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Diffstat (limited to 'source/blender/io/wavefront_obj')
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc16
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc17
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh5
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc8
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc1
5 files changed, 15 insertions, 32 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 5c81cf7abca..5289a8c750a 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -7,8 +7,9 @@
#include <algorithm>
#include <cstdio>
+#include "BKE_attribute.hh"
#include "BKE_blender_version.h"
-#include "BKE_geometry_set.hh"
+#include "BKE_mesh.h"
#include "BLI_color.hh"
#include "BLI_enumerable_thread_specific.hh"
@@ -416,15 +417,12 @@ void OBJWriter::write_edges_indices(FormatHandler &fh,
const OBJMesh &obj_mesh_data) const
{
/* NOTE: ensure_mesh_edges should be called before. */
- const int tot_edges = obj_mesh_data.tot_edges();
- for (int edge_index = 0; edge_index < tot_edges; edge_index++) {
- const std::optional<std::array<int, 2>> vertex_indices =
- obj_mesh_data.calc_loose_edge_vert_indices(edge_index);
- if (!vertex_indices) {
- continue;
+ const Span<MEdge> edges = obj_mesh_data.get_mesh()->edges();
+ for (const int i : edges.index_range()) {
+ const MEdge &edge = edges[i];
+ if (edge.flag & ME_LOOSEEDGE) {
+ fh.write_obj_edge(edge.v1 + offsets.vertex_offset + 1, edge.v2 + offsets.vertex_offset + 1);
}
- fh.write_obj_edge((*vertex_indices)[0] + offsets.vertex_offset + 1,
- (*vertex_indices)[1] + offsets.vertex_offset + 1);
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index d00c09b9013..a95f917869b 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the default Blender axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat);
+ mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world);
/* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */
- mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]);
- world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3];
+ mul_v3_m3v3(
+ world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]);
+ world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3];
/* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */
float normal_matrix[3][3];
@@ -182,7 +183,6 @@ void OBJMesh::ensure_mesh_normals() const
void OBJMesh::ensure_mesh_edges() const
{
- BKE_mesh_calc_edges(export_mesh_eval_, true, false);
BKE_mesh_calc_edges_loose(export_mesh_eval_);
}
@@ -506,13 +506,4 @@ const char *OBJMesh::get_poly_deform_group_name(const int16_t def_group_index) c
return vertex_group.name;
}
-std::optional<std::array<int, 2>> OBJMesh::calc_loose_edge_vert_indices(const int edge_index) const
-{
- const Span<MEdge> edges = export_mesh_eval_->edges();
- const MEdge &edge = edges[edge_index];
- if (edge.flag & ME_LOOSEEDGE) {
- return std::array<int, 2>{int(edge.v1), int(edge.v2)};
- }
- return std::nullopt;
-}
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index ec98468e2de..89ee6f4dea2 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -216,11 +216,6 @@ class OBJMesh : NonCopyable {
const char *get_poly_deform_group_name(int16_t def_group_index) const;
/**
- * Calculate vertex indices of an edge's corners if it is a loose edge.
- */
- std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const;
-
- /**
* Calculate the order in which the polygons should be written into the file (sorted by material
* index).
*/
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
index 812c3e7b5d4..1b1ee5f8386 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
@@ -31,10 +31,10 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the Blender's default axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat);
- /* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */
- mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]);
- world_axes_transform_[3][3] = export_object_eval_->obmat[3][3];
+ mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->object_to_world);
+ /* #mul_m4_m3m4 does not transform last row of #Object.object_to_world, i.e. location data. */
+ mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->object_to_world[3]);
+ world_axes_transform_[3][3] = export_object_eval_->object_to_world[3][3];
}
const char *OBJCurve::get_curve_name() const
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 33ece88d3d4..56ad7fd4563 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -254,7 +254,6 @@ void MeshFromGeometry::create_edges(Mesh *mesh)
dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
- dst_edge.flag = ME_LOOSEEDGE;
}
/* Set argument `update` to true so that existing, explicitly imported edges can be merged