diff options
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 855252e1ef4..f0640dc5178 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -43,7 +43,7 @@ struct Object; typedef struct bPoseChannel { struct bPoseChannel *next, *prev; - ListBase constraints; + ListBase constraints;/* Constraints that act on this PoseChannel */ char name[32]; /* Channels need longer names than normal blender objects */ short flag; /* dynamic, for detecting transform changes */ @@ -83,30 +83,39 @@ typedef struct bPoseChannel { } bPoseChannel; - -typedef struct bPose{ - ListBase chanbase; +/* Pose-Object. It is only found under ob->pose. It is not library data, even + * though there is a define for it (hack for the outliner). + */ +typedef struct bPose { + ListBase chanbase; /* list of pose channels */ short flag, proxy_layer; /* proxy layer: copy from armature, gets synced */ float ctime; /* local action time of this pose */ float stride_offset[3]; /* applied to object */ float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */ } bPose; +/* Action Channels belong to Actions. They are linked with an IPO block, and can also own + * Constraint Channels in certain situations. + */ typedef struct bActionChannel { struct bActionChannel *next, *prev; - struct Ipo *ipo; - ListBase constraintChannels; + struct Ipo *ipo; /* IPO block this action channel references */ + ListBase constraintChannels; /* Constraint Channels (when Action Channel represents an Object or Bone) */ - int flag; - char name[32]; /* Channel name */ + int flag; /* settings accessed via bitmapping */ + char name[32]; /* channel name */ int reserved1; } bActionChannel; +/* Action. A recyclable block that contains a series of Action Channels (ipo), which define + * a clip of reusable animation for use in the NLA. + */ typedef struct bAction { ID id; - ListBase chanbase; /* Action Channels in this action */ + ListBase chanbase; /* Action Channels in this Action */ } bAction; +/* Action Editor Space. This is defined here instead of in DNA_space_types.h */ typedef struct SpaceAction { struct SpaceLink *next, *prev; int spacetype; @@ -116,10 +125,11 @@ typedef struct SpaceAction { short blockhandler[8]; View2D v2d; - bAction *action; - short flag, autosnap; - short pin, actnr, lock, actwidth; - float timeslide; + bAction *action; /* the currently active action */ + short flag, autosnap; /* flag: bitmapped settings; autosnap: automatic keyframe snapping mode */ + short pin, actnr, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */ + short actwidth; /* width of the left-hand side name panel (in pixels?) */ + float timeslide; /* for Time-Slide transform mode drawing - current frame? */ } SpaceAction; /* Action Channel flags */ |