autosmooth;
+ /* NOTE: vertex groups have to be created after final mesh is assigned to the object. */
+ create_vertex_groups(obj);
+
return obj;
}
@@ -147,9 +157,9 @@ void MeshFromGeometry::fixup_invalid_faces()
void MeshFromGeometry::create_vertices(Mesh *mesh)
{
- const int tot_verts_object{mesh_geometry_.vertex_count_};
+ const int tot_verts_object{mesh_geometry_.get_vertex_count()};
for (int i = 0; i < tot_verts_object; ++i) {
- int vi = mesh_geometry_.vertex_start_ + i;
+ int vi = mesh_geometry_.vertex_index_min_ + i;
if (vi < global_vertices_.vertices.size()) {
copy_v3_v3(mesh->mvert[i].co, global_vertices_.vertices[vi]);
}
@@ -161,19 +171,13 @@ void MeshFromGeometry::create_vertices(Mesh *mesh)
}
}
-void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh)
+void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
{
- /* Will not be used if vertex groups are not imported. */
mesh->dvert = nullptr;
- float weight = 0.0f;
- const int64_t total_verts = mesh_geometry_.vertex_count_;
- if (total_verts && mesh_geometry_.use_vertex_groups_) {
+ const int64_t total_verts = mesh_geometry_.get_vertex_count();
+ if (use_vertex_groups && total_verts && mesh_geometry_.has_vertex_groups_) {
mesh->dvert = static_cast<MDeformVert *>(
CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, nullptr, total_verts));
- weight = 1.0f / total_verts;
- }
- else {
- UNUSED_VARS(weight);
}
const int64_t tot_face_elems{mesh->totpoly};
@@ -204,30 +208,25 @@ void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh)
const PolyCorner &curr_corner = mesh_geometry_.face_corners_[curr_face.start_index_ + idx];
MLoop &mloop = mesh->mloop[tot_loop_idx];
tot_loop_idx++;
- mloop.v = curr_corner.vert_index;
+ mloop.v = curr_corner.vert_index - mesh_geometry_.vertex_index_min_;
+ /* Setup vertex group data, if needed. */
if (!mesh->dvert) {
continue;
}
- /* Iterating over mloop results in finding the same vertex multiple times.
- * Another way is to allocate memory for dvert while creating vertices and fill them here.
- */
- MDeformVert &def_vert = mesh->dvert[mloop.v];
- if (!def_vert.dw) {
- def_vert.dw = static_cast<MDeformWeight *>(
- MEM_callocN(sizeof(MDeformWeight), "OBJ Import Deform Weight"));
- }
- /* Every vertex in a face is assigned the same deform group. */
- int group_idx = curr_face.vertex_group_index;
- /* Deform group number (def_nr) must behave like an index into the names' list. */
- *(def_vert.dw) = {static_cast<unsigned int>(group_idx), weight};
+ const int group_index = curr_face.vertex_group_index;
+ MDeformWeight *dw = BKE_defvert_ensure_index(mesh->dvert + mloop.v, group_index);
+ dw->weight = 1.0f;
}
}
+}
- if (!mesh->dvert) {
+void MeshFromGeometry::create_vertex_groups(Object *obj)
+{
+ Mesh *mesh = static_cast<Mesh *>(obj->data);
+ if (mesh->dvert == nullptr) {
return;
}
- /* Add deform group names. */
for (const std::string &name : mesh_geometry_.group_order_) {
BKE_object_defgroup_add_name(obj, name.data());
}
@@ -236,14 +235,14 @@ void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh)
void MeshFromGeometry::create_edges(Mesh *mesh)
{
const int64_t tot_edges{mesh_geometry_.edges_.size()};
- const int64_t total_verts{mesh_geometry_.vertex_count_};
+ const int64_t total_verts{mesh_geometry_.get_vertex_count()};
UNUSED_VARS_NDEBUG(total_verts);
for (int i = 0; i < tot_edges; ++i) {
const MEdge &src_edge = mesh_geometry_.edges_[i];
MEdge &dst_edge = mesh->medge[i];
- BLI_assert(src_edge.v1 < total_verts && src_edge.v2 < total_verts);
- dst_edge.v1 = src_edge.v1;
- dst_edge.v2 = src_edge.v2;
+ dst_edge.v1 = src_edge.v1 - mesh_geometry_.vertex_index_min_;
+ dst_edge.v2 = src_edge.v2 - mesh_geometry_.vertex_index_min_;
+ BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
dst_edge.flag = ME_LOOSEEDGE;
}
@@ -289,7 +288,7 @@ static Material *get_or_create_material(Main *bmain,
/* We have not, will have to create it. Create a new default
* MTLMaterial too, in case the OBJ file tries to use a material
* that was not in the MTL file. */
- const MTLMaterial &mtl = *materials.lookup_or_add(name, std::make_unique<MTLMaterial>()).get();
+ const MTLMaterial &mtl = *materials.lookup_or_add(name, std::make_unique<MTLMaterial>());
Material *mat = BKE_material_add(bmain, name.c_str());
ShaderNodetreeWrap mat_wrap{bmain, mtl, mat};
@@ -311,17 +310,14 @@ void MeshFromGeometry::create_materials(Main *bmain,
if (mat == nullptr) {
continue;
}
- BKE_object_material_slot_add(bmain, obj);
- BKE_object_material_assign(bmain, obj, mat, obj->totcol, BKE_MAT_ASSIGN_USERPREF);
+ BKE_object_material_assign_single_obdata(bmain, obj, mat, obj->totcol + 1);
}
}
void MeshFromGeometry::create_normals(Mesh *mesh)
{
- /* NOTE: Needs more clarity about what is expected in the viewport if the function works. */
-
/* No normal data: nothing to do. */
- if (global_vertices_.vertex_normals.is_empty() || !mesh_geometry_.has_vertex_normals_) {
+ if (global_vertices_.vertex_normals.is_empty()) {
return;
}
@@ -345,4 +341,29 @@ void MeshFromGeometry::create_normals(Mesh *mesh)
MEM_freeN(loop_normals);
}
+void MeshFromGeometry::create_colors(Mesh *mesh)
+{
+ /* Nothing to do if we don't have vertex colors at all. */
+ if (global_vertices_.vertex_colors.is_empty()) {
+ return;
+ }
+
+ /* Find which vertex color block is for this mesh (if any). */
+ for (const auto &block : global_vertices_.vertex_colors) {
+ if (mesh_geometry_.vertex_index_min_ >= block.start_vertex_index &&
+ mesh_geometry_.vertex_index_max_ < block.start_vertex_index + block.colors.size()) {
+ /* This block is suitable, use colors from it. */
+ CustomDataLayer *color_layer = BKE_id_attribute_new(
+ &mesh->id, "Color", CD_PROP_COLOR, ATTR_DOMAIN_POINT, nullptr);
+ float4 *colors = (float4 *)color_layer->data;
+ int offset = mesh_geometry_.vertex_index_min_ - block.start_vertex_index;
+ for (int i = 0, n = mesh_geometry_.get_vertex_count(); i != n; ++i) {
+ float3 c = block.colors[offset + i];
+ colors[i] = float4(c.x, c.y, c.z, 1.0f);
+ }
+ return;
+ }
+ }
+}
+
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
index cf4a2aee394..591a7b81e63 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
@@ -45,10 +45,9 @@ class MeshFromGeometry : NonMovable, NonCopyable {
void fixup_invalid_faces();
void create_vertices(Mesh *mesh);
/**
- * Create polygons for the Mesh, set smooth shading flags, deform group names,
- * Materials.
+ * Create polygons for the Mesh, set smooth shading flags, Materials.
*/
- void create_polys_loops(Object *obj, Mesh *mesh);
+ void create_polys_loops(Mesh *mesh, bool use_vertex_groups);
/**
* Add explicitly imported OBJ edges to the mesh.
*/
@@ -65,6 +64,8 @@ class MeshFromGeometry : NonMovable, NonCopyable {
Map<std::string, Material *> &created_materials,
Object *obj);
void create_normals(Mesh *mesh);
+ void create_colors(Mesh *mesh);
+ void create_vertex_groups(Object *obj);
};
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
index f39def0a4af..60e419728f3 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
@@ -320,7 +320,7 @@ void ShaderNodetreeWrap::set_bsdf_socket_values(Material *mat)
if (alpha != -1) {
set_property_of_socket(SOCK_FLOAT, "Alpha", {alpha}, bsdf_);
}
- if (do_tranparency) {
+ if (do_tranparency || (alpha >= 0.0f && alpha < 1.0f)) {
mat->blend_method = MA_BM_BLEND;
}
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
index b67ba46af03..9f0079d7c53 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
@@ -19,34 +19,24 @@
namespace blender::io::obj {
/**
- * List of all vertex and UV vertex coordinates in an OBJ file accessible to any
- * Geometry instance at any time.
+ * All vertex positions, normals, UVs, colors in the OBJ file.
*/
struct GlobalVertices {
Vector<float3> vertices;
Vector<float2> uv_vertices;
Vector<float3> vertex_normals;
-};
-
-/**
- * Keeps track of the vertices that belong to other Geometries.
- * Needed only for MLoop.v and MEdge.v1 which needs vertex indices ranging from (0 to total
- * vertices in the mesh) as opposed to the other OBJ indices ranging from (0 to total vertices
- * in the global list).
- */
-struct VertexIndexOffset {
- private:
- int offset_ = 0;
- public:
- void set_index_offset(const int64_t total_vertices)
- {
- offset_ = total_vertices;
- }
- int64_t get_index_offset() const
- {
- return offset_;
- }
+ /**
+ * Vertex colors might not be present in the file at all, or only
+ * provided for some meshes. Store them in chunks as they are
+ * spelled out in the file, e.g. if there are 10 vertices in sequence, all
+ * with `xyzrgb` colors, they will be one block.
+ */
+ struct VertexColorsBlock {
+ Vector<float3> colors;
+ int start_vertex_index;
+ };
+ Vector<VertexColorsBlock> vertex_colors;
};
/**
@@ -100,8 +90,8 @@ struct Geometry {
Map<std::string, int> material_indices_;
Vector<std::string> material_order_;
- int vertex_start_ = 0;
- int vertex_count_ = 0;
+ int vertex_index_min_ = INT_MAX;
+ int vertex_index_max_ = -1;
/** Edges written in the file in addition to (or even without polygon) elements. */
Vector<MEdge> edges_;
@@ -109,10 +99,21 @@ struct Geometry {
Vector<PolyElem> face_elements_;
bool has_invalid_polys_ = false;
- bool has_vertex_normals_ = false;
- bool use_vertex_groups_ = false;
+ bool has_vertex_groups_ = false;
NurbsElement nurbs_element_;
int total_loops_ = 0;
+
+ int get_vertex_count() const
+ {
+ if (vertex_index_max_ < vertex_index_min_)
+ return 0;
+ return vertex_index_max_ - vertex_index_min_ + 1;
+ }
+ void track_vertex_index(int index)
+ {
+ vertex_index_min_ = std::min(vertex_index_min_, index);
+ vertex_index_max_ = std::max(vertex_index_max_, index);
+ }
};
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc b/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc
index c8eaa046e68..9a457167fca 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc
@@ -18,14 +18,12 @@ StringRef read_next_line(StringRef &buffer)
const char *start = buffer.begin();
const char *end = buffer.end();
size_t len = 0;
- char prev = 0;
const char *ptr = start;
while (ptr < end) {
char c = *ptr++;
- if (c == '\n' && prev != '\\') {
+ if (c == '\n') {
break;
}
- prev = c;
++len;
}
@@ -35,7 +33,27 @@ StringRef read_next_line(StringRef &buffer)
static bool is_whitespace(char c)
{
- return c <= ' ' || c == '\\';
+ return c <= ' ';
+}
+
+void fixup_line_continuations(char *p, char *end)
+{
+ while (true) {
+ /* Find next backslash, if any. */
+ char *backslash = std::find(p, end, '\\');
+ if (backslash == end)
+ break;
+ /* Skip over possible whitespace right after it. */
+ p = backslash + 1;
+ while (p < end && is_whitespace(*p) && *p != '\n')
+ ++p;
+ /* If then we have a newline, turn both backslash
+ * and the newline into regular spaces. */
+ if (p < end && *p == '\n') {
+ *backslash = ' ';
+ *p = ' ';
+ }
+ }
}
const char *drop_whitespace(const char *p, const char *end)
@@ -62,8 +80,12 @@ static const char *drop_plus(const char *p, const char *end)
return p;
}
-const char *parse_float(
- const char *p, const char *end, float fallback, float &dst, bool skip_space)
+const char *parse_float(const char *p,
+ const char *end,
+ float fallback,
+ float &dst,
+ bool skip_space,
+ bool require_trailing_space)
{
if (skip_space) {
p = drop_whitespace(p, end);
@@ -73,13 +95,23 @@ const char *parse_float(
if (res.ec == std::errc::invalid_argument || res.ec == std::errc::result_out_of_range) {
dst = fallback;
}
+ else if (require_trailing_space && res.ptr < end && !is_whitespace(*res.ptr)) {
+ /* If there are trailing non-space characters, do not eat up the number. */
+ dst = fallback;
+ return p;
+ }
return res.ptr;
}
-const char *parse_floats(const char *p, const char *end, float fallback, float *dst, int count)
+const char *parse_floats(const char *p,
+ const char *end,
+ float fallback,
+ float *dst,
+ int count,
+ bool require_trailing_space)
{
for (int i = 0; i < count; ++i) {
- p = parse_float(p, end, fallback, dst[i]);
+ p = parse_float(p, end, fallback, dst[i], true, require_trailing_space);
}
return p;
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_string_utils.hh b/source/blender/io/wavefront_obj/importer/obj_import_string_utils.hh
index 3f428b1ab5c..e42f5080d25 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_string_utils.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_string_utils.hh
@@ -6,9 +6,6 @@
/*
* Various text parsing utilities used by OBJ importer.
- * The utilities are not directly usable by other formats, since
- * they treat backslash (\) as a whitespace character (OBJ format
- * allows backslashes to function as a line-continuation character).
*
* Many of these functions take two pointers (p, end) indicating
* which part of a string to operate on, and return a possibly
@@ -27,21 +24,22 @@ namespace blender::io::obj {
* The returned line will not have '\n' characters at the end;
* the `buffer` is modified to contain remaining text without
* the input line.
- *
- * Note that backslash (\) character is treated as a line
- * continuation.
*/
StringRef read_next_line(StringRef &buffer);
/**
+ * Fix up OBJ line continuations by replacing backslash (\) and the
+ * following newline with spaces.
+ */
+void fixup_line_continuations(char *p, char *end);
+
+/**
* Drop leading white-space from a string part.
- * Note that backslash character is considered white-space.
*/
const char *drop_whitespace(const char *p, const char *end);
/**
* Drop leading non-white-space from a string part.
- * Note that backslash character is considered white-space.
*/
const char *drop_non_whitespace(const char *p, const char *end);
@@ -62,12 +60,17 @@ const char *parse_int(
* The parsed result is stored in `dst`. The function skips
* leading white-space unless `skip_space=false`. If the
* number can't be parsed (invalid syntax, out of range),
- * `fallback` value is stored instead.
+ * `fallback` value is stored instead. If `require_trailing_space`
+ * is true, the character after the number has to be whitespace.
*
* Returns the start of remainder of the input string after parsing.
*/
-const char *parse_float(
- const char *p, const char *end, float fallback, float &dst, bool skip_space = true);
+const char *parse_float(const char *p,
+ const char *end,
+ float fallback,
+ float &dst,
+ bool skip_space = true,
+ bool require_trailing_space = false);
/**
* Parse a number of white-space separated floats from an input string.
@@ -77,6 +80,11 @@ const char *parse_float(
*
* Returns the start of remainder of the input string after parsing.
*/
-const char *parse_floats(const char *p, const char *end, float fallback, float *dst, int count);
+const char *parse_floats(const char *p,
+ const char *end,
+ float fallback,
+ float *dst,
+ int count,
+ bool require_trailing_space = false);
} // namespace blender::io::obj