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-rw-r--r--source/blender/io/collada/CMakeLists.txt4
-rw-r--r--source/blender/io/usd/CMakeLists.txt2
-rw-r--r--source/blender/io/usd/intern/usd_reader_camera.cc2
-rw-r--r--source/blender/io/usd/intern/usd_writer_abstract.cc39
-rw-r--r--source/blender/io/usd/intern/usd_writer_abstract.h2
-rw-r--r--source/blender/io/usd/intern/usd_writer_material.cc767
-rw-r--r--source/blender/io/usd/intern/usd_writer_material.h57
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc4
-rw-r--r--source/blender/io/usd/usd.h4
-rw-r--r--source/blender/io/wavefront_obj/CMakeLists.txt6
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc416
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh96
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_io.hh104
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc37
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh32
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc4
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc6
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh4
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_exporter.cc110
-rw-r--r--source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc69
20 files changed, 1451 insertions, 314 deletions
diff --git a/source/blender/io/collada/CMakeLists.txt b/source/blender/io/collada/CMakeLists.txt
index e1645083116..9ce3389257d 100644
--- a/source/blender/io/collada/CMakeLists.txt
+++ b/source/blender/io/collada/CMakeLists.txt
@@ -135,10 +135,6 @@ if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
endif()
-if(WITH_INTERNATIONAL)
- add_definitions(-DWITH_INTERNATIONAL)
-endif()
-
if(CMAKE_COMPILER_IS_GNUCXX)
# COLLADAFWArray.h gives error with gcc 4.5
string(APPEND CMAKE_CXX_FLAGS " -fpermissive")
diff --git a/source/blender/io/usd/CMakeLists.txt b/source/blender/io/usd/CMakeLists.txt
index 12015bf1698..980f33fffa1 100644
--- a/source/blender/io/usd/CMakeLists.txt
+++ b/source/blender/io/usd/CMakeLists.txt
@@ -64,6 +64,7 @@ set(SRC
intern/usd_writer_camera.cc
intern/usd_writer_hair.cc
intern/usd_writer_light.cc
+ intern/usd_writer_material.cc
intern/usd_writer_mesh.cc
intern/usd_writer_metaball.cc
intern/usd_writer_transform.cc
@@ -89,6 +90,7 @@ set(SRC
intern/usd_writer_camera.h
intern/usd_writer_hair.h
intern/usd_writer_light.h
+ intern/usd_writer_material.h
intern/usd_writer_mesh.h
intern/usd_writer_metaball.h
intern/usd_writer_transform.h
diff --git a/source/blender/io/usd/intern/usd_reader_camera.cc b/source/blender/io/usd/intern/usd_reader_camera.cc
index 2732ed5770d..1d001e19140 100644
--- a/source/blender/io/usd/intern/usd_reader_camera.cc
+++ b/source/blender/io/usd/intern/usd_reader_camera.cc
@@ -72,7 +72,7 @@ void USDCameraReader::read_object_data(Main *bmain, const double motionSampleTim
cam_prim.GetHorizontalApertureAttr().Get(&horAp, motionSampleTime);
bcam->lens = val.Get<float>();
- /* TODO(makowalski) */
+ /* TODO(@makowalski): support sensor size. */
#if 0
bcam->sensor_x = 0.0f;
bcam->sensor_y = 0.0f;
diff --git a/source/blender/io/usd/intern/usd_writer_abstract.cc b/source/blender/io/usd/intern/usd_writer_abstract.cc
index 2b5326eb4c1..a358c563c88 100644
--- a/source/blender/io/usd/intern/usd_writer_abstract.cc
+++ b/source/blender/io/usd/intern/usd_writer_abstract.cc
@@ -18,11 +18,15 @@
*/
#include "usd_writer_abstract.h"
#include "usd_hierarchy_iterator.h"
+#include "usd_writer_material.h"
#include <pxr/base/tf/stringUtils.h>
+#include "BKE_customdata.h"
#include "BLI_assert.h"
+#include "DNA_mesh_types.h"
+
/* TfToken objects are not cheap to construct, so we do it once. */
namespace usdtokens {
/* Materials */
@@ -34,6 +38,19 @@ static const pxr::TfToken roughness("roughness", pxr::TfToken::Immortal);
static const pxr::TfToken surface("surface", pxr::TfToken::Immortal);
} // namespace usdtokens
+static std::string get_mesh_active_uvlayer_name(const Object *ob)
+{
+ if (!ob || ob->type != OB_MESH || !ob->data) {
+ return "";
+ }
+
+ const Mesh *me = static_cast<Mesh *>(ob->data);
+
+ const char *name = CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV);
+
+ return name ? name : "";
+}
+
namespace blender::io::usd {
USDAbstractWriter::USDAbstractWriter(const USDExporterContext &usd_export_context)
@@ -78,7 +95,8 @@ const pxr::SdfPath &USDAbstractWriter::usd_path() const
return usd_export_context_.usd_path;
}
-pxr::UsdShadeMaterial USDAbstractWriter::ensure_usd_material(Material *material)
+pxr::UsdShadeMaterial USDAbstractWriter::ensure_usd_material(const HierarchyContext &context,
+ Material *material)
{
static pxr::SdfPath material_library_path("/_materials");
pxr::UsdStageRefPtr stage = usd_export_context_.stage;
@@ -92,17 +110,14 @@ pxr::UsdShadeMaterial USDAbstractWriter::ensure_usd_material(Material *material)
}
usd_material = pxr::UsdShadeMaterial::Define(stage, usd_path);
- /* Construct the shader. */
- pxr::SdfPath shader_path = usd_path.AppendChild(usdtokens::preview_shader);
- pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage, shader_path);
- shader.CreateIdAttr(pxr::VtValue(usdtokens::preview_surface));
- shader.CreateInput(usdtokens::diffuse_color, pxr::SdfValueTypeNames->Color3f)
- .Set(pxr::GfVec3f(material->r, material->g, material->b));
- shader.CreateInput(usdtokens::roughness, pxr::SdfValueTypeNames->Float).Set(material->roughness);
- shader.CreateInput(usdtokens::metallic, pxr::SdfValueTypeNames->Float).Set(material->metallic);
-
- /* Connect the shader and the material together. */
- usd_material.CreateSurfaceOutput().ConnectToSource(shader, usdtokens::surface);
+ if (material->use_nodes && this->usd_export_context_.export_params.generate_preview_surface) {
+ std::string active_uv = get_mesh_active_uvlayer_name(context.object);
+ create_usd_preview_surface_material(
+ this->usd_export_context_, material, usd_material, active_uv);
+ }
+ else {
+ create_usd_viewport_material(this->usd_export_context_, material, usd_material);
+ }
return usd_material;
}
diff --git a/source/blender/io/usd/intern/usd_writer_abstract.h b/source/blender/io/usd/intern/usd_writer_abstract.h
index dd81dd47c83..c67aa824263 100644
--- a/source/blender/io/usd/intern/usd_writer_abstract.h
+++ b/source/blender/io/usd/intern/usd_writer_abstract.h
@@ -69,7 +69,7 @@ class USDAbstractWriter : public AbstractHierarchyWriter {
virtual void do_write(HierarchyContext &context) = 0;
pxr::UsdTimeCode get_export_time_code() const;
- pxr::UsdShadeMaterial ensure_usd_material(Material *material);
+ pxr::UsdShadeMaterial ensure_usd_material(const HierarchyContext &context, Material *material);
void write_visibility(const HierarchyContext &context,
const pxr::UsdTimeCode timecode,
diff --git a/source/blender/io/usd/intern/usd_writer_material.cc b/source/blender/io/usd/intern/usd_writer_material.cc
new file mode 100644
index 00000000000..5ce04339503
--- /dev/null
+++ b/source/blender/io/usd/intern/usd_writer_material.cc
@@ -0,0 +1,767 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "usd_writer_material.h"
+
+#include "usd.h"
+#include "usd_exporter_context.h"
+
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+
+#include "BLI_fileops.h"
+#include "BLI_linklist.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "DNA_material_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+
+#include <pxr/base/tf/stringUtils.h>
+#include <pxr/pxr.h>
+#include <pxr/usd/usdGeom/scope.h>
+
+#include <iostream>
+
+/* TfToken objects are not cheap to construct, so we do it once. */
+namespace usdtokens {
+// Materials
+static const pxr::TfToken clearcoat("clearcoat", pxr::TfToken::Immortal);
+static const pxr::TfToken clearcoatRoughness("clearcoatRoughness", pxr::TfToken::Immortal);
+static const pxr::TfToken diffuse_color("diffuseColor", pxr::TfToken::Immortal);
+static const pxr::TfToken metallic("metallic", pxr::TfToken::Immortal);
+static const pxr::TfToken preview_shader("previewShader", pxr::TfToken::Immortal);
+static const pxr::TfToken preview_surface("UsdPreviewSurface", pxr::TfToken::Immortal);
+static const pxr::TfToken uv_texture("UsdUVTexture", pxr::TfToken::Immortal);
+static const pxr::TfToken primvar_float2("UsdPrimvarReader_float2", pxr::TfToken::Immortal);
+static const pxr::TfToken roughness("roughness", pxr::TfToken::Immortal);
+static const pxr::TfToken specular("specular", pxr::TfToken::Immortal);
+static const pxr::TfToken opacity("opacity", pxr::TfToken::Immortal);
+static const pxr::TfToken surface("surface", pxr::TfToken::Immortal);
+static const pxr::TfToken perspective("perspective", pxr::TfToken::Immortal);
+static const pxr::TfToken orthographic("orthographic", pxr::TfToken::Immortal);
+static const pxr::TfToken rgb("rgb", pxr::TfToken::Immortal);
+static const pxr::TfToken r("r", pxr::TfToken::Immortal);
+static const pxr::TfToken g("g", pxr::TfToken::Immortal);
+static const pxr::TfToken b("b", pxr::TfToken::Immortal);
+static const pxr::TfToken st("st", pxr::TfToken::Immortal);
+static const pxr::TfToken result("result", pxr::TfToken::Immortal);
+static const pxr::TfToken varname("varname", pxr::TfToken::Immortal);
+static const pxr::TfToken out("out", pxr::TfToken::Immortal);
+static const pxr::TfToken normal("normal", pxr::TfToken::Immortal);
+static const pxr::TfToken ior("ior", pxr::TfToken::Immortal);
+static const pxr::TfToken file("file", pxr::TfToken::Immortal);
+static const pxr::TfToken preview("preview", pxr::TfToken::Immortal);
+static const pxr::TfToken raw("raw", pxr::TfToken::Immortal);
+static const pxr::TfToken sRGB("sRGB", pxr::TfToken::Immortal);
+static const pxr::TfToken sourceColorSpace("sourceColorSpace", pxr::TfToken::Immortal);
+static const pxr::TfToken Shader("Shader", pxr::TfToken::Immortal);
+} // namespace usdtokens
+
+/* Cycles specific tokens. */
+namespace cyclestokens {
+static const pxr::TfToken UVMap("UVMap", pxr::TfToken::Immortal);
+} // namespace cyclestokens
+
+namespace blender::io::usd {
+
+/* Preview surface input specification. */
+struct InputSpec {
+ pxr::TfToken input_name;
+ pxr::SdfValueTypeName input_type;
+ pxr::TfToken source_name;
+ /* Whether a default value should be set
+ * if the node socket has not input. Usually
+ * false for the Normal input. */
+ bool set_default_value;
+};
+
+/* Map Blender socket names to USD Preview Surface InputSpec structs. */
+typedef std::map<std::string, InputSpec> InputSpecMap;
+
+/* Static function forward declarations. */
+static pxr::UsdShadeShader create_usd_preview_shader(const USDExporterContext &usd_export_context,
+ pxr::UsdShadeMaterial &material,
+ const char *name,
+ int type);
+static pxr::UsdShadeShader create_usd_preview_shader(const USDExporterContext &usd_export_context,
+ pxr::UsdShadeMaterial &material,
+ bNode *node);
+static void create_uvmap_shader(const USDExporterContext &usd_export_context,
+ bNode *tex_node,
+ pxr::UsdShadeMaterial &usd_material,
+ pxr::UsdShadeShader &usd_tex_shader,
+ const pxr::TfToken &default_uv);
+static void export_texture(bNode *node,
+ const pxr::UsdStageRefPtr stage,
+ const bool allow_overwrite = false);
+static bNode *find_bsdf_node(Material *material);
+static void get_absolute_path(Image *ima, char *r_path);
+static std::string get_tex_image_asset_path(bNode *node,
+ const pxr::UsdStageRefPtr stage,
+ const USDExportParams &export_params);
+static InputSpecMap &preview_surface_input_map();
+static bNode *traverse_channel(bNodeSocket *input, short target_type);
+
+template<typename T1, typename T2>
+void create_input(pxr::UsdShadeShader &shader, const InputSpec &spec, const void *value);
+
+void create_usd_preview_surface_material(const USDExporterContext &usd_export_context,
+ Material *material,
+ pxr::UsdShadeMaterial &usd_material,
+ const std::string &default_uv)
+{
+ if (!material) {
+ return;
+ }
+
+ /* Define a 'preview' scope beneath the material which will contain the preview shaders. */
+ pxr::UsdGeomScope::Define(usd_export_context.stage,
+ usd_material.GetPath().AppendChild(usdtokens::preview));
+
+ /* Default map when creating UV primvar reader shaders. */
+ pxr::TfToken default_uv_sampler = default_uv.empty() ? cyclestokens::UVMap :
+ pxr::TfToken(default_uv);
+
+ /* We only handle the first instance of either principled or
+ * diffuse bsdf nodes in the material's node tree, because
+ * USD Preview Surface has no concept of layering materials. */
+ bNode *node = find_bsdf_node(material);
+ if (!node) {
+ return;
+ }
+
+ pxr::UsdShadeShader preview_surface = create_usd_preview_shader(
+ usd_export_context, usd_material, node);
+
+ const InputSpecMap &input_map = preview_surface_input_map();
+
+ /* Set the preview surface inputs. */
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
+
+ /* Check if this socket is mapped to a USD preview shader input. */
+ const InputSpecMap::const_iterator it = input_map.find(sock->name);
+
+ if (it == input_map.end()) {
+ continue;
+ }
+
+ pxr::UsdShadeShader created_shader;
+
+ bNode *input_node = traverse_channel(sock, SH_NODE_TEX_IMAGE);
+
+ const InputSpec &input_spec = it->second;
+
+ if (input_node) {
+ /* Create connection. */
+ created_shader = create_usd_preview_shader(usd_export_context, usd_material, input_node);
+
+ preview_surface.CreateInput(input_spec.input_name, input_spec.input_type)
+ .ConnectToSource(created_shader, input_spec.source_name);
+ }
+ else if (input_spec.set_default_value) {
+ /* Set hardcoded value. */
+ switch (sock->type) {
+ case SOCK_FLOAT: {
+ create_input<bNodeSocketValueFloat, float>(
+ preview_surface, input_spec, sock->default_value);
+ } break;
+ case SOCK_VECTOR: {
+ create_input<bNodeSocketValueVector, pxr::GfVec3f>(
+ preview_surface, input_spec, sock->default_value);
+ } break;
+ case SOCK_RGBA: {
+ create_input<bNodeSocketValueRGBA, pxr::GfVec3f>(
+ preview_surface, input_spec, sock->default_value);
+ } break;
+ default:
+ break;
+ }
+ }
+
+ /* If any input texture node has been found, export the texture, if necessary,
+ * and look for a connected uv node. */
+ if (!(created_shader && input_node && input_node->type == SH_NODE_TEX_IMAGE)) {
+ continue;
+ }
+
+ if (usd_export_context.export_params.export_textures) {
+ export_texture(input_node,
+ usd_export_context.stage,
+ usd_export_context.export_params.overwrite_textures);
+ }
+
+ create_uvmap_shader(
+ usd_export_context, input_node, usd_material, created_shader, default_uv_sampler);
+ }
+}
+
+void create_usd_viewport_material(const USDExporterContext &usd_export_context,
+ Material *material,
+ pxr::UsdShadeMaterial &usd_material)
+{
+ /* Construct the shader. */
+ pxr::SdfPath shader_path = usd_material.GetPath().AppendChild(usdtokens::preview_shader);
+ pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(usd_export_context.stage, shader_path);
+
+ shader.CreateIdAttr(pxr::VtValue(usdtokens::preview_surface));
+ shader.CreateInput(usdtokens::diffuse_color, pxr::SdfValueTypeNames->Color3f)
+ .Set(pxr::GfVec3f(material->r, material->g, material->b));
+ shader.CreateInput(usdtokens::roughness, pxr::SdfValueTypeNames->Float).Set(material->roughness);
+ shader.CreateInput(usdtokens::metallic, pxr::SdfValueTypeNames->Float).Set(material->metallic);
+
+ /* Connect the shader and the material together. */
+ usd_material.CreateSurfaceOutput().ConnectToSource(shader, usdtokens::surface);
+}
+
+/* Return USD Preview Surface input map singleton. */
+static InputSpecMap &preview_surface_input_map()
+{
+ static InputSpecMap input_map = {
+ {"Base Color",
+ {usdtokens::diffuse_color, pxr::SdfValueTypeNames->Float3, usdtokens::rgb, true}},
+ {"Color", {usdtokens::diffuse_color, pxr::SdfValueTypeNames->Float3, usdtokens::rgb, true}},
+ {"Roughness", {usdtokens::roughness, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ {"Metallic", {usdtokens::metallic, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ {"Specular", {usdtokens::specular, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ {"Alpha", {usdtokens::opacity, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ {"IOR", {usdtokens::ior, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ /* Note that for the Normal input set_default_value is false. */
+ {"Normal", {usdtokens::normal, pxr::SdfValueTypeNames->Float3, usdtokens::rgb, false}},
+ {"Clearcoat", {usdtokens::clearcoat, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ {"Clearcoat Roughness",
+ {usdtokens::clearcoatRoughness, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
+ };
+
+ return input_map;
+}
+
+/* Create an input on the given shader with name and type
+ * provided by the InputSpec and assign the given value to the
+ * input. Parameters T1 and T2 indicate the Blender and USD
+ * value types, respectively. */
+template<typename T1, typename T2>
+void create_input(pxr::UsdShadeShader &shader, const InputSpec &spec, const void *value)
+{
+ const T1 *cast_value = static_cast<const T1 *>(value);
+ shader.CreateInput(spec.input_name, spec.input_type).Set(T2(cast_value->value));
+}
+
+/* Find the UVMAP node input to the given texture image node and convert it
+ * to a USD primvar reader shader. If no UVMAP node is found, create a primvar
+ * reader for the given default uv set. The primvar reader will be attached to
+ * the 'st' input of the given USD texture shader. */
+static void create_uvmap_shader(const USDExporterContext &usd_export_context,
+ bNode *tex_node,
+ pxr::UsdShadeMaterial &usd_material,
+ pxr::UsdShadeShader &usd_tex_shader,
+ const pxr::TfToken &default_uv)
+{
+ bool found_uv_node = false;
+
+ /* Find UV input to the texture node. */
+ LISTBASE_FOREACH (bNodeSocket *, tex_node_sock, &tex_node->inputs) {
+
+ if (!tex_node_sock->link || !STREQ(tex_node_sock->name, "Vector")) {
+ continue;
+ }
+
+ bNode *uv_node = traverse_channel(tex_node_sock, SH_NODE_UVMAP);
+ if (uv_node == nullptr) {
+ continue;
+ }
+
+ pxr::UsdShadeShader uv_shader = create_usd_preview_shader(
+ usd_export_context, usd_material, uv_node);
+
+ if (!uv_shader.GetPrim().IsValid()) {
+ continue;
+ }
+
+ found_uv_node = true;
+
+ if (NodeShaderUVMap *shader_uv_map = static_cast<NodeShaderUVMap *>(uv_node->storage)) {
+ /* We need to make valid here because actual uv primvar has been. */
+ std::string uv_set = pxr::TfMakeValidIdentifier(shader_uv_map->uv_map);
+
+ uv_shader.CreateInput(usdtokens::varname, pxr::SdfValueTypeNames->Token)
+ .Set(pxr::TfToken(uv_set));
+ usd_tex_shader.CreateInput(usdtokens::st, pxr::SdfValueTypeNames->Float2)
+ .ConnectToSource(uv_shader, usdtokens::result);
+ }
+ else {
+ uv_shader.CreateInput(usdtokens::varname, pxr::SdfValueTypeNames->Token).Set(default_uv);
+ usd_tex_shader.CreateInput(usdtokens::st, pxr::SdfValueTypeNames->Float2)
+ .ConnectToSource(uv_shader, usdtokens::result);
+ }
+ }
+
+ if (!found_uv_node) {
+ /* No UVMAP node was linked to the texture node. However, we generate
+ * a primvar reader node that specifies the UV set to sample, as some
+ * DCCs require this. */
+
+ pxr::UsdShadeShader uv_shader = create_usd_preview_shader(
+ usd_export_context, usd_material, "uvmap", SH_NODE_TEX_COORD);
+
+ if (uv_shader.GetPrim().IsValid()) {
+ uv_shader.CreateInput(usdtokens::varname, pxr::SdfValueTypeNames->Token).Set(default_uv);
+ usd_tex_shader.CreateInput(usdtokens::st, pxr::SdfValueTypeNames->Float2)
+ .ConnectToSource(uv_shader, usdtokens::result);
+ }
+ }
+}
+
+/* Generate a file name for an in-memory image that doesn't have a
+ * filepath already defined. */
+static std::string get_in_memory_texture_filename(Image *ima)
+{
+ bool is_dirty = BKE_image_is_dirty(ima);
+ bool is_generated = ima->source == IMA_SRC_GENERATED;
+ bool is_packed = BKE_image_has_packedfile(ima);
+ if (!(is_generated || is_dirty || is_packed)) {
+ return "";
+ }
+
+ /* Determine the correct file extension from the image format. */
+ ImBuf *imbuf = BKE_image_acquire_ibuf(ima, nullptr, nullptr);
+ if (!imbuf) {
+ return "";
+ }
+
+ ImageFormatData imageFormat;
+ BKE_imbuf_to_image_format(&imageFormat, imbuf);
+
+ char file_name[FILE_MAX];
+ /* Use the image name for the file name. */
+ strcpy(file_name, ima->id.name + 2);
+
+ BKE_image_path_ensure_ext_from_imformat(file_name, &imageFormat);
+
+ return file_name;
+}
+
+static void export_in_memory_texture(Image *ima,
+ const std::string &export_dir,
+ const bool allow_overwrite)
+{
+ char image_abs_path[FILE_MAX];
+
+ char file_name[FILE_MAX];
+ if (strlen(ima->filepath) > 0) {
+ get_absolute_path(ima, image_abs_path);
+ BLI_split_file_part(image_abs_path, file_name, FILE_MAX);
+ }
+ else {
+ /* Use the image name for the file name. */
+ strcpy(file_name, ima->id.name + 2);
+ }
+
+ ImBuf *imbuf = BKE_image_acquire_ibuf(ima, nullptr, nullptr);
+ if (!imbuf) {
+ return;
+ }
+
+ ImageFormatData imageFormat;
+ BKE_imbuf_to_image_format(&imageFormat, imbuf);
+
+ /* This image in its current state only exists in Blender memory.
+ * So we have to export it. The export will keep the image state intact,
+ * so the exported file will not be associated with the image. */
+
+ BKE_image_path_ensure_ext_from_imformat(file_name, &imageFormat);
+
+ char export_path[FILE_MAX];
+ BLI_path_join(export_path, FILE_MAX, export_dir.c_str(), file_name, nullptr);
+
+ if (!allow_overwrite && BLI_exists(export_path)) {
+ return;
+ }
+
+ if ((BLI_path_cmp_normalized(export_path, image_abs_path) == 0) && BLI_exists(image_abs_path)) {
+ /* As a precaution, don't overwrite the original path. */
+ return;
+ }
+
+ std::cout << "Exporting in-memory texture to " << export_path << std::endl;
+
+ if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
+ WM_reportf(RPT_WARNING, "USD export: couldn't export in-memory texture to %s", export_path);
+ }
+}
+
+/* Get the absolute filepath of the given image. Assumes
+ * r_path result array is of length FILE_MAX. */
+static void get_absolute_path(Image *ima, char *r_path)
+{
+ /* Make absolute source path. */
+ BLI_strncpy(r_path, ima->filepath, FILE_MAX);
+ BLI_path_abs(r_path, ID_BLEND_PATH_FROM_GLOBAL(&ima->id));
+ BLI_path_normalize(nullptr, r_path);
+}
+
+static pxr::TfToken get_node_tex_image_color_space(bNode *node)
+{
+ if (!node->id) {
+ return pxr::TfToken();
+ }
+
+ Image *ima = reinterpret_cast<Image *>(node->id);
+
+ if (strcmp(ima->colorspace_settings.name, "Raw") == 0) {
+ return usdtokens::raw;
+ }
+ if (strcmp(ima->colorspace_settings.name, "Non-Color") == 0) {
+ return usdtokens::raw;
+ }
+ if (strcmp(ima->colorspace_settings.name, "sRGB") == 0) {
+ return usdtokens::sRGB;
+ }
+
+ return pxr::TfToken();
+}
+
+/* Search the upstream nodes connected to the given socket and return the first occurrence
+ * of the node of the given type. Return null if no node of this type was found. */
+static bNode *traverse_channel(bNodeSocket *input, const short target_type)
+{
+ if (!input->link) {
+ return nullptr;
+ }
+
+ bNode *linked_node = input->link->fromnode;
+ if (linked_node->type == target_type) {
+ /* Return match. */
+ return linked_node;
+ }
+
+ /* Recursively traverse the linked node's sockets. */
+ LISTBASE_FOREACH (bNodeSocket *, sock, &linked_node->inputs) {
+ if (bNode *found_node = traverse_channel(sock, target_type)) {
+ return found_node;
+ }
+ }
+
+ return nullptr;
+}
+
+/* Returns the first occurrence of a principled BSDF or a diffuse BSDF node found in the given
+ * material's node tree. Returns null if no instance of either type was found.*/
+static bNode *find_bsdf_node(Material *material)
+{
+ LISTBASE_FOREACH (bNode *, node, &material->nodetree->nodes) {
+ if (node->type == SH_NODE_BSDF_PRINCIPLED || node->type == SH_NODE_BSDF_DIFFUSE) {
+ return node;
+ }
+ }
+
+ return nullptr;
+}
+
+/* Creates a USD Preview Surface shader based on the given cycles node name and type. */
+static pxr::UsdShadeShader create_usd_preview_shader(const USDExporterContext &usd_export_context,
+ pxr::UsdShadeMaterial &material,
+ const char *name,
+ const int type)
+{
+ pxr::SdfPath shader_path = material.GetPath()
+ .AppendChild(usdtokens::preview)
+ .AppendChild(pxr::TfToken(pxr::TfMakeValidIdentifier(name)));
+ pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(usd_export_context.stage, shader_path);
+
+ switch (type) {
+ case SH_NODE_TEX_IMAGE: {
+ shader.CreateIdAttr(pxr::VtValue(usdtokens::uv_texture));
+ break;
+ }
+ case SH_NODE_TEX_COORD:
+ case SH_NODE_UVMAP: {
+ shader.CreateIdAttr(pxr::VtValue(usdtokens::primvar_float2));
+ break;
+ }
+ case SH_NODE_BSDF_DIFFUSE:
+ case SH_NODE_BSDF_PRINCIPLED: {
+ shader.CreateIdAttr(pxr::VtValue(usdtokens::preview_surface));
+ material.CreateSurfaceOutput().ConnectToSource(shader, usdtokens::surface);
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return shader;
+}
+
+/* Creates a USD Preview Surface shader based on the given cycles shading node. */
+static pxr::UsdShadeShader create_usd_preview_shader(const USDExporterContext &usd_export_context,
+ pxr::UsdShadeMaterial &material,
+ bNode *node)
+{
+ pxr::UsdShadeShader shader = create_usd_preview_shader(
+ usd_export_context, material, node->name, node->type);
+
+ if (node->type != SH_NODE_TEX_IMAGE) {
+ return shader;
+ }
+
+ /* For texture image nodes we set the image path and color space. */
+ std::string imagePath = get_tex_image_asset_path(
+ node, usd_export_context.stage, usd_export_context.export_params);
+ if (!imagePath.empty()) {
+ shader.CreateInput(usdtokens::file, pxr::SdfValueTypeNames->Asset)
+ .Set(pxr::SdfAssetPath(imagePath));
+ }
+
+ pxr::TfToken colorSpace = get_node_tex_image_color_space(node);
+ if (!colorSpace.IsEmpty()) {
+ shader.CreateInput(usdtokens::sourceColorSpace, pxr::SdfValueTypeNames->Token).Set(colorSpace);
+ }
+
+ return shader;
+}
+
+static std::string get_tex_image_asset_path(Image *ima)
+{
+ char filepath[FILE_MAX];
+ get_absolute_path(ima, filepath);
+
+ return std::string(filepath);
+}
+
+/* Gets an asset path for the given texture image node. The resulting path
+ * may be absolute, relative to the USD file, or in a 'textures' directory
+ * in the same directory as the USD file, depending on the export parameters.
+ * The filename is typically the image filepath but might also be automatically
+ * generated based on the image name for in-memory textures when exporting textures.
+ * This function may return an empty string if the image does not have a filepath
+ * assigned and no asset path could be determined. */
+static std::string get_tex_image_asset_path(bNode *node,
+ const pxr::UsdStageRefPtr stage,
+ const USDExportParams &export_params)
+{
+ Image *ima = reinterpret_cast<Image *>(node->id);
+ if (!ima) {
+ return "";
+ }
+
+ std::string path;
+
+ if (strlen(ima->filepath) > 0) {
+ /* Get absolute path. */
+ path = get_tex_image_asset_path(ima);
+ }
+ else if (export_params.export_textures) {
+ /* Image has no filepath, but since we are exporting textures,
+ * check if this is an in-memory texture for which we can
+ * generate a file name. */
+ path = get_in_memory_texture_filename(ima);
+ }
+
+ if (path.empty()) {
+ return path;
+ }
+
+ if (export_params.export_textures) {
+ /* The texture is exported to a 'textures' directory next to the
+ * USD root layer. */
+
+ char exp_path[FILE_MAX];
+ char file_path[FILE_MAX];
+ BLI_split_file_part(path.c_str(), file_path, FILE_MAX);
+
+ if (export_params.relative_texture_paths) {
+ BLI_path_join(exp_path, FILE_MAX, ".", "textures", file_path, nullptr);
+ }
+ else {
+ /* Create absolute path in the textures directory. */
+ pxr::SdfLayerHandle layer = stage->GetRootLayer();
+ std::string stage_path = layer->GetRealPath();
+ if (stage_path.empty()) {
+ return path;
+ }
+
+ char dir_path[FILE_MAX];
+ BLI_split_dir_part(stage_path.c_str(), dir_path, FILE_MAX);
+ BLI_path_join(exp_path, FILE_MAX, dir_path, "textures", file_path, nullptr);
+ }
+ return exp_path;
+ }
+
+ if (export_params.relative_texture_paths) {
+ /* Get the path relative to the USD. */
+ pxr::SdfLayerHandle layer = stage->GetRootLayer();
+ std::string stage_path = layer->GetRealPath();
+ if (stage_path.empty()) {
+ return path;
+ }
+
+ char rel_path[FILE_MAX];
+ strcpy(rel_path, path.c_str());
+
+ BLI_path_rel(rel_path, stage_path.c_str());
+
+ /* BLI_path_rel adds '//' as a prefix to the path, if
+ * generating the relative path was successful. */
+ if (rel_path[0] != '/' || rel_path[1] != '/') {
+ /* No relative path generated. */
+ return path;
+ }
+
+ return rel_path + 2;
+ }
+
+ return path;
+}
+
+/* If the given image is tiled, copy the image tiles to the given
+ * destination directory. */
+static void copy_tiled_textures(Image *ima,
+ const std::string &dest_dir,
+ const bool allow_overwrite)
+{
+ char src_path[FILE_MAX];
+ get_absolute_path(ima, src_path);
+
+ eUDIM_TILE_FORMAT tile_format;
+ char *udim_pattern = BKE_image_get_tile_strformat(src_path, &tile_format);
+
+ /* Only <UDIM> tile formats are supported by USD right now. */
+ if (tile_format != UDIM_TILE_FORMAT_UDIM) {
+ std::cout << "WARNING: unsupported tile format for `" << src_path << "`" << std::endl;
+ MEM_SAFE_FREE(udim_pattern);
+ return;
+ }
+
+ /* Copy all tiles. */
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ char src_tile_path[FILE_MAX];
+ BKE_image_set_filepath_from_tile_number(
+ src_tile_path, udim_pattern, tile_format, tile->tile_number);
+
+ char dest_filename[FILE_MAXFILE];
+ BLI_split_file_part(src_tile_path, dest_filename, sizeof(dest_filename));
+
+ char dest_tile_path[FILE_MAX];
+ BLI_path_join(dest_tile_path, FILE_MAX, dest_dir.c_str(), dest_filename, nullptr);
+
+ if (!allow_overwrite && BLI_exists(dest_tile_path)) {
+ continue;
+ }
+
+ if (BLI_path_cmp_normalized(src_tile_path, dest_tile_path) == 0) {
+ /* Source and destination paths are the same, don't copy. */
+ continue;
+ }
+
+ std::cout << "Copying texture tile from " << src_tile_path << " to " << dest_tile_path
+ << std::endl;
+
+ /* Copy the file. */
+ if (BLI_copy(src_tile_path, dest_tile_path) != 0) {
+ WM_reportf(RPT_WARNING,
+ "USD export: couldn't copy texture tile from %s to %s",
+ src_tile_path,
+ dest_tile_path);
+ }
+ }
+ MEM_SAFE_FREE(udim_pattern);
+}
+
+/* Copy the given image to the destination directory. */
+static void copy_single_file(Image *ima, const std::string &dest_dir, const bool allow_overwrite)
+{
+ char source_path[FILE_MAX];
+ get_absolute_path(ima, source_path);
+
+ char file_name[FILE_MAX];
+ BLI_split_file_part(source_path, file_name, FILE_MAX);
+
+ char dest_path[FILE_MAX];
+ BLI_path_join(dest_path, FILE_MAX, dest_dir.c_str(), file_name, nullptr);
+
+ if (!allow_overwrite && BLI_exists(dest_path)) {
+ return;
+ }
+
+ if (BLI_path_cmp_normalized(source_path, dest_path) == 0) {
+ /* Source and destination paths are the same, don't copy. */
+ return;
+ }
+
+ std::cout << "Copying texture from " << source_path << " to " << dest_path << std::endl;
+
+ /* Copy the file. */
+ if (BLI_copy(source_path, dest_path) != 0) {
+ WM_reportf(
+ RPT_WARNING, "USD export: couldn't copy texture from %s to %s", source_path, dest_path);
+ }
+}
+
+/* Export the given texture node's image to a 'textures' directory
+ * next to given stage's root layer USD.
+ * Based on ImagesExporter::export_UV_Image() */
+static void export_texture(bNode *node,
+ const pxr::UsdStageRefPtr stage,
+ const bool allow_overwrite)
+{
+ if (node->type != SH_NODE_TEX_IMAGE && node->type != SH_NODE_TEX_ENVIRONMENT) {
+ return;
+ }
+
+ Image *ima = reinterpret_cast<Image *>(node->id);
+ if (!ima) {
+ return;
+ }
+
+ pxr::SdfLayerHandle layer = stage->GetRootLayer();
+ std::string stage_path = layer->GetRealPath();
+ if (stage_path.empty()) {
+ return;
+ }
+
+ char usd_dir_path[FILE_MAX];
+ BLI_split_dir_part(stage_path.c_str(), usd_dir_path, FILE_MAX);
+
+ char tex_dir_path[FILE_MAX];
+ BLI_path_join(tex_dir_path, FILE_MAX, usd_dir_path, "textures", SEP_STR, nullptr);
+
+ BLI_dir_create_recursive(tex_dir_path);
+
+ const bool is_dirty = BKE_image_is_dirty(ima);
+ const bool is_generated = ima->source == IMA_SRC_GENERATED;
+ const bool is_packed = BKE_image_has_packedfile(ima);
+
+ std::string dest_dir(tex_dir_path);
+
+ if (is_generated || is_dirty || is_packed) {
+ export_in_memory_texture(ima, dest_dir, allow_overwrite);
+ }
+ else if (ima->source == IMA_SRC_TILED) {
+ copy_tiled_textures(ima, dest_dir, allow_overwrite);
+ }
+ else {
+ copy_single_file(ima, dest_dir, allow_overwrite);
+ }
+}
+
+} // namespace blender::io::usd
diff --git a/source/blender/io/usd/intern/usd_writer_material.h b/source/blender/io/usd/intern/usd_writer_material.h
new file mode 100644
index 00000000000..435ac41c4bf
--- /dev/null
+++ b/source/blender/io/usd/intern/usd_writer_material.h
@@ -0,0 +1,57 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+#pragma once
+
+#include <pxr/pxr.h>
+#include <pxr/usd/usd/prim.h>
+#include <pxr/usd/usd/stage.h>
+#include <pxr/usd/usdShade/material.h>
+
+#include <string>
+
+struct bNode;
+struct bNodeTree;
+struct Material;
+struct USDExportParams;
+
+namespace blender::io::usd {
+
+struct USDExporterContext;
+
+/**
+ * Entry point to create an approximate USD Preview Surface network from a Cycles node graph.
+ * Due to the limited nodes in the USD Preview Surface specification, only the following nodes
+ * are supported:
+ * - UVMap
+ * - Texture Coordinate
+ * - Image Texture
+ * - Principled BSDF
+ * More may be added in the future.
+ *
+ * \param default_uv: used as the default UV set name sampled by the `primvar`
+ * reader shaders generated for image texture nodes that don't have an attached UVMap node.
+ */
+void create_usd_preview_surface_material(const USDExporterContext &usd_export_context,
+ Material *material,
+ pxr::UsdShadeMaterial &usd_material,
+ const std::string &default_uv = "");
+
+/* Entry point to create USD Shade Material network from Blender viewport display settings. */
+void create_usd_viewport_material(const USDExporterContext &usd_export_context,
+ Material *material,
+ pxr::UsdShadeMaterial &usd_material);
+
+} // namespace blender::io::usd
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index b061a2ff795..1d3a5f5280d 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -361,7 +361,7 @@ void USDGenericMeshWriter::assign_materials(const HierarchyContext &context,
continue;
}
- pxr::UsdShadeMaterial usd_material = ensure_usd_material(material);
+ pxr::UsdShadeMaterial usd_material = ensure_usd_material(context, material);
material_binding_api.Bind(usd_material);
/* USD seems to support neither per-material nor per-face-group double-sidedness, so we just
@@ -395,7 +395,7 @@ void USDGenericMeshWriter::assign_materials(const HierarchyContext &context,
continue;
}
- pxr::UsdShadeMaterial usd_material = ensure_usd_material(material);
+ pxr::UsdShadeMaterial usd_material = ensure_usd_material(context, material);
pxr::TfToken material_name = usd_material.GetPath().GetNameToken();
pxr::UsdGeomSubset usd_face_subset = material_binding_api.CreateMaterialBindSubset(
diff --git a/source/blender/io/usd/usd.h b/source/blender/io/usd/usd.h
index 16bd826ecdd..505f917ede5 100644
--- a/source/blender/io/usd/usd.h
+++ b/source/blender/io/usd/usd.h
@@ -41,6 +41,10 @@ struct USDExportParams {
bool visible_objects_only;
bool use_instancing;
enum eEvaluationMode evaluation_mode;
+ bool generate_preview_surface;
+ bool export_textures;
+ bool overwrite_textures;
+ bool relative_texture_paths;
};
struct USDImportParams {
diff --git a/source/blender/io/wavefront_obj/CMakeLists.txt b/source/blender/io/wavefront_obj/CMakeLists.txt
index 296dd70b5a2..0b1be7946cf 100644
--- a/source/blender/io/wavefront_obj/CMakeLists.txt
+++ b/source/blender/io/wavefront_obj/CMakeLists.txt
@@ -56,6 +56,12 @@ set(LIB
bf_blenkernel
)
+if(WITH_TBB)
+ add_definitions(-DWITH_TBB)
+ list(APPEND INC_SYS ${TBB_INCLUDE_DIRS})
+ list(APPEND LIB ${TBB_LIBRARIES})
+endif()
+
blender_add_lib(bf_wavefront_obj "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_GTESTS)
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index d31353c4a76..87f87e37a7e 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -24,6 +24,7 @@
#include "BKE_blender_version.h"
#include "BLI_path_util.h"
+#include "BLI_task.hh"
#include "obj_export_mesh.hh"
#include "obj_export_mtl.hh"
@@ -52,68 +53,75 @@ const char *DEFORM_GROUP_DISABLED = "off";
* So an empty material name is written. */
const char *MATERIAL_GROUP_DISABLED = "";
-void OBJWriter::write_vert_uv_normal_indices(Span<int> vert_indices,
+void OBJWriter::write_vert_uv_normal_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> uv_indices,
Span<int> normal_indices) const
{
BLI_assert(vert_indices.size() == uv_indices.size() &&
vert_indices.size() == normal_indices.size());
- file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
+ fh.write<eOBJSyntaxElement::poly_element_begin>();
for (int j = 0; j < vert_indices.size(); j++) {
- file_handler_->write<eOBJSyntaxElement::vertex_uv_normal_indices>(
- vert_indices[j] + index_offsets_.vertex_offset + 1,
- uv_indices[j] + index_offsets_.uv_vertex_offset + 1,
- normal_indices[j] + index_offsets_.normal_offset + 1);
+ fh.write<eOBJSyntaxElement::vertex_uv_normal_indices>(
+ vert_indices[j] + offsets.vertex_offset + 1,
+ uv_indices[j] + offsets.uv_vertex_offset + 1,
+ normal_indices[j] + offsets.normal_offset + 1);
}
- file_handler_->write<eOBJSyntaxElement::poly_element_end>();
+ fh.write<eOBJSyntaxElement::poly_element_end>();
}
-void OBJWriter::write_vert_normal_indices(Span<int> vert_indices,
+void OBJWriter::write_vert_normal_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> /*uv_indices*/,
Span<int> normal_indices) const
{
BLI_assert(vert_indices.size() == normal_indices.size());
- file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
+ fh.write<eOBJSyntaxElement::poly_element_begin>();
for (int j = 0; j < vert_indices.size(); j++) {
- file_handler_->write<eOBJSyntaxElement::vertex_normal_indices>(
- vert_indices[j] + index_offsets_.vertex_offset + 1,
- normal_indices[j] + index_offsets_.normal_offset + 1);
+ fh.write<eOBJSyntaxElement::vertex_normal_indices>(vert_indices[j] + offsets.vertex_offset + 1,
+ normal_indices[j] + offsets.normal_offset +
+ 1);
}
- file_handler_->write<eOBJSyntaxElement::poly_element_end>();
+ fh.write<eOBJSyntaxElement::poly_element_end>();
}
-void OBJWriter::write_vert_uv_indices(Span<int> vert_indices,
+void OBJWriter::write_vert_uv_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> uv_indices,
Span<int> /*normal_indices*/) const
{
BLI_assert(vert_indices.size() == uv_indices.size());
- file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
+ fh.write<eOBJSyntaxElement::poly_element_begin>();
for (int j = 0; j < vert_indices.size(); j++) {
- file_handler_->write<eOBJSyntaxElement::vertex_uv_indices>(
- vert_indices[j] + index_offsets_.vertex_offset + 1,
- uv_indices[j] + index_offsets_.uv_vertex_offset + 1);
+ fh.write<eOBJSyntaxElement::vertex_uv_indices>(vert_indices[j] + offsets.vertex_offset + 1,
+ uv_indices[j] + offsets.uv_vertex_offset + 1);
}
- file_handler_->write<eOBJSyntaxElement::poly_element_end>();
+ fh.write<eOBJSyntaxElement::poly_element_end>();
}
-void OBJWriter::write_vert_indices(Span<int> vert_indices,
+void OBJWriter::write_vert_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> /*uv_indices*/,
Span<int> /*normal_indices*/) const
{
- file_handler_->write<eOBJSyntaxElement::poly_element_begin>();
+ fh.write<eOBJSyntaxElement::poly_element_begin>();
for (const int vert_index : vert_indices) {
- file_handler_->write<eOBJSyntaxElement::vertex_indices>(vert_index +
- index_offsets_.vertex_offset + 1);
+ fh.write<eOBJSyntaxElement::vertex_indices>(vert_index + offsets.vertex_offset + 1);
}
- file_handler_->write<eOBJSyntaxElement::poly_element_end>();
+ fh.write<eOBJSyntaxElement::poly_element_end>();
}
void OBJWriter::write_header() const
{
using namespace std::string_literals;
- file_handler_->write<eOBJSyntaxElement::string>("# Blender "s + BKE_blender_version_string() +
- "\n");
- file_handler_->write<eOBJSyntaxElement::string>("# www.blender.org\n");
+ FormatHandler<eFileType::OBJ> fh;
+ fh.write<eOBJSyntaxElement::string>("# Blender "s + BKE_blender_version_string() + "\n");
+ fh.write<eOBJSyntaxElement::string>("# www.blender.org\n");
+ fh.write_to_file(outfile_);
}
void OBJWriter::write_mtllib_name(const StringRefNull mtl_filepath) const
@@ -122,10 +130,13 @@ void OBJWriter::write_mtllib_name(const StringRefNull mtl_filepath) const
char mtl_file_name[FILE_MAXFILE];
char mtl_dir_name[FILE_MAXDIR];
BLI_split_dirfile(mtl_filepath.data(), mtl_dir_name, mtl_file_name, FILE_MAXDIR, FILE_MAXFILE);
- file_handler_->write<eOBJSyntaxElement::mtllib>(mtl_file_name);
+ FormatHandler<eFileType::OBJ> fh;
+ fh.write<eOBJSyntaxElement::mtllib>(mtl_file_name);
+ fh.write_to_file(outfile_);
}
-void OBJWriter::write_object_group(const OBJMesh &obj_mesh_data) const
+void OBJWriter::write_object_group(FormatHandler<eFileType::OBJ> &fh,
+ const OBJMesh &obj_mesh_data) const
{
/* "o object_name" is not mandatory. A valid .OBJ file may contain neither
* "o name" nor "g group_name". */
@@ -138,125 +149,104 @@ void OBJWriter::write_object_group(const OBJMesh &obj_mesh_data) const
const char *object_material_name = obj_mesh_data.get_object_material_name(0);
if (export_params_.export_materials && export_params_.export_material_groups &&
object_material_name) {
- file_handler_->write<eOBJSyntaxElement::object_group>(object_name + "_" + object_mesh_name +
- "_" + object_material_name);
- return;
+ fh.write<eOBJSyntaxElement::object_group>(object_name + "_" + object_mesh_name + "_" +
+ object_material_name);
+ }
+ else {
+ fh.write<eOBJSyntaxElement::object_group>(object_name + "_" + object_mesh_name);
}
- file_handler_->write<eOBJSyntaxElement::object_group>(object_name + "_" + object_mesh_name);
}
-void OBJWriter::write_object_name(const OBJMesh &obj_mesh_data) const
+void OBJWriter::write_object_name(FormatHandler<eFileType::OBJ> &fh,
+ const OBJMesh &obj_mesh_data) const
{
const char *object_name = obj_mesh_data.get_object_name();
if (export_params_.export_object_groups) {
- write_object_group(obj_mesh_data);
+ write_object_group(fh, obj_mesh_data);
return;
}
- file_handler_->write<eOBJSyntaxElement::object_name>(object_name);
+ fh.write<eOBJSyntaxElement::object_name>(object_name);
}
-void OBJWriter::write_vertex_coords(const OBJMesh &obj_mesh_data) const
+/* Split up large meshes into multi-threaded jobs; each job processes
+ * this amount of items. */
+static const int chunk_size = 32768;
+static int calc_chunk_count(int count)
{
- const int tot_vertices = obj_mesh_data.tot_vertices();
- for (int i = 0; i < tot_vertices; i++) {
- float3 vertex = obj_mesh_data.calc_vertex_coords(i, export_params_.scaling_factor);
- file_handler_->write<eOBJSyntaxElement::vertex_coords>(vertex[0], vertex[1], vertex[2]);
- }
+ return (count + chunk_size - 1) / chunk_size;
}
-void OBJWriter::write_uv_coords(OBJMesh &r_obj_mesh_data) const
+/* Write /tot_count/ items to OBJ file output. Each item is written
+ * by a /function/ that should be independent from other items.
+ * If the amount of items is large enough (> chunk_size), then writing
+ * will be done in parallel, into temporary FormatHandler buffers that
+ * will be written into the final /fh/ buffer at the end.
+ */
+template<typename Function>
+void obj_parallel_chunked_output(FormatHandler<eFileType::OBJ> &fh,
+ int tot_count,
+ const Function &function)
{
- Vector<std::array<float, 2>> uv_coords;
- /* UV indices are calculated and stored in an OBJMesh member here. */
- r_obj_mesh_data.store_uv_coords_and_indices(uv_coords);
-
- for (const std::array<float, 2> &uv_vertex : uv_coords) {
- file_handler_->write<eOBJSyntaxElement::uv_vertex_coords>(uv_vertex[0], uv_vertex[1]);
+ if (tot_count <= 0) {
+ return;
}
-}
-
-void OBJWriter::write_poly_normals(OBJMesh &obj_mesh_data)
-{
- obj_mesh_data.ensure_mesh_normals();
- Vector<float3> normals;
- obj_mesh_data.store_normal_coords_and_indices(normals);
- for (const float3 &normal : normals) {
- file_handler_->write<eOBJSyntaxElement::normal>(normal[0], normal[1], normal[2]);
+ /* If we have just one chunk, process it directly into the output
+ * buffer - avoids all the job scheduling and temporary vector allocation
+ * overhead. */
+ const int chunk_count = calc_chunk_count(tot_count);
+ if (chunk_count == 1) {
+ for (int i = 0; i < tot_count; i++) {
+ function(fh, i);
+ }
+ return;
+ }
+ /* Give each chunk its own temporary output buffer, and process them in parallel. */
+ std::vector<FormatHandler<eFileType::OBJ>> buffers(chunk_count);
+ blender::threading::parallel_for(IndexRange(chunk_count), 1, [&](IndexRange range) {
+ for (const int r : range) {
+ int i_start = r * chunk_size;
+ int i_end = std::min(i_start + chunk_size, tot_count);
+ auto &buf = buffers[r];
+ for (int i = i_start; i < i_end; i++) {
+ function(buf, i);
+ }
+ }
+ });
+ /* Emit all temporary output buffers into the destination buffer. */
+ for (auto &buf : buffers) {
+ fh.append_from(buf);
}
}
-int OBJWriter::write_smooth_group(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int last_poly_smooth_group) const
+void OBJWriter::write_vertex_coords(FormatHandler<eFileType::OBJ> &fh,
+ const OBJMesh &obj_mesh_data) const
{
- int current_group = SMOOTH_GROUP_DISABLED;
- if (!export_params_.export_smooth_groups && obj_mesh_data.is_ith_poly_smooth(poly_index)) {
- /* Smooth group calculation is disabled, but polygon is smooth-shaded. */
- current_group = SMOOTH_GROUP_DEFAULT;
- }
- else if (obj_mesh_data.is_ith_poly_smooth(poly_index)) {
- /* Smooth group calc is enabled and polygon is smoothā€“shaded, so find the group. */
- current_group = obj_mesh_data.ith_smooth_group(poly_index);
- }
-
- if (current_group == last_poly_smooth_group) {
- /* Group has already been written, even if it is "s 0". */
- return current_group;
- }
- file_handler_->write<eOBJSyntaxElement::smooth_group>(current_group);
- return current_group;
+ const int tot_count = obj_mesh_data.tot_vertices();
+ obj_parallel_chunked_output(fh, tot_count, [&](FormatHandler<eFileType::OBJ> &buf, int i) {
+ float3 vertex = obj_mesh_data.calc_vertex_coords(i, export_params_.scaling_factor);
+ buf.write<eOBJSyntaxElement::vertex_coords>(vertex[0], vertex[1], vertex[2]);
+ });
}
-int16_t OBJWriter::write_poly_material(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int16_t last_poly_mat_nr,
- std::function<const char *(int)> matname_fn) const
+void OBJWriter::write_uv_coords(FormatHandler<eFileType::OBJ> &fh, OBJMesh &r_obj_mesh_data) const
{
- if (!export_params_.export_materials || obj_mesh_data.tot_materials() <= 0) {
- return last_poly_mat_nr;
- }
- const int16_t current_mat_nr = obj_mesh_data.ith_poly_matnr(poly_index);
- /* Whenever a polygon with a new material is encountered, write its material
- * and/or group, otherwise pass. */
- if (last_poly_mat_nr == current_mat_nr) {
- return current_mat_nr;
- }
- if (current_mat_nr == NOT_FOUND) {
- file_handler_->write<eOBJSyntaxElement::poly_usemtl>(MATERIAL_GROUP_DISABLED);
- return current_mat_nr;
- }
- if (export_params_.export_object_groups) {
- write_object_group(obj_mesh_data);
- }
- const char *mat_name = matname_fn(current_mat_nr);
- if (!mat_name) {
- mat_name = MATERIAL_GROUP_DISABLED;
- }
- file_handler_->write<eOBJSyntaxElement::poly_usemtl>(mat_name);
-
- return current_mat_nr;
+ const Vector<float2> &uv_coords = r_obj_mesh_data.get_uv_coords();
+ const int tot_count = uv_coords.size();
+ obj_parallel_chunked_output(fh, tot_count, [&](FormatHandler<eFileType::OBJ> &buf, int i) {
+ const float2 &uv_vertex = uv_coords[i];
+ buf.write<eOBJSyntaxElement::uv_vertex_coords>(uv_vertex[0], uv_vertex[1]);
+ });
}
-int16_t OBJWriter::write_vertex_group(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int16_t last_poly_vertex_group) const
+void OBJWriter::write_poly_normals(FormatHandler<eFileType::OBJ> &fh, OBJMesh &obj_mesh_data)
{
- if (!export_params_.export_vertex_groups) {
- return last_poly_vertex_group;
- }
- const int16_t current_group = obj_mesh_data.get_poly_deform_group_index(poly_index);
-
- if (current_group == last_poly_vertex_group) {
- /* No vertex group found in this polygon, just like in the last iteration. */
- return current_group;
- }
- if (current_group == NOT_FOUND) {
- file_handler_->write<eOBJSyntaxElement::object_group>(DEFORM_GROUP_DISABLED);
- return current_group;
- }
- file_handler_->write<eOBJSyntaxElement::object_group>(
- obj_mesh_data.get_poly_deform_group_name(current_group));
- return current_group;
+ /* Poly normals should be calculated earlier via store_normal_coords_and_indices. */
+ const Vector<float3> &normal_coords = obj_mesh_data.get_normal_coords();
+ const int tot_count = normal_coords.size();
+ obj_parallel_chunked_output(fh, tot_count, [&](FormatHandler<eFileType::OBJ> &buf, int i) {
+ const float3 &normal = normal_coords[i];
+ buf.write<eOBJSyntaxElement::normal>(normal[0], normal[1], normal[2]);
+ });
}
OBJWriter::func_vert_uv_normal_indices OBJWriter::get_poly_element_writer(
@@ -278,32 +268,85 @@ OBJWriter::func_vert_uv_normal_indices OBJWriter::get_poly_element_writer(
return &OBJWriter::write_vert_indices;
}
-void OBJWriter::write_poly_elements(const OBJMesh &obj_mesh_data,
- std::function<const char *(int)> matname_fn)
+static int get_smooth_group(const OBJMesh &mesh, const OBJExportParams &params, int poly_idx)
{
- int last_poly_smooth_group = NEGATIVE_INIT;
- int16_t last_poly_vertex_group = NEGATIVE_INIT;
- int16_t last_poly_mat_nr = NEGATIVE_INIT;
+ if (poly_idx < 0) {
+ return NEGATIVE_INIT;
+ }
+ int group = SMOOTH_GROUP_DISABLED;
+ if (mesh.is_ith_poly_smooth(poly_idx)) {
+ group = !params.export_smooth_groups ? SMOOTH_GROUP_DEFAULT : mesh.ith_smooth_group(poly_idx);
+ }
+ return group;
+}
+void OBJWriter::write_poly_elements(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ const OBJMesh &obj_mesh_data,
+ std::function<const char *(int)> matname_fn)
+{
const func_vert_uv_normal_indices poly_element_writer = get_poly_element_writer(
obj_mesh_data.tot_uv_vertices());
const int tot_polygons = obj_mesh_data.tot_polygons();
- for (int i = 0; i < tot_polygons; i++) {
+ obj_parallel_chunked_output(fh, tot_polygons, [&](FormatHandler<eFileType::OBJ> &buf, int i) {
Vector<int> poly_vertex_indices = obj_mesh_data.calc_poly_vertex_indices(i);
Span<int> poly_uv_indices = obj_mesh_data.calc_poly_uv_indices(i);
Vector<int> poly_normal_indices = obj_mesh_data.calc_poly_normal_indices(i);
- last_poly_smooth_group = write_smooth_group(obj_mesh_data, i, last_poly_smooth_group);
- last_poly_vertex_group = write_vertex_group(obj_mesh_data, i, last_poly_vertex_group);
- last_poly_mat_nr = write_poly_material(obj_mesh_data, i, last_poly_mat_nr, matname_fn);
- (this->*poly_element_writer)(poly_vertex_indices, poly_uv_indices, poly_normal_indices);
- }
+ /* Write smoothing group if different from previous. */
+ {
+ const int prev_group = get_smooth_group(obj_mesh_data, export_params_, i - 1);
+ const int group = get_smooth_group(obj_mesh_data, export_params_, i);
+ if (group != prev_group) {
+ buf.write<eOBJSyntaxElement::smooth_group>(group);
+ }
+ }
+
+ /* Write vertex group if different from previous. */
+ if (export_params_.export_vertex_groups) {
+ const int16_t prev_group = i == 0 ? NEGATIVE_INIT :
+ obj_mesh_data.get_poly_deform_group_index(i - 1);
+ const int16_t group = obj_mesh_data.get_poly_deform_group_index(i);
+ if (group != prev_group) {
+ buf.write<eOBJSyntaxElement::object_group>(
+ group == NOT_FOUND ? DEFORM_GROUP_DISABLED :
+ obj_mesh_data.get_poly_deform_group_name(group));
+ }
+ }
+
+ /* Write material name and material group if different from previous. */
+ if (export_params_.export_materials && obj_mesh_data.tot_materials() > 0) {
+ const int16_t prev_mat = i == 0 ? NEGATIVE_INIT : obj_mesh_data.ith_poly_matnr(i - 1);
+ const int16_t mat = obj_mesh_data.ith_poly_matnr(i);
+ if (mat != prev_mat) {
+ if (mat == NOT_FOUND) {
+ buf.write<eOBJSyntaxElement::poly_usemtl>(MATERIAL_GROUP_DISABLED);
+ }
+ else {
+ if (export_params_.export_object_groups) {
+ write_object_group(buf, obj_mesh_data);
+ }
+ const char *mat_name = matname_fn(mat);
+ if (!mat_name) {
+ mat_name = MATERIAL_GROUP_DISABLED;
+ }
+ buf.write<eOBJSyntaxElement::poly_usemtl>(mat_name);
+ }
+ }
+ }
+
+ /* Write polygon elements. */
+ (this->*poly_element_writer)(
+ buf, offsets, poly_vertex_indices, poly_uv_indices, poly_normal_indices);
+ });
}
-void OBJWriter::write_edges_indices(const OBJMesh &obj_mesh_data) const
+void OBJWriter::write_edges_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ const OBJMesh &obj_mesh_data) const
{
- obj_mesh_data.ensure_mesh_edges();
+ /* Note: ensure_mesh_edges should be called before. */
const int tot_edges = obj_mesh_data.tot_edges();
for (int edge_index = 0; edge_index < tot_edges; edge_index++) {
const std::optional<std::array<int, 2>> vertex_indices =
@@ -311,13 +354,13 @@ void OBJWriter::write_edges_indices(const OBJMesh &obj_mesh_data) const
if (!vertex_indices) {
continue;
}
- file_handler_->write<eOBJSyntaxElement::edge>(
- (*vertex_indices)[0] + index_offsets_.vertex_offset + 1,
- (*vertex_indices)[1] + index_offsets_.vertex_offset + 1);
+ fh.write<eOBJSyntaxElement::edge>((*vertex_indices)[0] + offsets.vertex_offset + 1,
+ (*vertex_indices)[1] + offsets.vertex_offset + 1);
}
}
-void OBJWriter::write_nurbs_curve(const OBJCurve &obj_nurbs_data) const
+void OBJWriter::write_nurbs_curve(FormatHandler<eFileType::OBJ> &fh,
+ const OBJCurve &obj_nurbs_data) const
{
const int total_splines = obj_nurbs_data.total_splines();
for (int spline_idx = 0; spline_idx < total_splines; spline_idx++) {
@@ -325,15 +368,15 @@ void OBJWriter::write_nurbs_curve(const OBJCurve &obj_nurbs_data) const
for (int vertex_idx = 0; vertex_idx < total_vertices; vertex_idx++) {
const float3 vertex_coords = obj_nurbs_data.vertex_coordinates(
spline_idx, vertex_idx, export_params_.scaling_factor);
- file_handler_->write<eOBJSyntaxElement::vertex_coords>(
+ fh.write<eOBJSyntaxElement::vertex_coords>(
vertex_coords[0], vertex_coords[1], vertex_coords[2]);
}
const char *nurbs_name = obj_nurbs_data.get_curve_name();
const int nurbs_degree = obj_nurbs_data.get_nurbs_degree(spline_idx);
- file_handler_->write<eOBJSyntaxElement::object_group>(nurbs_name);
- file_handler_->write<eOBJSyntaxElement::cstype>();
- file_handler_->write<eOBJSyntaxElement::nurbs_degree>(nurbs_degree);
+ fh.write<eOBJSyntaxElement::object_group>(nurbs_name);
+ fh.write<eOBJSyntaxElement::cstype>();
+ fh.write<eOBJSyntaxElement::nurbs_degree>(nurbs_degree);
/**
* The numbers written here are indices into the vertex coordinates written
* earlier, relative to the line that is going to be written.
@@ -342,36 +385,42 @@ void OBJWriter::write_nurbs_curve(const OBJCurve &obj_nurbs_data) const
* 0.0 1.0 -1 -2 -3 -4 -1 -2 -3 for a cyclic curve with 4 vertices.
*/
const int total_control_points = obj_nurbs_data.total_spline_control_points(spline_idx);
- file_handler_->write<eOBJSyntaxElement::curve_element_begin>();
+ fh.write<eOBJSyntaxElement::curve_element_begin>();
for (int i = 0; i < total_control_points; i++) {
/* "+1" to keep indices one-based, even if they're negative: i.e., -1 refers to the
* last vertex coordinate, -2 second last. */
- file_handler_->write<eOBJSyntaxElement::vertex_indices>(-((i % total_vertices) + 1));
+ fh.write<eOBJSyntaxElement::vertex_indices>(-((i % total_vertices) + 1));
}
- file_handler_->write<eOBJSyntaxElement::curve_element_end>();
+ fh.write<eOBJSyntaxElement::curve_element_end>();
/**
* In `parm u 0 0.1 ..` line:, (total control points + 2) equidistant numbers in the
- * parameter range are inserted.
+ * parameter range are inserted. However for curves with endpoint flag,
+ * first degree+1 numbers are zeroes, and last degree+1 numbers are ones
*/
- file_handler_->write<eOBJSyntaxElement::nurbs_parameter_begin>();
+
+ const short flagsu = obj_nurbs_data.get_nurbs_flagu(spline_idx);
+ const bool cyclic = flagsu & CU_NURB_CYCLIC;
+ const bool endpoint = !cyclic && (flagsu & CU_NURB_ENDPOINT);
+ fh.write<eOBJSyntaxElement::nurbs_parameter_begin>();
for (int i = 1; i <= total_control_points + 2; i++) {
- file_handler_->write<eOBJSyntaxElement::nurbs_parameters>(1.0f * i /
- (total_control_points + 2 + 1));
+ float parm = 1.0f * i / (total_control_points + 2 + 1);
+ if (endpoint) {
+ if (i <= nurbs_degree) {
+ parm = 0;
+ }
+ else if (i > total_control_points + 2 - nurbs_degree) {
+ parm = 1;
+ }
+ }
+ fh.write<eOBJSyntaxElement::nurbs_parameters>(parm);
}
- file_handler_->write<eOBJSyntaxElement::nurbs_parameter_end>();
+ fh.write<eOBJSyntaxElement::nurbs_parameter_end>();
- file_handler_->write<eOBJSyntaxElement::nurbs_group_end>();
+ fh.write<eOBJSyntaxElement::nurbs_group_end>();
}
}
-void OBJWriter::update_index_offsets(const OBJMesh &obj_mesh_data)
-{
- index_offsets_.vertex_offset += obj_mesh_data.tot_vertices();
- index_offsets_.uv_vertex_offset += obj_mesh_data.tot_uv_vertices();
- index_offsets_.normal_offset += obj_mesh_data.tot_normal_indices();
-}
-
/* -------------------------------------------------------------------- */
/** \name .MTL writers.
* \{ */
@@ -394,18 +443,31 @@ MTLWriter::MTLWriter(const char *obj_filepath) noexcept(false)
if (!ok) {
throw std::system_error(ENAMETOOLONG, std::system_category(), "");
}
- file_handler_ = std::make_unique<FormattedFileHandler<eFileType::MTL>>(mtl_filepath_);
+ outfile_ = BLI_fopen(mtl_filepath_.c_str(), "wb");
+ if (!outfile_) {
+ throw std::system_error(errno, std::system_category(), "Cannot open file " + mtl_filepath_);
+ }
+}
+MTLWriter::~MTLWriter()
+{
+ if (outfile_) {
+ fmt_handler_.write_to_file(outfile_);
+ if (std::fclose(outfile_)) {
+ std::cerr << "Error: could not close the file '" << mtl_filepath_
+ << "' properly, it may be corrupted." << std::endl;
+ }
+ }
}
-void MTLWriter::write_header(const char *blen_filepath) const
+void MTLWriter::write_header(const char *blen_filepath)
{
using namespace std::string_literals;
const char *blen_basename = (blen_filepath && blen_filepath[0] != '\0') ?
BLI_path_basename(blen_filepath) :
"None";
- file_handler_->write<eMTLSyntaxElement::string>("# Blender "s + BKE_blender_version_string() +
- " MTL File: '" + blen_basename + "'\n");
- file_handler_->write<eMTLSyntaxElement::string>("# www.blender.org\n");
+ fmt_handler_.write<eMTLSyntaxElement::string>("# Blender "s + BKE_blender_version_string() +
+ " MTL File: '" + blen_basename + "'\n");
+ fmt_handler_.write<eMTLSyntaxElement::string>("# www.blender.org\n");
}
StringRefNull MTLWriter::mtl_file_path() const
@@ -415,18 +477,18 @@ StringRefNull MTLWriter::mtl_file_path() const
void MTLWriter::write_bsdf_properties(const MTLMaterial &mtl_material)
{
- file_handler_->write<eMTLSyntaxElement::Ns>(mtl_material.Ns);
- file_handler_->write<eMTLSyntaxElement::Ka>(
+ fmt_handler_.write<eMTLSyntaxElement::Ns>(mtl_material.Ns);
+ fmt_handler_.write<eMTLSyntaxElement::Ka>(
mtl_material.Ka.x, mtl_material.Ka.y, mtl_material.Ka.z);
- file_handler_->write<eMTLSyntaxElement::Kd>(
+ fmt_handler_.write<eMTLSyntaxElement::Kd>(
mtl_material.Kd.x, mtl_material.Kd.y, mtl_material.Kd.z);
- file_handler_->write<eMTLSyntaxElement::Ks>(
+ fmt_handler_.write<eMTLSyntaxElement::Ks>(
mtl_material.Ks.x, mtl_material.Ks.y, mtl_material.Ks.z);
- file_handler_->write<eMTLSyntaxElement::Ke>(
+ fmt_handler_.write<eMTLSyntaxElement::Ke>(
mtl_material.Ke.x, mtl_material.Ke.y, mtl_material.Ke.z);
- file_handler_->write<eMTLSyntaxElement::Ni>(mtl_material.Ni);
- file_handler_->write<eMTLSyntaxElement::d>(mtl_material.d);
- file_handler_->write<eMTLSyntaxElement::illum>(mtl_material.illum);
+ fmt_handler_.write<eMTLSyntaxElement::Ni>(mtl_material.Ni);
+ fmt_handler_.write<eMTLSyntaxElement::d>(mtl_material.d);
+ fmt_handler_.write<eMTLSyntaxElement::illum>(mtl_material.illum);
}
void MTLWriter::write_texture_map(
@@ -449,8 +511,8 @@ void MTLWriter::write_texture_map(
#define SYNTAX_DISPATCH(eMTLSyntaxElement) \
if (texture_map.key == eMTLSyntaxElement) { \
- file_handler_->write<eMTLSyntaxElement>(translation + scale + map_bump_strength, \
- texture_map.value.image_path); \
+ fmt_handler_.write<eMTLSyntaxElement>(translation + scale + map_bump_strength, \
+ texture_map.value.image_path); \
return; \
}
@@ -474,8 +536,8 @@ void MTLWriter::write_materials()
mtlmaterials_.end(),
[](const MTLMaterial &a, const MTLMaterial &b) { return a.name < b.name; });
for (const MTLMaterial &mtlmat : mtlmaterials_) {
- file_handler_->write<eMTLSyntaxElement::string>("\n");
- file_handler_->write<eMTLSyntaxElement::newmtl>(mtlmat.name);
+ fmt_handler_.write<eMTLSyntaxElement::string>("\n");
+ fmt_handler_.write<eMTLSyntaxElement::newmtl>(mtlmat.name);
write_bsdf_properties(mtlmat);
for (const Map<const eMTLSyntaxElement, tex_map_XX>::Item &texture_map :
mtlmat.texture_maps.items()) {
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
index 7385d9fabe2..c88955e5090 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
@@ -49,14 +49,29 @@ struct IndexOffsets {
class OBJWriter : NonMovable, NonCopyable {
private:
const OBJExportParams &export_params_;
- std::unique_ptr<FormattedFileHandler<eFileType::OBJ>> file_handler_ = nullptr;
- IndexOffsets index_offsets_{0, 0, 0};
+ std::string outfile_path_;
+ FILE *outfile_;
public:
OBJWriter(const char *filepath, const OBJExportParams &export_params) noexcept(false)
- : export_params_(export_params)
+ : export_params_(export_params), outfile_path_(filepath), outfile_(nullptr)
{
- file_handler_ = std::make_unique<FormattedFileHandler<eFileType::OBJ>>(filepath);
+ outfile_ = BLI_fopen(filepath, "wb");
+ if (!outfile_) {
+ throw std::system_error(errno, std::system_category(), "Cannot open file " + outfile_path_);
+ }
+ }
+ ~OBJWriter()
+ {
+ if (outfile_ && std::fclose(outfile_)) {
+ std::cerr << "Error: could not close the file '" << outfile_path_
+ << "' properly, it may be corrupted." << std::endl;
+ }
+ }
+
+ FILE *get_outfile() const
+ {
+ return outfile_;
}
void write_header() const;
@@ -64,11 +79,11 @@ class OBJWriter : NonMovable, NonCopyable {
/**
* Write object's name or group.
*/
- void write_object_name(const OBJMesh &obj_mesh_data) const;
+ void write_object_name(FormatHandler<eFileType::OBJ> &fh, const OBJMesh &obj_mesh_data) const;
/**
* Write an object's group with mesh and/or material name appended conditionally.
*/
- void write_object_group(const OBJMesh &obj_mesh_data) const;
+ void write_object_group(FormatHandler<eFileType::OBJ> &fh, const OBJMesh &obj_mesh_data) const;
/**
* Write file name of Material Library in .OBJ file.
*/
@@ -76,38 +91,17 @@ class OBJWriter : NonMovable, NonCopyable {
/**
* Write vertex coordinates for all vertices as "v x y z".
*/
- void write_vertex_coords(const OBJMesh &obj_mesh_data) const;
+ void write_vertex_coords(FormatHandler<eFileType::OBJ> &fh, const OBJMesh &obj_mesh_data) const;
/**
* Write UV vertex coordinates for all vertices as `vt u v`.
* \note UV indices are stored here, but written with polygons later.
*/
- void write_uv_coords(OBJMesh &obj_mesh_data) const;
+ void write_uv_coords(FormatHandler<eFileType::OBJ> &fh, OBJMesh &obj_mesh_data) const;
/**
* Write loop normals for smooth-shaded polygons, and polygon normals otherwise, as "vn x y z".
* \note Normal indices ares stored here, but written with polygons later.
*/
- void write_poly_normals(OBJMesh &obj_mesh_data);
- /**
- * Write smooth group if polygon at the given index is shaded smooth else "s 0"
- */
- int write_smooth_group(const OBJMesh &obj_mesh_data,
- int poly_index,
- int last_poly_smooth_group) const;
- /**
- * Write material name and material group of a polygon in the .OBJ file.
- * \return #mat_nr of the polygon at the given index.
- * \note It doesn't write to the material library.
- */
- int16_t write_poly_material(const OBJMesh &obj_mesh_data,
- int poly_index,
- int16_t last_poly_mat_nr,
- std::function<const char *(int)> matname_fn) const;
- /**
- * Write the name of the deform group of a polygon.
- */
- int16_t write_vertex_group(const OBJMesh &obj_mesh_data,
- int poly_index,
- int16_t last_poly_vertex_group) const;
+ void write_poly_normals(FormatHandler<eFileType::OBJ> &fh, OBJMesh &obj_mesh_data);
/**
* Write polygon elements with at least vertex indices, and conditionally with UV vertex
* indices and polygon normal indices. Also write groups: smooth, vertex, material.
@@ -115,25 +109,25 @@ class OBJWriter : NonMovable, NonCopyable {
* name used in the .obj file.
* \note UV indices were stored while writing UV vertices.
*/
- void write_poly_elements(const OBJMesh &obj_mesh_data,
+ void write_poly_elements(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ const OBJMesh &obj_mesh_data,
std::function<const char *(int)> matname_fn);
/**
* Write loose edges of a mesh as "l v1 v2".
*/
- void write_edges_indices(const OBJMesh &obj_mesh_data) const;
+ void write_edges_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ const OBJMesh &obj_mesh_data) const;
/**
* Write a NURBS curve to the .OBJ file in parameter form.
*/
- void write_nurbs_curve(const OBJCurve &obj_nurbs_data) const;
-
- /**
- * When there are multiple objects in a frame, the indices of previous objects' coordinates or
- * normals add up.
- */
- void update_index_offsets(const OBJMesh &obj_mesh_data);
+ void write_nurbs_curve(FormatHandler<eFileType::OBJ> &fh, const OBJCurve &obj_nurbs_data) const;
private:
- using func_vert_uv_normal_indices = void (OBJWriter::*)(Span<int> vert_indices,
+ using func_vert_uv_normal_indices = void (OBJWriter::*)(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> uv_indices,
Span<int> normal_indices) const;
/**
@@ -144,25 +138,33 @@ class OBJWriter : NonMovable, NonCopyable {
/**
* Write one line of polygon indices as "f v1/vt1/vn1 v2/vt2/vn2 ...".
*/
- void write_vert_uv_normal_indices(Span<int> vert_indices,
+ void write_vert_uv_normal_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> uv_indices,
Span<int> normal_indices) const;
/**
* Write one line of polygon indices as "f v1//vn1 v2//vn2 ...".
*/
- void write_vert_normal_indices(Span<int> vert_indices,
+ void write_vert_normal_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> /*uv_indices*/,
Span<int> normal_indices) const;
/**
* Write one line of polygon indices as "f v1/vt1 v2/vt2 ...".
*/
- void write_vert_uv_indices(Span<int> vert_indices,
+ void write_vert_uv_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> uv_indices,
Span<int> /*normal_indices*/) const;
/**
* Write one line of polygon indices as "f v1 v2 ...".
*/
- void write_vert_indices(Span<int> vert_indices,
+ void write_vert_indices(FormatHandler<eFileType::OBJ> &fh,
+ const IndexOffsets &offsets,
+ Span<int> vert_indices,
Span<int> /*uv_indices*/,
Span<int> /*normal_indices*/) const;
};
@@ -172,7 +174,8 @@ class OBJWriter : NonMovable, NonCopyable {
*/
class MTLWriter : NonMovable, NonCopyable {
private:
- std::unique_ptr<FormattedFileHandler<eFileType::MTL>> file_handler_ = nullptr;
+ FormatHandler<eFileType::MTL> fmt_handler_;
+ FILE *outfile_;
std::string mtl_filepath_;
Vector<MTLMaterial> mtlmaterials_;
/* Map from a Material* to an index into mtlmaterials_. */
@@ -183,8 +186,9 @@ class MTLWriter : NonMovable, NonCopyable {
* Create the .MTL file.
*/
MTLWriter(const char *obj_filepath) noexcept(false);
+ ~MTLWriter();
- void write_header(const char *blen_filepath) const;
+ void write_header(const char *blen_filepath);
/**
* Write all of the material specifications to the MTL file.
* For consistency of output from run to run (useful for testing),
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_io.hh b/source/blender/io/wavefront_obj/exporter/obj_export_io.hh
index 1bbefaee75f..7d8427a8980 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_io.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_io.hh
@@ -24,6 +24,7 @@
#include <string>
#include <system_error>
#include <type_traits>
+#include <vector>
#include "BLI_compiler_attrs.h"
#include "BLI_fileops.h"
@@ -124,6 +125,14 @@ constexpr bool is_type_integral = (... && std::is_integral_v<std::decay_t<T>>);
template<typename... T>
constexpr bool is_type_string_related = (... && std::is_constructible_v<std::string, T>);
+/* GCC (at least 9.3) while compiling the obj_exporter_tests.cc with optimizations on,
+ * results in "obj_export_io.hh:205:18: warning: ā€˜%sā€™ directive output truncated writing 34 bytes
+ * into a region of size 6" and similar warnings. Yes the output is truncated, and that is covered
+ * as an edge case by tests on purpose. */
+#if defined __GNUC__
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wformat-truncation"
+#endif
template<typename... T>
constexpr FormattingSyntax syntax_elem_to_formatting(const eOBJSyntaxElement key)
{
@@ -168,7 +177,7 @@ constexpr FormattingSyntax syntax_elem_to_formatting(const eOBJSyntaxElement key
return {"curv 0.0 1.0", 0, is_type_string_related<T...>};
}
case eOBJSyntaxElement::nurbs_parameter_begin: {
- return {"parm 0.0", 0, is_type_string_related<T...>};
+ return {"parm u 0.0", 0, is_type_string_related<T...>};
}
case eOBJSyntaxElement::nurbs_parameters: {
return {" %f", 1, is_type_float<T...>};
@@ -264,31 +273,52 @@ constexpr FormattingSyntax syntax_elem_to_formatting(const eMTLSyntaxElement key
}
}
}
+#if defined __GNUC__
+# pragma GCC diagnostic pop
+#endif
/**
- * File format and syntax agnostic file writer.
+ * File format and syntax agnostic file buffer writer.
+ * All writes are done into an internal chunked memory buffer
+ * (list of default 64 kilobyte blocks).
+ * Call write_fo_file once in a while to write the memory buffer(s)
+ * into the given file.
*/
-template<eFileType filetype> class FormattedFileHandler : NonCopyable, NonMovable {
+template<eFileType filetype,
+ size_t buffer_chunk_size = 64 * 1024,
+ size_t write_local_buffer_size = 1024>
+class FormatHandler : NonCopyable, NonMovable {
private:
- std::FILE *outfile_ = nullptr;
- std::string outfile_path_;
+ typedef std::vector<char> VectorChar;
+ std::vector<VectorChar> blocks_;
public:
- FormattedFileHandler(std::string outfile_path) noexcept(false)
- : outfile_path_(std::move(outfile_path))
+ /* Write contents to the buffer(s) into a file, and clear the buffers. */
+ void write_to_file(FILE *f)
{
- outfile_ = BLI_fopen(outfile_path_.c_str(), "w");
- if (!outfile_) {
- throw std::system_error(errno, std::system_category(), "Cannot open file " + outfile_path_);
- }
+ for (const auto &b : blocks_)
+ fwrite(b.data(), 1, b.size(), f);
+ blocks_.clear();
}
- ~FormattedFileHandler()
+ std::string get_as_string() const
{
- if (outfile_ && std::fclose(outfile_)) {
- std::cerr << "Error: could not close the file '" << outfile_path_
- << "' properly, it may be corrupted." << std::endl;
- }
+ std::string s;
+ for (const auto &b : blocks_)
+ s.append(b.data(), b.size());
+ return s;
+ }
+ size_t get_block_count() const
+ {
+ return blocks_.size();
+ }
+
+ void append_from(FormatHandler<filetype, buffer_chunk_size, write_local_buffer_size> &v)
+ {
+ blocks_.insert(blocks_.end(),
+ std::make_move_iterator(v.blocks_.begin()),
+ std::make_move_iterator(v.blocks_.end()));
+ v.blocks_.clear();
}
/**
@@ -298,7 +328,7 @@ template<eFileType filetype> class FormattedFileHandler : NonCopyable, NonMovabl
* `eFileType::MTL`.
*/
template<typename FileTypeTraits<filetype>::SyntaxType key, typename... T>
- constexpr void write(T &&...args) const
+ constexpr void write(T &&...args)
{
/* Get format syntax, number of arguments expected and whether types of given arguments are
* valid.
@@ -339,13 +369,47 @@ template<eFileType filetype> class FormattedFileHandler : NonCopyable, NonMovabl
}
}
- template<typename... T> constexpr void write_impl(const char *fmt, T &&...args) const
+ /* Ensure the last block contains at least this amount of free space.
+ * If not, add a new block with max of block size & the amount of space needed. */
+ void ensure_space(size_t at_least)
+ {
+ if (blocks_.empty() || (blocks_.back().capacity() - blocks_.back().size() < at_least)) {
+ VectorChar &b = blocks_.emplace_back(VectorChar());
+ b.reserve(std::max(at_least, buffer_chunk_size));
+ }
+ }
+
+ template<typename... T> constexpr void write_impl(const char *fmt, T &&...args)
{
if constexpr (sizeof...(T) == 0) {
- std::fputs(fmt, outfile_);
+ /* No arguments: just emit the format string. */
+ size_t len = strlen(fmt);
+ ensure_space(len);
+ VectorChar &bb = blocks_.back();
+ bb.insert(bb.end(), fmt, fmt + len);
}
else {
- std::fprintf(outfile_, fmt, convert_to_primitive(std::forward<T>(args))...);
+ /* Format into a local buffer. */
+ char buf[write_local_buffer_size];
+ int needed = std::snprintf(
+ buf, write_local_buffer_size, fmt, convert_to_primitive(std::forward<T>(args))...);
+ if (needed < 0)
+ throw std::system_error(
+ errno, std::system_category(), "Failed to format obj export string into a buffer");
+ ensure_space(needed + 1); /* Ensure space for zero terminator. */
+ VectorChar &bb = blocks_.back();
+ if (needed < write_local_buffer_size) {
+ /* String formatted successfully into the local buffer, copy it. */
+ bb.insert(bb.end(), buf, buf + needed);
+ }
+ else {
+ /* Would need more space than the local buffer: insert said space and format again into
+ * that. */
+ size_t bbEnd = bb.size();
+ bb.insert(bb.end(), needed, ' ');
+ std::snprintf(
+ bb.data() + bbEnd, needed + 1, fmt, convert_to_primitive(std::forward<T>(args))...);
+ }
}
}
};
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index c1b12ddd217..468631cdd82 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -69,16 +69,28 @@ OBJMesh::OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Obj
*/
OBJMesh::~OBJMesh()
{
- free_mesh_if_needed();
- if (poly_smooth_groups_) {
- MEM_freeN(poly_smooth_groups_);
- }
+ clear();
}
void OBJMesh::free_mesh_if_needed()
{
if (mesh_eval_needs_free_ && export_mesh_eval_) {
BKE_id_free(nullptr, export_mesh_eval_);
+ export_mesh_eval_ = nullptr;
+ mesh_eval_needs_free_ = false;
+ }
+}
+
+void OBJMesh::clear()
+{
+ free_mesh_if_needed();
+ uv_indices_.clear_and_make_inline();
+ uv_coords_.clear_and_make_inline();
+ loop_to_normal_index_.clear_and_make_inline();
+ normal_coords_.clear_and_make_inline();
+ if (poly_smooth_groups_) {
+ MEM_freeN(poly_smooth_groups_);
+ poly_smooth_groups_ = nullptr;
}
}
@@ -256,7 +268,7 @@ Vector<int> OBJMesh::calc_poly_vertex_indices(const int poly_index) const
return r_poly_vertex_indices;
}
-void OBJMesh::store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coords)
+void OBJMesh::store_uv_coords_and_indices()
{
const MPoly *mpoly = export_mesh_eval_->mpoly;
const MLoop *mloop = export_mesh_eval_->mloop;
@@ -276,7 +288,7 @@ void OBJMesh::store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coo
uv_indices_.resize(totpoly);
/* At least total vertices of a mesh will be present in its texture map. So
* reserve minimum space early. */
- r_uv_coords.reserve(totvert);
+ uv_coords_.reserve(totvert);
tot_uv_vertices_ = 0;
for (int vertex_index = 0; vertex_index < totvert; vertex_index++) {
@@ -288,11 +300,10 @@ void OBJMesh::store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coo
const int vertices_in_poly = mpoly[uv_vert->poly_index].totloop;
/* Store UV vertex coordinates. */
- r_uv_coords.resize(tot_uv_vertices_);
+ uv_coords_.resize(tot_uv_vertices_);
const int loopstart = mpoly[uv_vert->poly_index].loopstart;
Span<float> vert_uv_coords(mloopuv[loopstart + uv_vert->loop_of_poly_index].uv, 2);
- r_uv_coords[tot_uv_vertices_ - 1][0] = vert_uv_coords[0];
- r_uv_coords[tot_uv_vertices_ - 1][1] = vert_uv_coords[1];
+ uv_coords_[tot_uv_vertices_ - 1] = float2(vert_uv_coords[0], vert_uv_coords[1]);
/* Store UV vertex indices. */
uv_indices_[uv_vert->poly_index].resize(vertices_in_poly);
@@ -340,7 +351,7 @@ static float3 round_float3_to_n_digits(const float3 &v, int round_digits)
return ans;
}
-void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
+void OBJMesh::store_normal_coords_and_indices()
{
/* We'll round normal components to 4 digits.
* This will cover up some minor differences
@@ -358,7 +369,7 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
*lnors)[3] = (const float(*)[3])(CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
- bool need_per_loop_normals = is_ith_poly_smooth(poly_index);
+ bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);
if (need_per_loop_normals) {
for (int loop_of_poly = 0; loop_of_poly < mpoly.totloop; ++loop_of_poly) {
float3 loop_normal;
@@ -371,7 +382,7 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
if (loop_norm_index == -1) {
loop_norm_index = cur_normal_index++;
normal_to_index.add(rounded_loop_normal, loop_norm_index);
- r_normal_coords.append(rounded_loop_normal);
+ normal_coords_.append(rounded_loop_normal);
}
loop_to_normal_index_[loop_index] = loop_norm_index;
}
@@ -383,7 +394,7 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
if (poly_norm_index == -1) {
poly_norm_index = cur_normal_index++;
normal_to_index.add(rounded_poly_normal, poly_norm_index);
- r_normal_coords.append(rounded_poly_normal);
+ normal_coords_.append(rounded_poly_normal);
}
for (int i = 0; i < mpoly.totloop; ++i) {
int loop_index = mpoly.loopstart + i;
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index f3ace140006..4cfbffdcebc 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -82,11 +82,19 @@ class OBJMesh : NonCopyable {
* Per-polygon-per-vertex UV vertex indices.
*/
Vector<Vector<int>> uv_indices_;
+ /*
+ * UV vertices.
+ */
+ Vector<float2> uv_coords_;
/**
* Per-loop normal index.
*/
Vector<int> loop_to_normal_index_;
/*
+ * Normal coords.
+ */
+ Vector<float3> normal_coords_;
+ /*
* Total number of normal indices (maximum entry, plus 1, in
* the loop_to_norm_index_ vector).
*/
@@ -108,6 +116,9 @@ class OBJMesh : NonCopyable {
OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Object *mesh_object);
~OBJMesh();
+ /* Clear various arrays to release potentially large memory allocations. */
+ void clear();
+
int tot_vertices() const;
int tot_polygons() const;
int tot_uv_vertices() const;
@@ -165,10 +176,14 @@ class OBJMesh : NonCopyable {
Vector<int> calc_poly_vertex_indices(int poly_index) const;
/**
* Calculate UV vertex coordinates of an Object.
- *
- * \note Also store the UV vertex indices in the member variable.
+ * Stores the coordinates and UV vertex indices in the member variables.
*/
- void store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coords);
+ void store_uv_coords_and_indices();
+ /* Get UV coordinates computed by store_uv_coords_and_indices. */
+ const Vector<float2> &get_uv_coords() const
+ {
+ return uv_coords_;
+ }
Span<int> calc_poly_uv_indices(int poly_index) const;
/**
* Calculate polygon normal of a polygon at given index.
@@ -177,10 +192,15 @@ class OBJMesh : NonCopyable {
*/
float3 calc_poly_normal(int poly_index) const;
/**
- * Find the unique normals of the mesh and return them in \a r_normal_coords.
- * Store the indices into that vector with for each loop in this #OBJMesh.
+ * Find the unique normals of the mesh and stores them in a member variable.
+ * Also stores the indices into that vector with for each loop.
*/
- void store_normal_coords_and_indices(Vector<float3> &r_normal_coords);
+ void store_normal_coords_and_indices();
+ /* Get normals calculate by store_normal_coords_and_indices. */
+ const Vector<float3> &get_normal_coords() const
+ {
+ return normal_coords_;
+ }
/**
* Calculate a polygon's polygon/loop normal indices.
* \param poly_index Index of the polygon to calculate indices for.
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
index 48136dad5f7..3637a3f3c5f 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.cc
@@ -193,8 +193,8 @@ static void store_bsdf_properties(const nodes::NodeRef *bsdf_node,
copy_property_from_node(SOCK_FLOAT, bnode, "Roughness", {&roughness, 1});
}
/* Empirical approximation. Importer should use the inverse of this method. */
- float spec_exponent = (1.0f - roughness) * 30;
- spec_exponent *= spec_exponent;
+ float spec_exponent = (1.0f - roughness);
+ spec_exponent *= spec_exponent * 1000.0f;
float specular = material->spec;
if (bnode) {
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
index ec690115115..8a6d3b4b93a 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
@@ -102,4 +102,10 @@ int OBJCurve::get_nurbs_degree(const int spline_index) const
return nurb->orderu - 1;
}
+short OBJCurve::get_nurbs_flagu(const int spline_index) const
+{
+ const Nurb *const nurb = static_cast<Nurb *>(BLI_findlink(&export_curve_->nurb, spline_index));
+ return nurb->flagu;
+}
+
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
index 0c71c3cc09d..d831afec0a0 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
@@ -61,6 +61,10 @@ class OBJCurve : NonCopyable {
* Get the degree of the NURBS spline at the given index.
*/
int get_nurbs_degree(int spline_index) const;
+ /**
+ * Get the U flags (CU_NURB_*) of the NURBS spline at the given index.
+ */
+ short get_nurbs_flagu(int spline_index) const;
private:
/**
diff --git a/source/blender/io/wavefront_obj/exporter/obj_exporter.cc b/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
index 0c753ccdcac..187f50277f1 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
@@ -25,6 +25,7 @@
#include "BKE_scene.h"
#include "BLI_path_util.h"
+#include "BLI_task.hh"
#include "BLI_vector.hh"
#include "DEG_depsgraph_query.h"
@@ -155,44 +156,97 @@ static void write_mesh_objects(Vector<std::unique_ptr<OBJMesh>> exportable_as_me
MTLWriter *mtl_writer,
const OBJExportParams &export_params)
{
+ /* Parallelization is over meshes/objects, which means
+ * we have to have the output text buffer for each object,
+ * and write them all into the file at the end. */
+ size_t count = exportable_as_mesh.size();
+ std::vector<FormatHandler<eFileType::OBJ>> buffers(count);
+
+ /* Serial: gather material indices, ensure normals & edges. */
+ Vector<Vector<int>> mtlindices;
if (mtl_writer) {
obj_writer.write_mtllib_name(mtl_writer->mtl_file_path());
+ mtlindices.reserve(count);
}
-
- /* Smooth groups and UV vertex indices may make huge memory allocations, so they should be freed
- * right after they're written, instead of waiting for #blender::Vector to clean them up after
- * all the objects are exported. */
for (auto &obj_mesh : exportable_as_mesh) {
- obj_writer.write_object_name(*obj_mesh);
- obj_writer.write_vertex_coords(*obj_mesh);
- Vector<int> obj_mtlindices;
+ OBJMesh &obj = *obj_mesh;
+ if (mtl_writer) {
+ mtlindices.append(mtl_writer->add_materials(obj));
+ }
+ if (export_params.export_normals) {
+ obj.ensure_mesh_normals();
+ }
+ obj.ensure_mesh_edges();
+ }
- if (obj_mesh->tot_polygons() > 0) {
- if (export_params.export_smooth_groups) {
- obj_mesh->calc_smooth_groups(export_params.smooth_groups_bitflags);
- }
+ /* Parallel over meshes: store normal coords & indices, uv coords and indices. */
+ blender::threading::parallel_for(IndexRange(count), 1, [&](IndexRange range) {
+ for (const int i : range) {
+ OBJMesh &obj = *exportable_as_mesh[i];
if (export_params.export_normals) {
- obj_writer.write_poly_normals(*obj_mesh);
+ obj.store_normal_coords_and_indices();
}
if (export_params.export_uv) {
- obj_writer.write_uv_coords(*obj_mesh);
- }
- if (mtl_writer) {
- obj_mtlindices = mtl_writer->add_materials(*obj_mesh);
+ obj.store_uv_coords_and_indices();
}
- /* This function takes a 0-indexed slot index for the obj_mesh object and
- * returns the material name that we are using in the .obj file for it. */
- std::function<const char *(int)> matname_fn = [&](int s) -> const char * {
- if (!mtl_writer || s < 0 || s >= obj_mtlindices.size()) {
- return nullptr;
+ }
+ });
+
+ /* Serial: calculate index offsets; these are sequentially added
+ * over all meshes, and requite normal/uv indices to be calculated. */
+ Vector<IndexOffsets> index_offsets;
+ index_offsets.reserve(count);
+ IndexOffsets offsets{0, 0, 0};
+ for (auto &obj_mesh : exportable_as_mesh) {
+ OBJMesh &obj = *obj_mesh;
+ index_offsets.append(offsets);
+ offsets.vertex_offset += obj.tot_vertices();
+ offsets.uv_vertex_offset += obj.tot_uv_vertices();
+ offsets.normal_offset += obj.tot_normal_indices();
+ }
+
+ /* Parallel over meshes: main result writing. */
+ blender::threading::parallel_for(IndexRange(count), 1, [&](IndexRange range) {
+ for (const int i : range) {
+ OBJMesh &obj = *exportable_as_mesh[i];
+ auto &fh = buffers[i];
+
+ obj_writer.write_object_name(fh, obj);
+ obj_writer.write_vertex_coords(fh, obj);
+
+ if (obj.tot_polygons() > 0) {
+ if (export_params.export_smooth_groups) {
+ obj.calc_smooth_groups(export_params.smooth_groups_bitflags);
+ }
+ if (export_params.export_normals) {
+ obj_writer.write_poly_normals(fh, obj);
}
- return mtl_writer->mtlmaterial_name(obj_mtlindices[s]);
- };
- obj_writer.write_poly_elements(*obj_mesh, matname_fn);
+ if (export_params.export_uv) {
+ obj_writer.write_uv_coords(fh, obj);
+ }
+ /* This function takes a 0-indexed slot index for the obj_mesh object and
+ * returns the material name that we are using in the .obj file for it. */
+ const auto *obj_mtlindices = mtlindices.is_empty() ? nullptr : &mtlindices[i];
+ std::function<const char *(int)> matname_fn = [&](int s) -> const char * {
+ if (!obj_mtlindices || s < 0 || s >= obj_mtlindices->size()) {
+ return nullptr;
+ }
+ return mtl_writer->mtlmaterial_name((*obj_mtlindices)[s]);
+ };
+ obj_writer.write_poly_elements(fh, index_offsets[i], obj, matname_fn);
+ }
+ obj_writer.write_edges_indices(fh, index_offsets[i], obj);
+
+ /* Nothing will need this object's data after this point, release
+ * various arrays here. */
+ obj.clear();
}
- obj_writer.write_edges_indices(*obj_mesh);
+ });
- obj_writer.update_index_offsets(*obj_mesh);
+ /* Write all the object text buffers into the output file. */
+ FILE *f = obj_writer.get_outfile();
+ for (auto &b : buffers) {
+ b.write_to_file(f);
}
}
@@ -202,11 +256,13 @@ static void write_mesh_objects(Vector<std::unique_ptr<OBJMesh>> exportable_as_me
static void write_nurbs_curve_objects(const Vector<std::unique_ptr<OBJCurve>> &exportable_as_nurbs,
const OBJWriter &obj_writer)
{
+ FormatHandler<eFileType::OBJ> fh;
/* #OBJCurve doesn't have any dynamically allocated memory, so it's fine
* to wait for #blender::Vector to clean the objects up. */
for (const std::unique_ptr<OBJCurve> &obj_curve : exportable_as_nurbs) {
- obj_writer.write_nurbs_curve(*obj_curve);
+ obj_writer.write_nurbs_curve(fh, *obj_curve);
}
+ fh.write_to_file(obj_writer.get_outfile());
}
void export_frame(Depsgraph *depsgraph, const OBJExportParams &export_params, const char *filepath)
diff --git a/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc b/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
index 89e1de49511..58329f63650 100644
--- a/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
@@ -193,7 +193,7 @@ static std::string read_temp_file_in_string(const std::string &file_path)
std::string res;
size_t buffer_len;
void *buffer = BLI_file_read_text_as_mem(file_path.c_str(), 0, &buffer_len);
- if (buffer != NULL) {
+ if (buffer != nullptr) {
res.assign((const char *)buffer, buffer_len);
MEM_freeN(buffer);
}
@@ -238,6 +238,38 @@ TEST(obj_exporter_writer, mtllib)
BLI_delete(out_file_path.c_str(), false, false);
}
+TEST(obj_exporter_writer, format_handler_buffer_chunking)
+{
+ /* Use a tiny buffer chunk size, so that the test below ends up creating several blocks. */
+ FormatHandler<eFileType::OBJ, 16, 8> h;
+ h.write<eOBJSyntaxElement::object_name>("abc");
+ h.write<eOBJSyntaxElement::object_name>("abcd");
+ h.write<eOBJSyntaxElement::object_name>("abcde");
+ h.write<eOBJSyntaxElement::object_name>("abcdef");
+ h.write<eOBJSyntaxElement::object_name>("012345678901234567890123456789abcd");
+ h.write<eOBJSyntaxElement::object_name>("123");
+ h.write<eOBJSyntaxElement::curve_element_begin>();
+ h.write<eOBJSyntaxElement::new_line>();
+ h.write<eOBJSyntaxElement::nurbs_parameter_begin>();
+ h.write<eOBJSyntaxElement::new_line>();
+
+ size_t got_blocks = h.get_block_count();
+ ASSERT_EQ(got_blocks, 7);
+
+ std::string got_string = h.get_as_string();
+ using namespace std::string_literals;
+ const char *expected = R"(o abc
+o abcd
+o abcde
+o abcdef
+o 012345678901234567890123456789abcd
+o 123
+curv 0.0 1.0
+parm u 0.0
+)";
+ ASSERT_EQ(got_string, expected);
+}
+
/* Return true if string #a and string #b are equal after their first newline. */
static bool strings_equal_after_first_lines(const std::string &a, const std::string &b)
{
@@ -313,8 +345,14 @@ class obj_exporter_regression_test : public obj_exporter_test {
std::string output_mtl_str = read_temp_file_in_string(out_mtl_file_path);
std::string golden_mtl_file_path = blender::tests::flags_test_asset_dir() + "/" + golden_mtl;
std::string golden_mtl_str = read_temp_file_in_string(golden_mtl_file_path);
- ASSERT_TRUE(strings_equal_after_first_lines(output_mtl_str, golden_mtl_str));
- BLI_delete(out_mtl_file_path.c_str(), false, false);
+ are_equal = strings_equal_after_first_lines(output_mtl_str, golden_mtl_str);
+ if (save_failing_test_output && !are_equal) {
+ printf("failing test output in %s\n", out_mtl_file_path.c_str());
+ }
+ ASSERT_TRUE(are_equal);
+ if (!save_failing_test_output || are_equal) {
+ BLI_delete(out_mtl_file_path.c_str(), false, false);
+ }
}
}
};
@@ -378,6 +416,19 @@ TEST_F(obj_exporter_regression_test, nurbs_as_nurbs)
"io_tests/blend_geometry/nurbs.blend", "io_tests/obj/nurbs.obj", "", _export.params);
}
+TEST_F(obj_exporter_regression_test, nurbs_curves_as_nurbs)
+{
+ OBJExportParamsDefault _export;
+ _export.params.forward_axis = OBJ_AXIS_Y_FORWARD;
+ _export.params.up_axis = OBJ_AXIS_Z_UP;
+ _export.params.export_materials = false;
+ _export.params.export_curves_as_nurbs = true;
+ compare_obj_export_to_golden("io_tests/blend_geometry/nurbs_curves.blend",
+ "io_tests/obj/nurbs_curves.obj",
+ "",
+ _export.params);
+}
+
TEST_F(obj_exporter_regression_test, nurbs_as_mesh)
{
OBJExportParamsDefault _export;
@@ -402,6 +453,18 @@ TEST_F(obj_exporter_regression_test, cube_all_data_triangulated)
_export.params);
}
+TEST_F(obj_exporter_regression_test, cube_normal_edit)
+{
+ OBJExportParamsDefault _export;
+ _export.params.forward_axis = OBJ_AXIS_Y_FORWARD;
+ _export.params.up_axis = OBJ_AXIS_Z_UP;
+ _export.params.export_materials = false;
+ compare_obj_export_to_golden("io_tests/blend_geometry/cube_normal_edit.blend",
+ "io_tests/obj/cube_normal_edit.obj",
+ "",
+ _export.params);
+}
+
TEST_F(obj_exporter_regression_test, suzanne_all_data)
{
OBJExportParamsDefault _export;