Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/io')
-rw-r--r--source/blender/io/collada/DocumentImporter.cpp8
-rw-r--r--source/blender/io/collada/ImportSettings.h1
-rw-r--r--source/blender/io/collada/MeshImporter.cpp70
-rw-r--r--source/blender/io/collada/MeshImporter.h5
-rw-r--r--source/blender/io/collada/collada.cpp1
5 files changed, 77 insertions, 8 deletions
diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp
index 1ffe412b3ed..7ac70864f82 100644
--- a/source/blender/io/collada/DocumentImporter.cpp
+++ b/source/blender/io/collada/DocumentImporter.cpp
@@ -90,8 +90,12 @@ DocumentImporter::DocumentImporter(bContext *C, const ImportSettings *import_set
CTX_data_scene(C),
view_layer,
import_settings),
- mesh_importer(
- &unit_converter, &armature_importer, CTX_data_main(C), CTX_data_scene(C), view_layer),
+ mesh_importer(&unit_converter,
+ import_settings->custom_normals,
+ &armature_importer,
+ CTX_data_main(C),
+ CTX_data_scene(C),
+ view_layer),
anim_importer(C, &unit_converter, &armature_importer, CTX_data_scene(C))
{
}
diff --git a/source/blender/io/collada/ImportSettings.h b/source/blender/io/collada/ImportSettings.h
index c92cf580112..2772314900c 100644
--- a/source/blender/io/collada/ImportSettings.h
+++ b/source/blender/io/collada/ImportSettings.h
@@ -8,6 +8,7 @@
typedef struct ImportSettings {
bool import_units;
+ bool custom_normals;
bool find_chains;
bool auto_connect;
bool fix_orientation;
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index b22346d0281..719ac752413 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -191,9 +191,14 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
}
}
-MeshImporter::MeshImporter(
- UnitConverter *unitconv, ArmatureImporter *arm, Main *bmain, Scene *sce, ViewLayer *view_layer)
+MeshImporter::MeshImporter(UnitConverter *unitconv,
+ bool use_custom_normals,
+ ArmatureImporter *arm,
+ Main *bmain,
+ Scene *sce,
+ ViewLayer *view_layer)
: unitconverter(unitconv),
+ use_custom_normals(use_custom_normals),
m_bmain(bmain),
scene(sce),
view_layer(view_layer),
@@ -597,7 +602,9 @@ void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
}
}
-void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
+void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh,
+ Mesh *me,
+ blender::Vector<blender::float3> &loop_normals)
{
unsigned int i;
@@ -640,7 +647,8 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
/* If MeshPrimitive is TRIANGLE_FANS we split it into triangles
* The first triangle-fan vertex will be the first vertex in every triangle
* XXX The proper function of TRIANGLE_FANS is not tested!!!
- * XXX In particular the handling of the normal_indices looks very wrong to me */
+ * XXX In particular the handling of the normal_indices is very wrong */
+ /* TODO: UV, vertex color and custom normal support */
if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
unsigned int grouped_vertex_count = mp->getGroupedVertexElementsCount();
for (unsigned int group_index = 0; group_index < grouped_vertex_count; group_index++) {
@@ -727,9 +735,22 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
}
if (mp_has_normals) {
+ /* If it turns out that we have complete custom normals for each MPoly
+ * and we want to use custom normals, this will be overridden. */
if (!is_flat_face(normal_indices, nor, vcount)) {
mpoly->flag |= ME_SMOOTH;
}
+
+ if (use_custom_normals) {
+ /* Store the custom normals for later application. */
+ float vert_normal[3];
+ unsigned int *cur_normal = normal_indices;
+ for (int k = 0; k < vcount; k++, cur_normal++) {
+ get_vector(vert_normal, nor, *cur_normal, 3);
+ normalize_v3(vert_normal);
+ loop_normals.append(vert_normal);
+ }
+ }
}
if (mp->hasColorIndices()) {
@@ -874,6 +895,16 @@ std::string *MeshImporter::get_geometry_name(const std::string &mesh_name)
return nullptr;
}
+static bool bc_has_out_of_bound_indices(Mesh *me)
+{
+ for (const MLoop &loop : me->loops()) {
+ if (loop.v >= me->totvert) {
+ return true;
+ }
+ }
+ return false;
+}
+
/**
* this function checks if both objects have the same
* materials assigned to Object (in the same order)
@@ -1120,8 +1151,37 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
this->mesh_geom_map[std::string(me->id.name)] = str_geom_id;
read_vertices(mesh, me);
- read_polys(mesh, me);
+
+ blender::Vector<blender::float3> loop_normals;
+ read_polys(mesh, me, loop_normals);
+
BKE_mesh_calc_edges(me, false, false);
+
+ /* We must apply custom normals after edges have been calculated, because
+ * BKE_mesh_set_custom_normals()'s internals expect me->medge to be populated
+ * and for the MLoops to have correct edge indices. */
+ if (use_custom_normals && !loop_normals.is_empty()) {
+ /* BKE_mesh_set_custom_normals()'s internals also expect that each MLoop
+ * has a valid vertex index, which may not be the case due to the existing
+ * logic in read_polys(). This check isn't necessary in the no-custom-normals
+ * case because the invalid MLoops get stripped in a later step. */
+ if (bc_has_out_of_bound_indices(me)) {
+ fprintf(stderr, "Can't apply custom normals, encountered invalid loop vert indices!\n");
+ }
+ /* There may be a mismatch in lengths if one or more of the MeshPrimitives in
+ * the Geometry had missing or otherwise invalid normals. */
+ else if (me->totloop != loop_normals.size()) {
+ fprintf(stderr,
+ "Can't apply custom normals, me->totloop != loop_normals.size() (%d != %d)\n",
+ me->totloop,
+ (int)loop_normals.size());
+ }
+ else {
+ BKE_mesh_set_custom_normals(me, reinterpret_cast<float(*)[3]>(loop_normals.data()));
+ me->flag |= ME_AUTOSMOOTH;
+ }
+ }
+
/* read_lines() must be called after the face edges have been generated.
* Otherwise the loose edges will be silently deleted again. */
read_lines(mesh, me);
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index 1def84e8f99..a59b24d4f24 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -24,6 +24,7 @@
#include "collada_utils.h"
#include "BLI_edgehash.h"
+#include "BLI_math_vec_types.hh"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
@@ -63,6 +64,7 @@ class VCOLDataWrapper {
class MeshImporter : public MeshImporterBase {
private:
UnitConverter *unitconverter;
+ bool use_custom_normals;
Main *m_bmain;
Scene *scene;
@@ -156,7 +158,7 @@ class MeshImporter : public MeshImporterBase {
*
* TODO: import uv set names.
*/
- void read_polys(COLLADAFW::Mesh *mesh, Mesh *me);
+ void read_polys(COLLADAFW::Mesh *mesh, Mesh *me, blender::Vector<blender::float3> &loop_normals);
/**
* Read all loose edges.
* IMPORTANT: This function assumes that all edges from existing
@@ -179,6 +181,7 @@ class MeshImporter : public MeshImporterBase {
public:
MeshImporter(UnitConverter *unitconv,
+ bool use_custom_normals,
ArmatureImporter *arm,
Main *bmain,
Scene *sce,
diff --git a/source/blender/io/collada/collada.cpp b/source/blender/io/collada/collada.cpp
index d559c0b4962..6bff2601fc3 100644
--- a/source/blender/io/collada/collada.cpp
+++ b/source/blender/io/collada/collada.cpp
@@ -29,6 +29,7 @@ static void print_import_header(ImportSettings &import_settings)
fprintf(stderr, "+-- Collada Import parameters------\n");
fprintf(stderr, "| input file : %s\n", import_settings.filepath);
fprintf(stderr, "| use units : %s\n", (import_settings.import_units) ? "yes" : "no");
+ fprintf(stderr, "| custom normals : %s\n", (import_settings.custom_normals) ? "yes" : "no");
fprintf(stderr, "| autoconnect : %s\n", (import_settings.auto_connect) ? "yes" : "no");
fprintf(stderr, "+-- Armature Import parameters ----\n");
fprintf(stderr, "| find bone chains: %s\n", (import_settings.find_chains) ? "yes" : "no");