diff options
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 43474d72de9..30b3e75255d 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -335,7 +335,7 @@ typedef struct bPose { float ctime; /* local action time of this pose */ float stride_offset[3]; /* applied to object */ - float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */ + float cyclic_offset[3]; /* result of match and cycles, applied in BKE_pose_where_is() */ ListBase agroups; /* list of bActionGroups */ @@ -352,7 +352,7 @@ typedef struct bPose { /* Pose->flag */ typedef enum ePose_Flags { - /* results in armature_rebuild_pose being called */ + /* results in BKE_pose_rebuild being called */ POSE_RECALC = (1<<0), /* prevents any channel from getting overridden by anim from IPO */ POSE_LOCKED = (1<<1), @@ -362,7 +362,7 @@ typedef enum ePose_Flags { POSE_CONSTRAINTS_TIMEDEPEND = (1<<3), /* recalculate bone paths */ POSE_RECALCPATHS = (1<<4), - /* set by armature_rebuild_pose to give a chance to the IK solver to rebuild IK tree */ + /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */ POSE_WAS_REBUILT = (1<<5), /* set by game_copy_pose to indicate that this pose is used in the game engine */ POSE_GAME_ENGINE = (1<<6) |