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Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 43474d72de9..30b3e75255d 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -335,7 +335,7 @@ typedef struct bPose {
float ctime; /* local action time of this pose */
float stride_offset[3]; /* applied to object */
- float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */
+ float cyclic_offset[3]; /* result of match and cycles, applied in BKE_pose_where_is() */
ListBase agroups; /* list of bActionGroups */
@@ -352,7 +352,7 @@ typedef struct bPose {
/* Pose->flag */
typedef enum ePose_Flags {
- /* results in armature_rebuild_pose being called */
+ /* results in BKE_pose_rebuild being called */
POSE_RECALC = (1<<0),
/* prevents any channel from getting overridden by anim from IPO */
POSE_LOCKED = (1<<1),
@@ -362,7 +362,7 @@ typedef enum ePose_Flags {
POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
/* recalculate bone paths */
POSE_RECALCPATHS = (1<<4),
- /* set by armature_rebuild_pose to give a chance to the IK solver to rebuild IK tree */
+ /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */
POSE_WAS_REBUILT = (1<<5),
/* set by game_copy_pose to indicate that this pose is used in the game engine */
POSE_GAME_ENGINE = (1<<6)