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Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h369
1 files changed, 232 insertions, 137 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 4a10ecf2368..7e54045b5e4 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -22,6 +22,7 @@
*
* Contributor(s): Original design: Reevan McKay
* Contributor(s): Full recode, Ton Roosendaal, Crete 2005
+ * Contributor(s): Animation recode, Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -39,12 +40,21 @@
struct SpaceLink;
struct Object;
-/* -------------- Poses ----------------- */
+/* ************************************************ */
+/* Poses */
-/* PoseChannel stores the results of Actions (ipos) and transform information
- with respect to the restposition of Armature bones */
+/* PoseChannel ------------------------------------ */
+
+/* PoseChannel
+ *
+ * A PoseChannel stores the results of Actions and transform information
+ * with respect to the restposition of Armature bones
+ */
typedef struct bPoseChannel {
struct bPoseChannel *next, *prev;
+
+ IDProperty *prop; /* User-Defined Properties on this PoseChannel */
+
ListBase constraints;/* Constraints that act on this PoseChannel */
char name[32]; /* Channels need longer names than normal blender objects */
@@ -70,9 +80,13 @@ typedef struct bPoseChannel {
void *dual_quat;
void *b_bone_dual_quats;
- float loc[3]; /* written in by actions or transform */
+ float loc[3]; /* transforms - written in by actions or transform */
float size[3];
+
+ float eul[3]; /* rotations - written in by actions or transform (but only euler/quat in use at any one time!) */
float quat[4];
+ short rotmode; /* for now either quat (0), or xyz-euler (1) */
+ short pad;
float chan_mat[4][4]; /* matrix result of loc/quat/size , and where we put deform in, see next line */
float pose_mat[4][4]; /* constraints accumulate here. in the end, pose_mat = bone->arm_mat * chan_mat */
@@ -89,7 +103,63 @@ typedef struct bPoseChannel {
struct Object *custom; /* draws custom object instead of this channel */
} bPoseChannel;
-/* Pose-Object. It is only found under ob->pose. It is not library data, even
+
+/* PoseChannel (transform) flags */
+typedef enum ePchan_Flag {
+ POSE_LOC = 0x0001,
+ POSE_ROT = 0x0002,
+ POSE_SIZE = 0x0004,
+ POSE_IK_MAT = 0x0008,
+ POSE_UNUSED2 = 0x0010,
+ POSE_UNUSED3 = 0x0020,
+ POSE_UNUSED4 = 0x0040,
+ POSE_UNUSED5 = 0x0080,
+ POSE_HAS_IK = 0x0100,
+ POSE_CHAIN = 0x0200,
+ POSE_DONE = 0x0400,
+ POSE_KEY = 0x1000,
+ POSE_STRIDE = 0x2000
+} ePchan_Flag;
+
+/* PoseChannel constflag (constraint detection) */
+typedef enum ePchan_ConstFlag {
+ PCHAN_HAS_IK = (1<<0),
+ PCHAN_HAS_CONST = (1<<1),
+ /* only used for drawing Posemode, not stored in channel */
+ PCHAN_HAS_ACTION = (1<<2),
+ PCHAN_HAS_TARGET = (1<<3),
+ /* only for drawing Posemode too */
+ PCHAN_HAS_STRIDE = (1<<4)
+} ePchan_ConstFlag;
+
+/* PoseChannel->ikflag */
+typedef enum ePchan_IkFlag {
+ BONE_IK_NO_XDOF = (1<<0),
+ BONE_IK_NO_YDOF = (1<<1),
+ BONE_IK_NO_ZDOF = (1<<2),
+
+ BONE_IK_XLIMIT = (1<<3),
+ BONE_IK_YLIMIT = (1<<4),
+ BONE_IK_ZLIMIT = (1<<5),
+
+ BONE_IK_NO_XDOF_TEMP = (1<<10),
+ BONE_IK_NO_YDOF_TEMP = (1<<11),
+ BONE_IK_NO_ZDOF_TEMP = (1<<12)
+} ePchan_IkFlag;
+
+/* PoseChannel->rotmode */
+typedef enum ePchan_RotMode {
+ /* quaternion rotations (default, and for older Blender versions) */
+ PCHAN_ROT_QUAT = 0,
+ /* euler rotations (xyz only) */
+ PCHAN_ROT_EUL,
+} ePchan_RotMode;
+
+/* Pose ------------------------------------ */
+
+/* Pose-Object.
+ *
+ * It is only found under ob->pose. It is not library data, even
* though there is a define for it (hack for the outliner).
*/
typedef struct bPose {
@@ -109,15 +179,33 @@ typedef struct bPose {
} bPose;
-/* ------------- Action ---------------- */
+/* Pose->flag */
+typedef enum ePose_Flags {
+ /* results in armature_rebuild_pose being called */
+ POSE_RECALC = (1<<0),
+ /* prevents any channel from getting overridden by anim from IPO */
+ POSE_LOCKED = (1<<1),
+ /* clears the POSE_LOCKED flag for the next time the pose is evaluated */
+ POSE_DO_UNLOCK = (1<<2),
+ /* pose has constraints which depend on time (used when depsgraph updates for a new frame) */
+ POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
+ /* recalculate bone paths */
+ POSE_RECALCPATHS = (1<<4),
+} ePose_Flags;
-/* Action-Channel Group. These are stored as a list per-Action, and are only used to
- * group that Action's Action-Channels when displayed in the Action Editor.
+/* ************************************************ */
+/* Action */
+
+/* Groups -------------------------------------- */
+
+/* Action-Channel Group (agrp)
+
+ * These are stored as a list per-Action, and are only used to
+ * group that Action's channels in an Animation Editor.
*
- * Even though all Action-Channels live in a big list per Action, each group they are in also
+ * Even though all FCurves live in a big list per Action, each group they are in also
* holds references to the achans within that list which belong to it. Care must be taken to
* ensure that action-groups never end up being the sole 'owner' of a channel.
- *
*
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
* primarily to colour bones in the 3d-view. There are other benefits too, but those are mostly related
@@ -126,103 +214,127 @@ typedef struct bPose {
typedef struct bActionGroup {
struct bActionGroup *next, *prev;
- ListBase channels; /* Note: this must not be touched by standard listbase functions */
+ ListBase channels; /* Note: this must not be touched by standard listbase functions which would clear links to other channels */
int flag; /* settings for this action-group */
int customCol; /* index of custom color set to use when used for bones (0=default - used for all old files, -1=custom set) */
- char name[32]; /* name of the group */
+ char name[64]; /* name of the group */
ThemeWireColor cs; /* color set to use when customCol == -1 */
} bActionGroup;
-/* Action Channels belong to Actions. They are linked with an IPO block, and can also own
- * Constraint Channels in certain situations.
- *
- * Action-Channels can only belong to one group at a time, but they still live the Action's
- * list of achans (to preserve backwards compatability, and also minimise the code
- * that would need to be recoded). Grouped achans are stored at the start of the list, according
- * to the position of the group in the list, and their position within the group.
- */
-typedef struct bActionChannel {
- struct bActionChannel *next, *prev;
- bActionGroup *grp; /* Action Group this Action Channel belongs to */
-
- struct Ipo *ipo; /* IPO block this action channel references */
- ListBase constraintChannels; /* Constraint Channels (when Action Channel represents an Object or Bone) */
+/* Action Group flags */
+typedef enum eActionGroup_Flag {
+ AGRP_SELECTED = (1<<0),
+ AGRP_ACTIVE = (1<<1),
+ AGRP_PROTECTED = (1<<2),
+ AGRP_EXPANDED = (1<<3),
- int flag; /* settings accessed via bitmapping */
- char name[32]; /* channel name */
- int reserved1;
-} bActionChannel;
+ AGRP_TEMP = (1<<30),
+ AGRP_MOVED = (1<<31)
+} eActionGroup_Flag;
+
-/* Action. A recyclable block that contains a series of Action Channels (ipo), which define
- * a clip of reusable animation for use in the NLA.
+/* Actions -------------------------------------- */
+
+/* Action - reusable F-Curve 'bag' (act)
+ *
+ * This contains F-Curves that may affect settings from more than one ID blocktype and/or
+ * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
+ * but with the restriction that the other unrelated data (i.e. data that is not directly used or linked to
+ * by the source ID block).
+ *
+ * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that
+ * affects a group of related settings (as defined by the user).
*/
typedef struct bAction {
- ID id;
+ ID id; /* ID-serialisation for relinking */
- ListBase chanbase; /* Action Channels in this Action */
- ListBase groups; /* Action Groups in the Action */
- ListBase markers; /* TimeMarkers local to this Action for labelling 'poses' */
+ ListBase curves; /* function-curves (FCurve) */
+ ListBase chanbase; /* legacy data - Action Channels (bActionChannel) in pre-2.5 animation system */
+ ListBase groups; /* groups of function-curves (bActionGroup) */
+ ListBase markers; /* markers local to the Action (used to provide Pose-Libraries) */
- int active_marker; /* Index of active-marker (first marker = 1) */
- int pad;
+ int flag; /* settings for this action */
+ int active_marker; /* index of the active marker */
} bAction;
-/* ------------- Action Editor --------------------- */
+/* Flags for the action */
+typedef enum eAction_Flags {
+ /* flags for displaying in UI */
+ ACT_COLLAPSED = (1<<0),
+ ACT_SELECTED = (1<<1),
+
+ /* flags for evaluation/editing */
+ ACT_MUTED = (1<<9),
+ ACT_PROTECTED = (1<<10),
+} eAction_Flags;
+
+
+/* ************************************************ */
+/* Action/Dopesheet Editor */
+
+/* Storage for Dopesheet/Grease-Pencil Editor data */
+typedef struct bDopeSheet {
+ ID *source; /* currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil) */
+ ListBase chanbase; /* cache for channels (only initialised when pinned) */ // XXX not used!
+
+ int filterflag; /* flags to use for filtering data */
+ int flag; /* standard flags */
+} bDopeSheet;
+
+
+/* DopeSheet filter-flag */
+typedef enum DOPESHEET_FILTERFLAG {
+ /* general filtering */
+ ADS_FILTER_ONLYSEL = (1<<0),
+ ADS_FILTER_ONLYDRIVERS = (1<<1),
+
+ /* datatype-based filtering */
+ ADS_FILTER_NOSHAPEKEYS = (1<<6),
+ ADS_FILTER_NOCAM = (1<<10),
+ ADS_FILTER_NOMAT = (1<<11),
+ ADS_FILTER_NOLAM = (1<<12),
+ ADS_FILTER_NOCUR = (1<<13),
+ ADS_FILTER_NOWOR = (1<<14),
+ ADS_FILTER_NOSCE = (1<<15),
+
+ /* combination filters (some only used at runtime) */
+ ADS_FILTER_NOOBDATA = (ADS_FILTER_NOCAM|ADS_FILTER_NOMAT|ADS_FILTER_NOLAM|ADS_FILTER_NOCUR),
+ ADS_FILTER_NLADUMMY = (ADS_FILTER_NOSHAPEKEYS|ADS_FILTER_NOOBDATA),
+} DOPESHEET_FILTERFLAG;
+
+/* DopeSheet general flags */
+//typedef enum DOPESHEET_FLAG {
+
+//} DOPESHEET_FLAG;
+
+
/* Action Editor Space. This is defined here instead of in DNA_space_types.h */
typedef struct SpaceAction {
struct SpaceLink *next, *prev;
+ ListBase regionbase; /* storage of regions for inactive spaces */
int spacetype;
float blockscale;
- struct ScrArea *area;
short blockhandler[8];
- View2D v2d;
+ View2D v2d; /* depricated, copied to region */
bAction *action; /* the currently active action */
+ bDopeSheet ads; /* the currently active context (when not showing action) */
char mode, autosnap; /* mode: editing context; autosnap: automatic keyframe snapping mode */
short flag, actnr; /* flag: bitmapped settings; */
short pin, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */
- short actwidth; /* width of the left-hand side name panel (in pixels?) */
+ short actwidth; /* width of the left-hand side name panel (in pixels?) */ // XXX depreceated!
float timeslide; /* for Time-Slide transform mode drawing - current frame? */
} SpaceAction;
-
-/* -------------- Action Flags -------------- */
-
-/* Action Channel flags */
-typedef enum ACHAN_FLAG {
- ACHAN_SELECTED = (1<<0),
- ACHAN_HILIGHTED = (1<<1),
- ACHAN_HIDDEN = (1<<2),
- ACHAN_PROTECTED = (1<<3),
- ACHAN_EXPANDED = (1<<4),
- ACHAN_SHOWIPO = (1<<5),
- ACHAN_SHOWCONS = (1<<6),
- ACHAN_MOVED = (1<<31),
-} ACHAN_FLAG;
-
-
-/* Action Group flags */
-typedef enum AGRP_FLAG {
- AGRP_SELECTED = (1<<0),
- AGRP_ACTIVE = (1<<1),
- AGRP_PROTECTED = (1<<2),
- AGRP_EXPANDED = (1<<3),
-
- AGRP_TEMP = (1<<30),
- AGRP_MOVED = (1<<31)
-} AGRP_FLAG;
-
-/* ------------ Action Editor Flags -------------- */
-
/* SpaceAction flag */
-typedef enum SACTION_FLAG {
+typedef enum eSAction_Flag {
/* during transform (only set for TimeSlide) */
SACTION_MOVING = (1<<0),
/* show sliders (if relevant) */
@@ -238,23 +350,26 @@ typedef enum SACTION_FLAG {
/* hack for moving pose-markers (temp flag) */
SACTION_POSEMARKERS_MOVE = (1<<6),
/* don't draw action channels using group colours (where applicable) */
- SACTION_NODRAWGCOLORS = (1<<7)
-} SACTION_FLAG;
+ SACTION_NODRAWGCOLORS = (1<<7),
+ /* don't draw current frame number beside frame indicator */
+ SACTION_NODRAWCFRANUM = (1<<8),
+} eSAction_Flag;
/* SpaceAction Mode Settings */
-typedef enum SACTCONT_MODES {
+// XXX should this be used by other editors too?
+typedef enum eAnimEdit_Context {
/* action (default) */
SACTCONT_ACTION = 0,
/* editing of shapekey's IPO block */
SACTCONT_SHAPEKEY,
/* editing of gpencil data */
SACTCONT_GPENCIL,
- /* dopesheet (unimplemented... future idea?) */
- SACTCONT_DOPESHEET
-} SACTCONTEXT_MODES;
+ /* dopesheet */
+ SACTCONT_DOPESHEET,
+} eAnimEdit_Context;
-/* SpaceAction AutoSnap Settings (also used by SpaceNLA) */
-typedef enum SACTSNAP_MODES {
+/* SpaceAction AutoSnap Settings (also used by other Animation Editors) */
+typedef enum eAnimEdit_AutoSnap {
/* no auto-snap */
SACTSNAP_OFF = 0,
/* snap to 1.0 frame/second intervals */
@@ -263,68 +378,48 @@ typedef enum SACTSNAP_MODES {
SACTSNAP_FRAME,
/* snap to nearest marker */
SACTSNAP_MARKER,
-} SACTSNAP_MODES;
-
-
-/* --------- Pose Flags --------------- */
-
-/* Pose->flag */
-typedef enum POSE_FLAG {
- /* results in armature_rebuild_pose being called */
- POSE_RECALC = (1<<0),
- /* prevents any channel from getting overridden by anim from IPO */
- POSE_LOCKED = (1<<1),
- /* clears the POSE_LOCKED flag for the next time the pose is evaluated */
- POSE_DO_UNLOCK = (1<<2),
- /* pose has constraints which depend on time (used when depsgraph updates for a new frame) */
- POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
- /* recalculate bone paths */
- POSE_RECALCPATHS = (1<<4),
-} POSE_FLAG;
-
-/* PoseChannel (transform) flags */
-enum {
- POSE_LOC = 0x0001,
- POSE_ROT = 0x0002,
- POSE_SIZE = 0x0004,
- POSE_IK_MAT = 0x0008,
- POSE_UNUSED2 = 0x0010,
- POSE_UNUSED3 = 0x0020,
- POSE_UNUSED4 = 0x0040,
- POSE_UNUSED5 = 0x0080,
- POSE_HAS_IK = 0x0100,
- POSE_CHAIN = 0x0200,
- POSE_DONE = 0x0400,
- POSE_KEY = 0x1000,
- POSE_STRIDE = 0x2000
-};
+} eAnimEdit_AutoSnap;
-/* PoseChannel constflag (constraint detection) */
-typedef enum PCHAN_CONSTFLAG {
- PCHAN_HAS_IK = (1<<0),
- PCHAN_HAS_CONST = (1<<1),
- /* only used for drawing Posemode, not stored in channel */
- PCHAN_HAS_ACTION = (1<<2),
- PCHAN_HAS_TARGET = (1<<3),
- /* only for drawing Posemode too */
- PCHAN_HAS_STRIDE = (1<<4)
-} PCHAN_CONSTFLAG;
-/* PoseChannel->ikflag */
-typedef enum PCHAN_IKFLAG {
- BONE_IK_NO_XDOF = (1<<0),
- BONE_IK_NO_YDOF = (1<<1),
- BONE_IK_NO_ZDOF = (1<<2),
+/* ************************************************ */
+/* Legacy Data */
- BONE_IK_XLIMIT = (1<<3),
- BONE_IK_YLIMIT = (1<<4),
- BONE_IK_ZLIMIT = (1<<5),
+/* WARNING: Action Channels are now depreceated... they were part of the old animation system!
+ * (ONLY USED FOR DO_VERSIONS...)
+ *
+ * Action Channels belong to Actions. They are linked with an IPO block, and can also own
+ * Constraint Channels in certain situations.
+ *
+ * Action-Channels can only belong to one group at a time, but they still live the Action's
+ * list of achans (to preserve backwards compatability, and also minimise the code
+ * that would need to be recoded). Grouped achans are stored at the start of the list, according
+ * to the position of the group in the list, and their position within the group.
+ */
+typedef struct bActionChannel {
+ struct bActionChannel *next, *prev;
+ bActionGroup *grp; /* Action Group this Action Channel belongs to */
- BONE_IK_NO_XDOF_TEMP = (1<<10),
- BONE_IK_NO_YDOF_TEMP = (1<<11),
- BONE_IK_NO_ZDOF_TEMP = (1<<12)
-} PCHAN_IKFLAG;
+ struct Ipo *ipo; /* IPO block this action channel references */
+ ListBase constraintChannels; /* Constraint Channels (when Action Channel represents an Object or Bone) */
+
+ int flag; /* settings accessed via bitmapping */
+ char name[32]; /* channel name */
+ int temp; /* temporary setting - may be used to indicate group that channel belongs to during syncing */
+} bActionChannel;
+
+/* Action Channel flags (ONLY USED FOR DO_VERSIONS...) */
+typedef enum ACHAN_FLAG {
+ ACHAN_SELECTED = (1<<0),
+ ACHAN_HILIGHTED = (1<<1),
+ ACHAN_HIDDEN = (1<<2),
+ ACHAN_PROTECTED = (1<<3),
+ ACHAN_EXPANDED = (1<<4),
+ ACHAN_SHOWIPO = (1<<5),
+ ACHAN_SHOWCONS = (1<<6),
+ ACHAN_MOVED = (1<<31),
+} ACHAN_FLAG;
#endif
+