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Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 1691038e13c..6913f3382e1 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -4,7 +4,7 @@
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -187,8 +187,8 @@ typedef enum eMotionPaths_BakeFlag {
/* PoseChannel
*
- * A PoseChannel stores the results of Actions and transform information
- * with respect to the restposition of Armature bones
+ * A PoseChannel stores the results of Actions and transform information
+ * with respect to the restposition of Armature bones
*/
typedef struct bPoseChannel {
struct bPoseChannel *next, *prev;
@@ -474,14 +474,14 @@ typedef enum eItasc_Solver {
/* Action-Channel Group (agrp)
*
- * These are stored as a list per-Action, and are only used to
- * group that Action's channels in an Animation Editor.
+ * These are stored as a list per-Action, and are only used to
+ * group that Action's channels in an Animation Editor.
*
* Even though all FCurves live in a big list per Action, each group they are in also
* holds references to the achans within that list which belong to it. Care must be taken to
* ensure that action-groups never end up being the sole 'owner' of a channel.
- *
- * This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
+ *
+ * This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
* primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related
* to Action-Groups.
*
@@ -528,13 +528,13 @@ typedef enum eActionGroup_Flag {
/* Action - reusable F-Curve 'bag' (act)
*
- * This contains F-Curves that may affect settings from more than one ID blocktype and/or
- * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
+ * This contains F-Curves that may affect settings from more than one ID blocktype and/or
+ * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
* but with the restriction that the other unrelated data (i.e. data that is not directly used or linked to
* by the source ID block).
*
- * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that
- * affects a group of related settings (as defined by the user).
+ * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that
+ * affects a group of related settings (as defined by the user).
*/
typedef struct bAction {
ID id; /* ID-serialisation for relinking */
@@ -733,14 +733,14 @@ typedef enum eAnimEdit_AutoSnap {
/* WARNING: Action Channels are now deprecated... they were part of the old animation system!
* (ONLY USED FOR DO_VERSIONS...)
- *
- * Action Channels belong to Actions. They are linked with an IPO block, and can also own
- * Constraint Channels in certain situations.
+ *
+ * Action Channels belong to Actions. They are linked with an IPO block, and can also own
+ * Constraint Channels in certain situations.
*
* Action-Channels can only belong to one group at a time, but they still live the Action's
* list of achans (to preserve backwards compatibility, and also minimize the code
* that would need to be recoded). Grouped achans are stored at the start of the list, according
- * to the position of the group in the list, and their position within the group.
+ * to the position of the group in the list, and their position within the group.
*/
typedef struct bActionChannel {
struct bActionChannel *next, *prev;