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-rw-r--r--source/blender/io/alembic/exporter/abc_writer_mesh.cc11
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.cc26
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.h9
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp16
-rw-r--r--source/blender/io/collada/MeshImporter.cpp13
-rw-r--r--source/blender/io/collada/MeshImporter.h1
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc27
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.h9
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc15
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc8
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc27
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh5
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc14
13 files changed, 111 insertions, 70 deletions
diff --git a/source/blender/io/alembic/exporter/abc_writer_mesh.cc b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
index 06c511db326..83f970d3965 100644
--- a/source/blender/io/alembic/exporter/abc_writer_mesh.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
@@ -12,6 +12,7 @@
#include "BLI_math_vector.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
@@ -390,12 +391,12 @@ void ABCGenericMeshWriter::get_geo_groups(Object *object,
struct Mesh *mesh,
std::map<std::string, std::vector<int32_t>> &geo_groups)
{
- const int num_poly = mesh->totpoly;
- MPoly *polygons = mesh->mpoly;
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*mesh);
+ const VArraySpan<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
- for (int i = 0; i < num_poly; i++) {
- MPoly &current_poly = polygons[i];
- short mnr = current_poly.mat_nr;
+ for (const int i : material_indices.index_range()) {
+ short mnr = material_indices[i];
Material *mat = BKE_object_material_get(object, mnr + 1);
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc
index e18770f2bef..16e5ee968a3 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc
@@ -25,7 +25,7 @@
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
-#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
@@ -766,7 +766,11 @@ Mesh *AbcMeshReader::read_mesh(Mesh *existing_mesh,
size_t num_polys = new_mesh->totpoly;
if (num_polys > 0) {
std::map<std::string, int> mat_map;
- assign_facesets_to_mpoly(sample_sel, new_mesh->mpoly, num_polys, mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*new_mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(sample_sel, material_indices.span, mat_map);
+ material_indices.finish();
}
return new_mesh;
@@ -775,10 +779,9 @@ Mesh *AbcMeshReader::read_mesh(Mesh *existing_mesh,
return existing_mesh;
}
-void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
- MPoly *mpoly,
- int totpoly,
- std::map<std::string, int> &r_mat_map)
+void AbcMeshReader::assign_facesets_to_material_indices(const ISampleSelector &sample_sel,
+ MutableSpan<int> material_indices,
+ std::map<std::string, int> &r_mat_map)
{
std::vector<std::string> face_sets;
m_schema.getFaceSetNames(face_sets);
@@ -811,13 +814,12 @@ void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
for (size_t l = 0; l < num_group_faces; l++) {
size_t pos = (*group_faces)[l];
- if (pos >= totpoly) {
+ if (pos >= material_indices.size()) {
std::cerr << "Faceset overflow on " << faceset.getName() << '\n';
break;
}
- MPoly &poly = mpoly[pos];
- poly.mat_nr = assigned_mat - 1;
+ material_indices[pos] = assigned_mat - 1;
}
}
}
@@ -825,7 +827,11 @@ void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const ISampleSelector &sample_sel)
{
std::map<std::string, int> mat_map;
- assign_facesets_to_mpoly(sample_sel, mesh->mpoly, mesh->totpoly, mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(sample_sel, material_indices.span, mat_map);
+ material_indices.finish();
utils::assign_materials(bmain, m_object, mat_map);
}
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.h b/source/blender/io/alembic/intern/abc_reader_mesh.h
index f97525297b7..151f4d82226 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.h
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.h
@@ -5,6 +5,8 @@
* \ingroup balembic
*/
+#include "BLI_span.hh"
+
#include "abc_customdata.h"
#include "abc_reader_object.h"
@@ -38,10 +40,9 @@ class AbcMeshReader final : public AbcObjectReader {
Mesh *mesh,
const Alembic::AbcGeom::ISampleSelector &sample_sel);
- void assign_facesets_to_mpoly(const Alembic::Abc::ISampleSelector &sample_sel,
- MPoly *mpoly,
- int totpoly,
- std::map<std::string, int> &r_mat_map);
+ void assign_facesets_to_material_indices(const Alembic::Abc::ISampleSelector &sample_sel,
+ MutableSpan<int> material_indices,
+ std::map<std::string, int> &r_mat_map);
};
class AbcSubDReader final : public AbcObjectReader {
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index 7e2a24aeb41..1a3a68923e3 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -17,6 +17,7 @@
#include "BLI_utildefines.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
@@ -284,15 +285,18 @@ static bool collect_vertex_counts_per_poly(Mesh *me,
int material_index,
std::vector<unsigned long> &vcount_list)
{
+ const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
+ const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
MPoly *mpolys = me->mpoly;
int totpolys = me->totpoly;
bool is_triangulated = true;
int i;
- /* Expecting that p->mat_nr is always 0 if the mesh has no materials assigned */
+ /* Expecting that the material index is always 0 if the mesh has no materials assigned */
for (i = 0; i < totpolys; i++) {
- MPoly *p = &mpolys[i];
- if (p->mat_nr == material_index) {
+ if (material_indices[i] == material_index) {
+ MPoly *p = &mpolys[i];
int vertex_count = p->totloop;
vcount_list.push_back(vertex_count);
if (vertex_count != 3) {
@@ -397,13 +401,17 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
/* performs the actual writing */
prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
+ const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
+ const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
/* <p> */
int texindex = 0;
for (int i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
int loop_count = p->totloop;
- if (p->mat_nr == material_index) {
+ if (material_indices[i] == material_index) {
MLoop *l = &mloops[p->loopstart];
BCPolygonNormalsIndices normal_indices = norind[i];
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 34792fd6bb4..fab53908d5a 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -615,6 +615,9 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
MaterialIdPrimitiveArrayMap mat_prim_map;
+ int *material_indices = (int *)CustomData_add_layer_named(
+ &me->pdata, CD_PROP_INT32, CD_SET_DEFAULT, nullptr, me->totpoly, "material_index");
+
COLLADAFW::MeshPrimitiveArray &prim_arr = collada_mesh->getMeshPrimitives();
COLLADAFW::MeshVertexData &nor = collada_mesh->getNormals();
@@ -633,7 +636,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
int collada_meshtype = mp->getPrimitiveType();
/* since we cannot set mpoly->mat_nr here, we store a portion of me->mpoly in Primitive */
- Primitive prim = {mpoly, 0};
+ Primitive prim = {mpoly, material_indices, 0};
/* If MeshPrimitive is TRIANGLE_FANS we split it into triangles
* The first triangle-fan vertex will be the first vertex in every triangle
@@ -663,6 +666,9 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
}
mpoly++;
+ if (material_indices) {
+ material_indices++;
+ }
mloop += 3;
loop_index += 3;
prim.totpoly++;
@@ -1007,10 +1013,9 @@ void MeshImporter::assign_material_to_geom(
for (it = prims.begin(); it != prims.end(); it++) {
Primitive &prim = *it;
- MPoly *mpoly = prim.mpoly;
- for (int i = 0; i < prim.totpoly; i++, mpoly++) {
- mpoly->mat_nr = mat_index;
+ for (int i = 0; i < prim.totpoly; i++) {
+ prim.material_indices[i] = mat_index;
}
}
}
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index 92b387a4bfe..1def84e8f99 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -80,6 +80,7 @@ class MeshImporter : public MeshImporterBase {
* (<triangles>, <polylist>, etc.) */
struct Primitive {
MPoly *mpoly;
+ int *material_indices;
unsigned int totpoly;
};
typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive>> MaterialIdPrimitiveArrayMap;
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 94ff24421e2..89a98097780 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -6,6 +6,7 @@
#include "usd_reader_mesh.h"
#include "usd_reader_material.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_main.h"
#include "BKE_material.h"
@@ -319,7 +320,6 @@ void USDMeshReader::read_mpolys(Mesh *mesh)
MPoly &poly = mpolys[i];
poly.loopstart = loop_index;
poly.totloop = face_size;
- poly.mat_nr = 0;
/* Polygons are always assumed to be smooth-shaded. If the mesh should be flat-shaded,
* this is encoded in custom loop normals. */
@@ -735,10 +735,9 @@ void USDMeshReader::read_mesh_sample(ImportSettings *settings,
}
}
-void USDMeshReader::assign_facesets_to_mpoly(double motionSampleTime,
- MPoly *mpoly,
- const int /* totpoly */,
- std::map<pxr::SdfPath, int> *r_mat_map)
+void USDMeshReader::assign_facesets_to_material_indices(double motionSampleTime,
+ MutableSpan<int> material_indices,
+ std::map<pxr::SdfPath, int> *r_mat_map)
{
if (r_mat_map == nullptr) {
return;
@@ -778,9 +777,8 @@ void USDMeshReader::assign_facesets_to_mpoly(double motionSampleTime,
pxr::VtIntArray indices;
indicesAttribute.Get(&indices, motionSampleTime);
- for (int i = 0; i < indices.size(); i++) {
- MPoly &poly = mpoly[indices[i]];
- poly.mat_nr = mat_idx;
+ for (const int i : indices) {
+ material_indices[i] = mat_idx;
}
}
}
@@ -805,7 +803,12 @@ void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double mot
}
std::map<pxr::SdfPath, int> mat_map;
- assign_facesets_to_mpoly(motionSampleTime, mesh->mpoly, mesh->totpoly, &mat_map);
+
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
+ material_indices.finish();
/* Build material name map if it's not built yet. */
if (this->settings_->mat_name_to_mat.empty()) {
utils::build_mat_map(bmain, &this->settings_->mat_name_to_mat);
@@ -911,7 +914,11 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
size_t num_polys = active_mesh->totpoly;
if (num_polys > 0 && import_params_.import_materials) {
std::map<pxr::SdfPath, int> mat_map;
- assign_facesets_to_mpoly(motionSampleTime, active_mesh->mpoly, num_polys, &mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*active_mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
+ material_indices.finish();
}
}
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.h b/source/blender/io/usd/intern/usd_reader_mesh.h
index 5e33ce8b5e8..9a3b0565668 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.h
+++ b/source/blender/io/usd/intern/usd_reader_mesh.h
@@ -3,6 +3,8 @@
* Modifications Copyright 2021 Tangent Animation and. NVIDIA Corporation. All rights reserved. */
#pragma once
+#include "BLI_span.hh"
+
#include "usd.h"
#include "usd_reader_geom.h"
@@ -61,10 +63,9 @@ class USDMeshReader : public USDGeomReader {
/** Set USD uniform (per-face) normals as Blender loop normals. */
void process_normals_uniform(Mesh *mesh);
void readFaceSetsSample(Main *bmain, Mesh *mesh, double motionSampleTime);
- void assign_facesets_to_mpoly(double motionSampleTime,
- struct MPoly *mpoly,
- int totpoly,
- std::map<pxr::SdfPath, int> *r_mat_map);
+ void assign_facesets_to_material_indices(double motionSampleTime,
+ MutableSpan<int> material_indices,
+ std::map<pxr::SdfPath, int> *r_mat_map);
void read_mpolys(Mesh *mesh);
void read_uvs(Mesh *mesh, double motionSampleTime, bool load_uvs = false);
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index b76f74cfd3d..ade75fdb365 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -11,6 +11,7 @@
#include "BLI_math_vector.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
@@ -255,7 +256,15 @@ static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data)
{
/* Only construct face groups (a.k.a. geometry subsets) when we need them for material
* assignments. */
- bool construct_face_groups = mesh->totcol > 1;
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*mesh);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ if (!material_indices.is_single() && mesh->totcol > 1) {
+ const VArraySpan<int> indices_span(material_indices);
+ for (const int i : indices_span.index_range()) {
+ usd_mesh_data.face_groups[indices_span[i]].push_back(i);
+ }
+ }
usd_mesh_data.face_vertex_counts.reserve(mesh->totpoly);
usd_mesh_data.face_indices.reserve(mesh->totloop);
@@ -268,10 +277,6 @@ static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data)
for (int j = 0; j < mpoly->totloop; ++j, ++loop) {
usd_mesh_data.face_indices.push_back(loop->v);
}
-
- if (construct_face_groups) {
- usd_mesh_data.face_groups[mpoly->mat_nr].push_back(i);
- }
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 9bcc061caf7..902f801ee5b 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -374,10 +374,14 @@ void OBJWriter::write_poly_elements(FormatHandler &fh,
}
}
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*obj_mesh_data.get_mesh());
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
/* Write material name and material group if different from previous. */
if (export_params_.export_materials && obj_mesh_data.tot_materials() > 0) {
- const int16_t prev_mat = idx == 0 ? NEGATIVE_INIT : obj_mesh_data.ith_poly_matnr(prev_i);
- const int16_t mat = obj_mesh_data.ith_poly_matnr(i);
+ const int16_t prev_mat = idx == 0 ? NEGATIVE_INIT : std::max(0, material_indices[prev_i]);
+ const int16_t mat = std::max(0, material_indices[i]);
if (mat != prev_mat) {
if (mat == NOT_FOUND) {
buf.write_obj_usemtl(MATERIAL_GROUP_DISABLED);
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 815163ad19e..a888c6d11a2 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -6,6 +6,7 @@
/* Silence warnings from copying deprecated fields. Needed for an Object copy constructor use. */
#define DNA_DEPRECATED_ALLOW
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
@@ -199,16 +200,23 @@ void OBJMesh::calc_smooth_groups(const bool use_bitflags)
void OBJMesh::calc_poly_order()
{
- const int tot_polys = tot_polygons();
- poly_order_.resize(tot_polys);
- for (int i = 0; i < tot_polys; ++i) {
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*export_mesh_eval_);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ if (material_indices.is_single() && material_indices.get_internal_single() == 0) {
+ return;
+ }
+ const VArraySpan<int> material_indices_span(material_indices);
+
+ poly_order_.resize(material_indices_span.size());
+ for (const int i : material_indices_span.index_range()) {
poly_order_[i] = i;
}
- const MPoly *mpolys = export_mesh_eval_->mpoly;
+
/* Sort polygons by their material index. */
blender::parallel_sort(poly_order_.begin(), poly_order_.end(), [&](int a, int b) {
- int mat_a = mpolys[a].mat_nr;
- int mat_b = mpolys[b].mat_nr;
+ int mat_a = material_indices_span[a];
+ int mat_b = material_indices_span[b];
if (mat_a != mat_b) {
return mat_a < mat_b;
}
@@ -234,13 +242,6 @@ bool OBJMesh::is_ith_poly_smooth(const int poly_index) const
return export_mesh_eval_->mpoly[poly_index].flag & ME_SMOOTH;
}
-int16_t OBJMesh::ith_poly_matnr(const int poly_index) const
-{
- BLI_assert(poly_index < export_mesh_eval_->totpoly);
- const int16_t r_mat_nr = export_mesh_eval_->mpoly[poly_index].mat_nr;
- return r_mat_nr >= 0 ? r_mat_nr : NOT_FOUND;
-}
-
const char *OBJMesh::get_object_name() const
{
return export_object_eval_.id.name + 2;
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index ee2e6227700..db29f5651ed 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -130,11 +130,6 @@ class OBJMesh : NonCopyable {
* Return mat_nr-th material of the object. The given index should be zero-based.
*/
const Material *get_object_material(int16_t mat_nr) const;
- /**
- * Returns a zero-based index of a polygon's material indexing into
- * the Object's material slots.
- */
- int16_t ith_poly_matnr(int poly_index) const;
void ensure_mesh_normals() const;
void ensure_mesh_edges() const;
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 2a0676b72ff..7f7fda8d8f1 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -8,7 +8,7 @@
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
-#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_material.h"
@@ -184,6 +184,10 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, nullptr, total_verts));
}
+ bke::SpanAttributeWriter<int> material_indices =
+ bke::mesh_attributes_for_write(*mesh).lookup_or_add_for_write_only_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
+
const int64_t tot_face_elems{mesh->totpoly};
int tot_loop_idx = 0;
@@ -201,11 +205,11 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
if (curr_face.shaded_smooth) {
mpoly.flag |= ME_SMOOTH;
}
- mpoly.mat_nr = curr_face.material_index;
+ material_indices.span[poly_idx] = curr_face.material_index;
/* Importing obj files without any materials would result in negative indices, which is not
* supported. */
- if (mpoly.mat_nr < 0) {
- mpoly.mat_nr = 0;
+ if (material_indices.span[poly_idx] < 0) {
+ material_indices.span[poly_idx] = 0;
}
for (int idx = 0; idx < curr_face.corner_count_; ++idx) {
@@ -223,6 +227,8 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
dw->weight = 1.0f;
}
}
+
+ material_indices.finish();
}
void MeshFromGeometry::create_vertex_groups(Object *obj)