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-rw-r--r--source/blender/io/alembic/intern/abc_util.h2
-rw-r--r--source/blender/io/collada/AnimationImporter.h2
-rw-r--r--source/blender/io/collada/ArmatureImporter.h2
-rw-r--r--source/blender/io/collada/BCAnimationCurve.h16
-rw-r--r--source/blender/io/collada/BCMath.h18
-rw-r--r--source/blender/io/collada/BCSampleData.h2
-rw-r--r--source/blender/io/collada/collada_utils.h14
-rw-r--r--source/blender/io/common/IO_abstract_hierarchy_iterator.h2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_base.hh2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh9
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_svg.hh16
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_import_base.hh2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_import_svg.hh4
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh12
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh34
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh12
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_exporter.hh4
17 files changed, 72 insertions, 81 deletions
diff --git a/source/blender/io/alembic/intern/abc_util.h b/source/blender/io/alembic/intern/abc_util.h
index 3a0b2852eea..672494e80db 100644
--- a/source/blender/io/alembic/intern/abc_util.h
+++ b/source/blender/io/alembic/intern/abc_util.h
@@ -51,7 +51,7 @@ Imath::M44d convert_matrix_datatype(float mat[4][4]);
/* Convert from Alembic to float matrix representations. Does NOT convert from Y-up to Z-up. */
void convert_matrix_datatype(const Imath::M44d &xform, float r_mat[4][4]);
-void split(const std::string &s, const char delim, std::vector<std::string> &tokens);
+void split(const std::string &s, char delim, std::vector<std::string> &tokens);
template<class TContainer> bool begins_with(const TContainer &input, const TContainer &match)
{
diff --git a/source/blender/io/collada/AnimationImporter.h b/source/blender/io/collada/AnimationImporter.h
index a4624a18cd5..909a3017e66 100644
--- a/source/blender/io/collada/AnimationImporter.h
+++ b/source/blender/io/collada/AnimationImporter.h
@@ -211,7 +211,7 @@ class AnimationImporter : private TransformReader, public AnimationImporterBase
*/
void Assign_lens_animations(const COLLADAFW::UniqueId &listid,
ListBase *AnimCurves,
- const double aspect,
+ double aspect,
Camera *cam,
const char *anim_type,
int fov_type);
diff --git a/source/blender/io/collada/ArmatureImporter.h b/source/blender/io/collada/ArmatureImporter.h
index ea78efeb5d7..fc0333b0ab1 100644
--- a/source/blender/io/collada/ArmatureImporter.h
+++ b/source/blender/io/collada/ArmatureImporter.h
@@ -120,7 +120,7 @@ class ArmatureImporter : private TransformReader {
void fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation);
void fix_leaf_bone(bArmature *armature, EditBone *ebone, BoneExtended *be, bool fix_orientation);
void fix_parent_connect(bArmature *armature, Bone *bone);
- void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length);
+ void connect_bone_chains(bArmature *armature, Bone *bone, int max_chain_length);
void set_pose(Object *ob_arm,
COLLADAFW::Node *root_node,
diff --git a/source/blender/io/collada/BCAnimationCurve.h b/source/blender/io/collada/BCAnimationCurve.h
index 36b2a5e8509..cf4cb4e0642 100644
--- a/source/blender/io/collada/BCAnimationCurve.h
+++ b/source/blender/io/collada/BCAnimationCurve.h
@@ -59,8 +59,8 @@ class BCCurveKey {
BCCurveKey();
BCCurveKey(const BC_animation_type type,
const std::string path,
- const int array_index,
- const int subindex = -1);
+ int array_index,
+ int subindex = -1);
void operator=(const BCCurveKey &other);
std::string get_full_path() const;
std::string get_path() const;
@@ -127,7 +127,7 @@ class BCAnimationCurve {
FCurve *get_fcurve() const;
int sample_count() const;
- float get_value(const float frame);
+ float get_value(float frame);
void get_values(BCValues &values) const;
void get_value_map(BCValueMap &value_map);
@@ -135,14 +135,14 @@ class BCAnimationCurve {
/* Curve edit functions create a copy of the underlying #FCurve. */
FCurve *get_edit_fcurve();
- bool add_value_from_rna(const int frame);
- bool add_value_from_matrix(const BCSample &sample, const int frame);
- void add_value(const float val, const int frame);
+ bool add_value_from_rna(int frame);
+ bool add_value_from_matrix(const BCSample &sample, int frame);
+ void add_value(float val, int frame);
void clean_handles();
/* experimental stuff */
- int closest_index_above(const float sample_frame, const int start_at) const;
- int closest_index_below(const float sample_frame) const;
+ int closest_index_above(float sample_frame, int start_at) const;
+ int closest_index_below(float sample_frame) const;
};
typedef std::map<BCCurveKey, BCAnimationCurve *> BCAnimationCurveMap;
diff --git a/source/blender/io/collada/BCMath.h b/source/blender/io/collada/BCMath.h
index 503a76541fd..dbcfe96bc61 100644
--- a/source/blender/io/collada/BCMath.h
+++ b/source/blender/io/collada/BCMath.h
@@ -82,25 +82,25 @@ class BCMatrix {
* We need double here because the OpenCollada API needs it.
* precision = -1 indicates to not limit the precision.
*/
- void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const;
+ void get_matrix(DMatrix &matrix, bool transposed = false, int precision = -1) const;
void get_matrix(Matrix &matrix,
- const bool transposed = false,
- const int precision = -1,
- const bool inverted = false) const;
+ bool transposed = false,
+ int precision = -1,
+ bool inverted = false) const;
void set_transform(Object *ob);
void set_transform(Matrix &mat);
void add_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
- const bool inverted = false);
+ bool inverted = false);
void apply_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
- const bool inverse = false);
+ bool inverse = false);
void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
- void add_transform(const Matrix &matrix, const bool inverted = false);
- void add_transform(const BCMatrix &matrix, const bool inverted = false);
- void apply_transform(const BCMatrix &matrix, const bool inverted = false);
+ void add_transform(const Matrix &matrix, bool inverted = false);
+ void add_transform(const BCMatrix &matrix, bool inverted = false);
+ void apply_transform(const BCMatrix &matrix, bool inverted = false);
bool in_range(const BCMatrix &other, float distance) const;
diff --git a/source/blender/io/collada/BCSampleData.h b/source/blender/io/collada/BCSampleData.h
index dccc5228c4f..a76466a42f5 100644
--- a/source/blender/io/collada/BCSampleData.h
+++ b/source/blender/io/collada/BCSampleData.h
@@ -54,7 +54,7 @@ class BCSample {
void add_bone_matrix(Bone *bone, Matrix &mat);
/** Get channel value. */
- bool get_value(std::string channel_target, const int array_index, float *val) const;
+ bool get_value(std::string channel_target, int array_index, float *val) const;
const BCMatrix &get_matrix() const;
const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */
};
diff --git a/source/blender/io/collada/collada_utils.h b/source/blender/io/collada/collada_utils.h
index cf62ea0a275..e06f7b2cb8b 100644
--- a/source/blender/io/collada/collada_utils.h
+++ b/source/blender/io/collada/collada_utils.h
@@ -291,23 +291,23 @@ extern bool bc_has_animations(Object *ob);
extern void bc_add_global_transform(Matrix &to_mat,
const Matrix &from_mat,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_add_global_transform(Vector &to_vec,
const Vector &from_vec,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_add_global_transform(Vector &to_vec,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_add_global_transform(Matrix &to_mat,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_apply_global_transform(Matrix &to_mat,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
extern void bc_apply_global_transform(Vector &to_vec,
const BCMatrix &global_transform,
- const bool invert = false);
+ bool invert = false);
/**
* Check if custom information about bind matrix exists and modify the from_mat
* accordingly.
@@ -382,7 +382,7 @@ class BoneExtended {
void set_name(char *aName);
char *get_name();
- void set_chain_length(const int aLength);
+ void set_chain_length(int aLength);
int get_chain_length();
void set_leaf_bone(bool state);
diff --git a/source/blender/io/common/IO_abstract_hierarchy_iterator.h b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
index 0bebc4384a9..e024b766c99 100644
--- a/source/blender/io/common/IO_abstract_hierarchy_iterator.h
+++ b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
@@ -111,7 +111,7 @@ struct HierarchyContext {
void mark_as_instance_of(const std::string &reference_export_path);
void mark_as_not_instanced();
- bool is_object_visible(const enum eEvaluationMode evaluation_mode) const;
+ bool is_object_visible(enum eEvaluationMode evaluation_mode) const;
};
/* Abstract writer for objects. Create concrete subclasses to write to USD, Alembic, etc.
diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.hh b/source/blender/io/gpencil/intern/gpencil_io_base.hh
index 6437796648d..09557cd7a4d 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_base.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_base.hh
@@ -49,7 +49,7 @@ class GpencilIO {
public:
GpencilIO(const GpencilIOParams *iparams);
- void frame_number_set(const int value);
+ void frame_number_set(int value);
void prepare_camera_params(Scene *scene, const GpencilIOParams *iparams);
protected:
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh
index 18de321914c..5de22530fec 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.hh
@@ -61,16 +61,13 @@ class GpencilExporterPDF : public GpencilExporter {
* Export a stroke using poly-line or polygon
* \param do_fill: True if the stroke is only fill
*/
- void export_stroke_to_polyline(bGPDlayer *gpl,
- bGPDstroke *gps,
- const bool is_stroke,
- const bool do_fill,
- const bool normalize);
+ void export_stroke_to_polyline(
+ bGPDlayer *gpl, bGPDstroke *gps, bool is_stroke, bool do_fill, bool normalize);
/**
* Set color.
* \param do_fill: True if the stroke is only fill.
*/
- void color_set(bGPDlayer *gpl, const bool do_fill);
+ void color_set(bGPDlayer *gpl, bool do_fill);
};
} // namespace blender::io::gpencil
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh b/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
index b3175978072..8b88e9dc142 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
@@ -69,12 +69,8 @@ class GpencilExporterSVG : public GpencilExporter {
* \param size: Size of the text
* \param hexcolor: Color of the text
*/
- static void add_text(pugi::xml_node node,
- float x,
- float y,
- std::string text,
- const float size,
- std::string hexcolor);
+ static void add_text(
+ pugi::xml_node node, float x, float y, std::string text, float size, std::string hexcolor);
private:
/** XML doc. */
@@ -96,7 +92,7 @@ class GpencilExporterSVG : public GpencilExporter {
void export_stroke_to_path(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gpl,
- const bool do_fill);
+ bool do_fill);
/**
* Export a stroke using poly-line or polygon
@@ -106,8 +102,8 @@ class GpencilExporterSVG : public GpencilExporter {
void export_stroke_to_polyline(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gpl,
- const bool is_stroke,
- const bool do_fill);
+ bool is_stroke,
+ bool do_fill);
/**
* Set color SVG string for stroke
@@ -117,7 +113,7 @@ class GpencilExporterSVG : public GpencilExporter {
void color_string_set(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
pugi::xml_node node_gps,
- const bool do_fill);
+ bool do_fill);
/** Convert a color to Hex value (#FFFFFF). */
std::string rgb_to_hexstr(const float color[3]);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_import_base.hh b/source/blender/io/gpencil/intern/gpencil_io_import_base.hh
index 7d6fad2340b..31ded8234c8 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_import_base.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_import_base.hh
@@ -33,7 +33,7 @@ class GpencilImporter : public GpencilIO {
protected:
struct Object *create_object();
- int32_t create_material(const char *name, const bool stroke, const bool fill);
+ int32_t create_material(const char *name, bool stroke, bool fill);
private:
};
diff --git a/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh b/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh
index 99e8b1ed4fd..24e80563a14 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh
+++ b/source/blender/io/gpencil/intern/gpencil_io_import_svg.hh
@@ -47,10 +47,10 @@ class GpencilImporterSVG : public GpencilImporter {
struct bGPDframe *gpf,
struct NSVGshape *shape,
struct NSVGpath *path,
- const int32_t mat_index,
+ int32_t mat_index,
const float matrix[4][4]);
- void convert_color(const int32_t color, float r_linear_rgba[4]);
+ void convert_color(int32_t color, float r_linear_rgba[4]);
};
} // namespace blender::io::gpencil
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
index c7ec7ec648f..3403d059068 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.hh
@@ -91,22 +91,22 @@ class OBJWriter : NonMovable, NonCopyable {
*/
int write_smooth_group(const OBJMesh &obj_mesh_data,
int poly_index,
- const int last_poly_smooth_group) const;
+ int last_poly_smooth_group) const;
/**
* Write material name and material group of a polygon in the .OBJ file.
* \return #mat_nr of the polygon at the given index.
* \note It doesn't write to the material library.
*/
int16_t write_poly_material(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int16_t last_poly_mat_nr,
+ int poly_index,
+ int16_t last_poly_mat_nr,
std::function<const char *(int)> matname_fn) const;
/**
* Write the name of the deform group of a polygon.
*/
int16_t write_vertex_group(const OBJMesh &obj_mesh_data,
- const int poly_index,
- const int16_t last_poly_vertex_group) const;
+ int poly_index,
+ int16_t last_poly_vertex_group) const;
/**
* Write polygon elements with at least vertex indices, and conditionally with UV vertex
* indices and polygon normal indices. Also write groups: smooth, vertex, material.
@@ -138,7 +138,7 @@ class OBJWriter : NonMovable, NonCopyable {
/**
* \return Writer function with appropriate polygon-element syntax.
*/
- func_vert_uv_normal_indices get_poly_element_writer(const int total_uv_vertices) const;
+ func_vert_uv_normal_indices get_poly_element_writer(int total_uv_vertices) const;
/**
* Write one line of polygon indices as "f v1/vt1/vn1 v2/vt2/vn2 ...".
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index 5d9c08a288e..9a4dfe3efe3 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -106,12 +106,12 @@ class OBJMesh : NonCopyable {
/**
* Return mat_nr-th material of the object. The given index should be zero-based.
*/
- const Material *get_object_material(const int16_t mat_nr) const;
+ const Material *get_object_material(int16_t mat_nr) const;
/**
* Returns a zero-based index of a polygon's material indexing into
* the Object's material slots.
*/
- int16_t ith_poly_matnr(const int poly_index) const;
+ int16_t ith_poly_matnr(int poly_index) const;
void ensure_mesh_normals() const;
void ensure_mesh_edges() const;
@@ -120,12 +120,12 @@ class OBJMesh : NonCopyable {
* Calculate smooth groups of a smooth-shaded object.
* \return A polygon aligned array of smooth group numbers.
*/
- void calc_smooth_groups(const bool use_bitflags);
+ void calc_smooth_groups(bool use_bitflags);
/**
* \return Smooth group of the polygon at the given index.
*/
- int ith_smooth_group(const int poly_index) const;
- bool is_ith_poly_smooth(const int poly_index) const;
+ int ith_smooth_group(int poly_index) const;
+ bool is_ith_poly_smooth(int poly_index) const;
/**
* Get object name as it appears in the outliner.
@@ -138,42 +138,42 @@ class OBJMesh : NonCopyable {
/**
* Get object's material (at the given index) name. The given index should be zero-based.
*/
- const char *get_object_material_name(const int16_t mat_nr) const;
+ const char *get_object_material_name(int16_t mat_nr) const;
/**
* Calculate coordinates of the vertex at the given index.
*/
- float3 calc_vertex_coords(const int vert_index, const float scaling_factor) const;
+ float3 calc_vertex_coords(int vert_index, float scaling_factor) const;
/**
* Calculate vertex indices of all vertices of the polygon at the given index.
*/
- Vector<int> calc_poly_vertex_indices(const int poly_index) const;
+ Vector<int> calc_poly_vertex_indices(int poly_index) const;
/**
* Calculate UV vertex coordinates of an Object.
*
* \note Also store the UV vertex indices in the member variable.
*/
void store_uv_coords_and_indices(Vector<std::array<float, 2>> &r_uv_coords);
- Span<int> calc_poly_uv_indices(const int poly_index) const;
+ Span<int> calc_poly_uv_indices(int poly_index) const;
/**
* Calculate polygon normal of a polygon at given index.
*
* Should be used for flat-shaded polygons.
*/
- float3 calc_poly_normal(const int poly_index) const;
+ float3 calc_poly_normal(int poly_index) const;
/**
* Calculate a polygon's polygon/loop normal indices.
* \param object_tot_prev_normals Number of normals of this Object written so far.
* \return Number of distinct normal indices.
*/
- std::pair<int, Vector<int>> calc_poly_normal_indices(const int poly_index,
- const int object_tot_prev_normals) const;
+ std::pair<int, Vector<int>> calc_poly_normal_indices(int poly_index,
+ int object_tot_prev_normals) const;
/**
* Calculate loop normals of a polygon at the given index.
*
* Should be used for smooth-shaded polygons.
*/
- void calc_loop_normals(const int poly_index, Vector<float3> &r_loop_normals) const;
+ void calc_loop_normals(int poly_index, Vector<float3> &r_loop_normals) const;
/**
* Find the index of the vertex group with the maximum number of vertices in a polygon.
* The index indices into the #Object.defbase.
@@ -181,17 +181,17 @@ class OBJMesh : NonCopyable {
* If two or more groups have the same number of vertices (maximum), group name depends on the
* implementation of #std::max_element.
*/
- int16_t get_poly_deform_group_index(const int poly_index) const;
+ int16_t get_poly_deform_group_index(int poly_index) const;
/**
* Find the name of the vertex deform group at the given index.
* The index indices into the #Object.defbase.
*/
- const char *get_poly_deform_group_name(const int16_t def_group_index) const;
+ const char *get_poly_deform_group_name(int16_t def_group_index) const;
/**
* Calculate vertex indices of an edge's corners if it is a loose edge.
*/
- std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(const int edge_index) const;
+ std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const;
private:
/**
@@ -208,6 +208,6 @@ class OBJMesh : NonCopyable {
/**
* Set the final transform after applying axes settings and an Object's world transform.
*/
- void set_world_axes_transform(const eTransformAxisForward forward, const eTransformAxisUp up);
+ void set_world_axes_transform(eTransformAxisForward forward, eTransformAxisUp up);
};
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
index fe457f3c1c7..0c71c3cc09d 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.hh
@@ -47,28 +47,26 @@ class OBJCurve : NonCopyable {
* \param spline_index: Zero-based index of spline of interest.
* \return: Total vertices in a spline.
*/
- int total_spline_vertices(const int spline_index) const;
+ int total_spline_vertices(int spline_index) const;
/**
* Get coordinates of the vertex at the given index on the given spline.
*/
- float3 vertex_coordinates(const int spline_index,
- const int vertex_index,
- const float scaling_factor) const;
+ float3 vertex_coordinates(int spline_index, int vertex_index, float scaling_factor) const;
/**
* Get total control points of the NURBS spline at the given index. This is different than total
* vertices of a spline.
*/
- int total_spline_control_points(const int spline_index) const;
+ int total_spline_control_points(int spline_index) const;
/**
* Get the degree of the NURBS spline at the given index.
*/
- int get_nurbs_degree(const int spline_index) const;
+ int get_nurbs_degree(int spline_index) const;
private:
/**
* Set the final transform after applying axes settings and an Object's world transform.
*/
- void set_world_axes_transform(const eTransformAxisForward forward, const eTransformAxisUp up);
+ void set_world_axes_transform(eTransformAxisForward forward, eTransformAxisUp up);
};
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_exporter.hh b/source/blender/io/wavefront_obj/exporter/obj_exporter.hh
index 1a193bf437f..a06898a21cf 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_exporter.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_exporter.hh
@@ -38,7 +38,7 @@ class OBJDepsgraph : NonMovable, NonCopyable {
bool needs_free_ = false;
public:
- OBJDepsgraph(const bContext *C, const eEvaluationMode eval_mode);
+ OBJDepsgraph(const bContext *C, eEvaluationMode eval_mode);
~OBJDepsgraph();
Depsgraph *get();
@@ -97,5 +97,5 @@ filter_supported_objects(Depsgraph *depsgraph, const OBJExportParams &export_par
*
* \return Whether the filepath is in #FILE_MAX limits.
*/
-bool append_frame_to_filename(const char *filepath, const int frame, char *r_filepath_with_frames);
+bool append_frame_to_filename(const char *filepath, int frame, char *r_filepath_with_frames);
} // namespace blender::io::obj